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Thread: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

  1. #341

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Hi Hazbones, I got a bug in real-time combat. Everytime Mangonel unit fire, when Mangonel's bullet impact to the ground, the game 100% crash. I play with this mod a lot, but this is the first time I use Mangonel unit into real combat and got crash .

    Please check this bug and tell me how to fix this. Thank you !!

  2. #342
    Hazbones's Avatar Senator
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Yes, that is the projectile bug, it is a remnant of the TROM mod. I fixed it in my v.06 but have not released it. You can try to fix it yourself, just look in the projectiles table and look for the shot used by the mangonel. You can see the misspelled word in the row causing the crash bug. Sorry I am not at home to explain it more clearly.

  3. #343

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Quote Originally Posted by Hazbones View Post
    Yes, that is the projectile bug, it is a remnant of the TROM mod. I fixed it in my v.06 but have not released it. You can try to fix it yourself, just look in the projectiles table and look for the shot used by the mangonel. You can see the misspelled word in the row causing the crash bug. Sorry I am not at home to explain it more clearly.
    Thank you for reply, I will check that table.

  4. #344

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I still can't find any misspelled word in mangonel's row. Please explain it more when you can, thank you.

  5. #345
    Hazbones's Avatar Senator
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Here, try this:

    Use PFM to open up the MBS_base_tweak_TROM pack
    Open in the projectile_explosions table
    Look in the "key" column for the "shogun_fire_stone" entry...
    Look across the "shogun_fire_stone" row until you get to the "particle_type" column...
    Change the entry "Shrapie_b" <---this is the bug... to "shrapnel" <---this is the correct entry
    Save the pack

    Let me know if that fixes the issue.

    Enjoy!

  6. #346

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Quote Originally Posted by Hazbones View Post
    Here, try this:

    Use PFM to open up the MBS_base_tweak_TROM pack
    Open in the projectile_explosions table
    Look in the "key" column for the "shogun_fire_stone" entry...
    Look across the "shogun_fire_stone" row until you get to the "particle_type" column...
    Change the entry "Shrapie_b" <---this is the bug... to "shrapnel" <---this is the correct entry
    Save the pack

    Let me know if that fixes the issue.

    Enjoy!
    Hi Hazbones, everything fine now, thank you a lot ! Last time I can't fix that because I find it in projectile_table, lol
    I can't wait to see your mod v.06, keep going bro

  7. #347

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    How is the development going Hazbones?? Hope you didn't give up or something.. ;-)

  8. #348
    Hazbones's Avatar Senator
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    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Not giving up, just took a break to play other games and give my brain a rest.
    I am back on it now chipping away.

  9. #349

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Quote Originally Posted by Hazbones View Post
    Not giving up, just took a break to play other games and give my brain a rest.
    I am back on it now chipping away.
    Take your time man. Your mod is awesome btw, definitely worth waiting for.

  10. #350

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    The link for MBS addins v004 does work anymore?

  11. #351

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Setuna, the link is working for me...

    Hazbones, excellent mod, you are talented.

    May I ask if there is a plan to release the v.06 you mentioned?

    Thanks for all your hard work!

  12. #352

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Quote Originally Posted by skaz2k View Post
    Setuna, the link is working for me...

    Hazbones, excellent mod, you are talented.

    May I ask if there is a plan to release the v.06 you mentioned?

    Thanks for all your hard work!

    Seconded, I'd like to know if v.06 is in the works and a big thank you for sharing this with the community.
    The afore-mentioned personage has been marked for honorable execution
    in accordance to the lawful tradition and practice of the Morag Tong Guild.
    The Bearer of this non-disputable document has official sanctioned license
    to kill the afore-mentioned personage.

  13. #353

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    It was something weird on my end I fixed it. However how do you access the various different os?

  14. #354

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Hi, the link for MBS addins 004 doesnt work for me too, realy whant to try this mod, any other link?

    when i get to the dl site i click on slow download, it starts loading but after a while i get error message ..overreached loading time or something like that, tried it yesterday and today 10 times but no way, anyone have the file on a other dl link?

    thx
    Last edited by Zaccard; September 22, 2015 at 02:37 PM.

  15. #355

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    How do I get my general's bodyguards to replenish?

    Zaccard try again on a different day thats how I got it to work

  16. #356

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    I've got a working version of 0.004 Addons, which I can upload if anyone still wants it.
    Also, can anyone give me any advice on reducing AI bonuses? Every time I play, I get swamped by a full stack of enemies using a mix of Samurai and Ashigaru, which rip my mostly peasant army to pieces. I don't see what I could be doing right, I never have the resources to recruit anything better.

    Edit: I've been playing this a bit more and when I have the time, I may do some adjustments to it. I'm thinking of making recruiting some early Ashigaru easier and allowing you to reach Tier 2 farms nearly instantly, because I'm now over 30 turns into a Hojo campaign and only just got access to recruiting a unit that isn't Peasant Loan Swords.

    If I edit files, am I allowed to upload these edited files for others to use?
    Last edited by Hazzard; May 29, 2016 at 05:50 AM.

  17. #357

    Default Re: Mettle Blades and Skill **BETA ver 005 12tpy RELEASED 30May**

    Quote Originally Posted by Hazzard View Post
    I've got a working version of 0.004 Addons, which I can upload if anyone still wants it.
    Also, can anyone give me any advice on reducing AI bonuses? Every time I play, I get swamped by a full stack of enemies using a mix of Samurai and Ashigaru, which rip my mostly peasant army to pieces. I don't see what I could be doing right, I never have the resources to recruit anything better.

    Edit: I've been playing this a bit more and when I have the time, I may do some adjustments to it. I'm thinking of making recruiting some early Ashigaru easier and allowing you to reach Tier 2 farms nearly instantly, because I'm now over 30 turns into a Hojo campaign and only just got access to recruiting a unit that isn't Peasant Loan Swords.

    If I edit files, am I allowed to upload these edited files for others to use?
    If you could uploaad that it would be great! this is for sure the best mod for S2TW, pitty it is unfinished.. and I dont think Hazbones might return anytime soon...

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