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  1. #1
    Psychonautslog's Avatar Laetus
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    Default Crusade

    I got a mission by the pope to raise a crusading army to conquer Aleppo, yet I do not have the CD with manual with me (while traveling), so can't look up how to do this. This then is the question:

    1. How do I raise a crusader army in Medieval 2 (one of those with the little crosses behind the soldiers,yes)?

    2. Do I really have to march to and conquer Aleppo or is it just enough to raise such an army? I surely could use it for other (more useful) purposes (like killing plenty of people in Europe).

    3. Does the army need a certain size or is a single unit enough? Does it need to be commanded by a general?

  2. #2

    Default Re: Crusade

    Yes, it must be commanded by a general. You need one general and at least 8 units. The game explains all that so you don't need your manual, if you are beginner, I advise you to leave the advices on. You need to click on the general scroll and click on the button at the bottom of the scroll Join Crusade. You cannot attack catholic factions with such army, and beware, if you join, I advise you go to Aleppo, else your soldiers start deserting if you do not make progress on the way there, and you'll lose those units.

    P.S.: I fancy your avatar.

  3. #3
    Psychonautslog's Avatar Laetus
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    Default Re: Crusade

    Thanks (for the fast answer and for liking cats)!

    I will go then with a huge fleet to Aleppo debarking this evening...

  4. #4

    Default Re: Crusade

    Best thing you can do is actually march it toward Aleppo along the coastline, while following it with fleet. When Crusade ends, just board the fleet and go home. Keep in mind that while crusading army can march through other Catholic nations without any effect on relations, after Crusade ends, it will turn into normal army and moving it through lands belonging to other nation will worsen your relations with them.

  5. #5

    Default Re: Crusade

    If you've got some to spare, I recommend sending at least two family members/generals- if the sole general dies then your army will desert.
    Also, generals acquire chivalrous and military traits and ancillaries from going on crusade, reaching the target and for a succesful crusade.
    Your crusading units and generals will also gain experience (chevrons) for being part of a succesful crusade (even if it wasn't you that took the target).
    You will also have a good chance of being offered a crusader knight's guild (templar, hospitaller) so you get access to elite heavy cavalry.
    If you take Aleppo you have the choice of whether to keep it- if you plan to do so then I recommend taking a family member with a son who has not yet come of age, when he does so it will be in Aleppo so you will have a young replacement governor there.
    Alternatively you could present the city as a gift to the pope, he will be grateful and you can rush home with your buffed nobles and army.
    One last thing, take some spies, merchants and priests with you.

  6. #6

    Default Re: Crusade

    Quote Originally Posted by Psychonautslog View Post
    Thanks (for the fast answer and for liking cats)!

    I will go then with a huge fleet to Aleppo debarking this evening...
    I like cats, especially cats in mail.

    Quote Originally Posted by Duncan III View Post
    One last thing, take some spies, merchants and priests with you.
    But if you do send spies, merchants and priests, send them separadately from the Crusaders, else they will slow down your advancement and it's likely they will desert, since agents do not gain the extra crusading movement points.

  7. #7

    Default Re: Crusade

    Your army must advance the full distance by the most direct route at some time during two turns. You can move in the wrong direction during those two turns just so long as you move in the correct direction as fast as possible for one of them. The two turn limitation can be recharged/exploited (move the general away from the army and back again) and does not apply to troops laying siege. You can only join a crusade outside a city. A General gets one to two chivalry points for joining a crusade and loses them if he leaves the crusade. Make sure all your generals and armies not actually going to Allepo join the crusade the turn before it ends, as all troops on Crusade get free upkeep and a point of experience and that also gives them a free turn of extra movement. At the end of the Crusade you will get a bucket of money plus big chivalry bonuses for the generals involved in the final attack. Going on crusade will also help you get a knight chapter house (Templars, Hospitallars etc)

    To get the real manual, see the Medievalopedia

  8. #8
    Psychonautslog's Avatar Laetus
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    Default Re: Crusade

    Oops: I marched in the wrong direction, because I decided to conquer the Moors first (HEATHEN INFIDELS!!!). Yet I always have several save games to go back towards, so no damage was done. Generals rarely die young on my side, because I reload in case of accidents. I still remember my time with Rom Total War, when Hanno reached the ripe age of 95 (and still in the saddle!).

    Thanks for the tips!

  9. #9

    Default Re: Crusade

    Quote Originally Posted by Psychonautslog View Post
    I still remember my time with Rome Total War, when Hanno reached the ripe age of 95 (and still in the saddle!).

    Thanks for the tips!
    ahh good times how did you get Hannibal to 95???? I tried so hard to get my F.M gaius the great to live past 65 but it was impossible did you mod it?

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