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  1. #1
    Dude with the Food's Avatar Campidoctor
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    Default Units you would add

    Like it says, what units would you like to see in TATW? I'm not making submod or anything, I'm just interested in what other people would put in/want. Descriptions can be as detailed or vague as you like.

    Personally, I would like a Lothlorien Marchwardens as an AOR unit for Silvan Elves. They could be some kind of hybrid infantry sort of like Immortals in RTW:Alexander. They'd look like sentinels but in olives rather than browns and have those elvish spears.

    An armoured warg unit (like the one in FRoME) availiable for Isengard, Gundobad whilst making the current one availiable for OotMM and Mordor (unless it is already, I'm not sure).

  2. #2
    chriskourou's Avatar Semisalis
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    Default Re: Units you would add

    Hm, I think the most missing unit in TATW is the nazgul. When I asked about it two years ago, they told me that having a flying unit, is not possible in MTW, but in any case nothing is impossible.

  3. #3

    Default Re: Units you would add

    Only thing I can think of that's really missing that I'd want is a Wolf unit for the Orc factions.

    If they could be well done graphically and implemented in a clever way, similar to the Ents I suppose, then perhaps the Great Eagles might be nice to see as well.

  4. #4
    FC Groningen's Avatar Senator
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    Default Re: Units you would add

    Some ideas mentioned I didn't mind:

    - Black Uruks as a last tier elite unit that should be on par with the citadel guard of Gondor. Only recruitable in Gorgoroth and Nurnen.
    - Wainriders. Chariot units just seem great to me
    - Some units that show at least some resemblance of Numenor in Harad. I'm not saying it should be a black numenorean unit, but so far, Harad's units are simply monster or savage units.
    - Same story for Gundabad. I feel they lack their own vibe, while they also remain the decendants of Angmar or at least what survived of it.

  5. #5
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Units you would add

    Quote Originally Posted by FC Groningen View Post
    Some ideas mentioned I didn't mind:

    - Black Uruks as a last tier elite unit that should be on par with the citadel guard of Gondor. Only recruitable in Gorgoroth and Nurnen.
    - Wainriders. Chariot units just seem great to me
    - Some units that show at least some resemblance of Numenor in Harad. I'm not saying it should be a black numenorean unit, but so far, Harad's units are simply monster or savage units.
    - Same story for Gundabad. I feel they lack their own vibe, while they also remain the decendants of Angmar or at least what survived of it.
    1- In no way orcs could be compared with gondorian uber-elite. No. Way.
    2- Wainriders were a tribe from the past, in third/fourth age they have probably been assimilated by other Rhun peoples, we have no source on them after their defeat
    3/4- highly lore-inaccurate because "black numenoreans" and "angmar descendants" were wiped out or molten into local tribes yeeears ago
    It's only after you have lost everything, that you are free to do anything.

  6. #6
    ErgoSumm's Avatar Miles
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    Default Re: Units you would add

    Numenorien steel bows?
    Up there, above that line, is pure, unadulterated idiocy.

    "May My Faulty Logic Undermine Your Entire Philosophy!"

  7. #7
    FC Groningen's Avatar Senator
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    Default Re: Units you would add

    1 would be interested out of gameplay reasons. The unit was mentioned in the books and they should be an improvement of the current uruk units Mordor already has. I'd say balance wise Mordor could use it.
    2 Again, I would have added them for gameplay reasons.
    3 and 4, as I said, I wouldn't want the Black Numenoreans as units either, but a unit that resembles their civilisation would be nice. A heavily armored unit (pikemen maybe) or an evil equivalent of Ithilien rangers.

  8. #8

    Default Re: Units you would add

    Yes Mr Dood with the food you Ideas are somewhat interresting.

    One would have to think about it if we were to implement the armored or heavy warag riders for Isengard.
    Because the concept of having warags is that they are very fast and dont fight in a knight's manner like doll amroth dudes and rohan unitis....

    For the elven Lothlorien Marchwardens, with I think is a col Idea, I would like to make suggestion.

    Having them as some kind of hybrid unit that has well body armor, can throw javelins and is equipped with spears but without a shield maybe. But not the long Phalanx spears!!!!

    In general more units for the elven and especially the silvans would be cool!!

    You know I would like to see a heavy crossbowunit in third age totalwar. Something in the line of the Pavese Crossbowman in the original version the Italian factions had it.

    For following factions maybe: Arnor
    Orcs of Gundabad
    Isengard

    And in two versions!!!

    I can imagine them as some late tier 3/ or 4 late game unit since they are good protected and have medium melee fighting capabilities. Therefore don't posses the range of the Bowman


    Version 1 the kind of crossbowman we already see in the game but heavyer armored and equipped with swords or axes for melee battle

    Version 2 To introduce the capability to position their pavese shield on their back in front of their line for better Arrow protection and a bonus against spear units
    I think of it in the same way the ranger units can deploy the spikes to be better protected against cavalery therefore version 2 should not be as good in melee battle as version 1

    Want to hear your thoughts on it guys.

  9. #9

    Default Re: Units you would add

    Well, Silvans already have 2 spear units since their basic infantry is spearmen. But I think the flavor is a cool idea and since its AOR it would add some interesting variety without changing balance too much.

    For Pavise crossbows, I think the best contenders in terms of lore and balance would be Dwarves, Isengard, OotMM, and Arnor. Changing Iron Xbow and Uruk Xbow to pavise style would fit easily with the lore. For OotMM, I think the balance intention was to give them the best goblin archers (they have 1 grade higher than Gundabad) although it doesn't suit their lore too well to use pavise formations. Also for Arnor it would be great for balance purposes but I don't know if it fits their lore too well (they seem to use more historical and righteous fighting than technological).

  10. #10

    Default Re: Units you would add

    High elves are lacking an armor pierce unit except Lindon Longspears and the difficult to get Eregion Smiths.

    Orcs of the Misty Mountain have the smallest roster in the game and need a little something more interesting. Wolfmasters would be great (like the warhounds from Rome). Maybe one AOR unit for flavor and interest, perhaps an axemen (since OotMM are missing 2-hand armor pierce DPS Fellers or Maulers compared to the other orcs) Dwarfhunters of Moria or something.

  11. #11

    Default Re: Units you would add

    Quote Originally Posted by DrDragun View Post
    Orcs of the Misty Mountain have the smallest roster in the game and need a little something more interesting. Wolfmasters would be great (like the warhounds from Rome). Maybe one AOR unit for flavor and interest, perhaps an axemen (since OotMM are missing 2-hand armor pierce DPS Fellers or Maulers compared to the other orcs) Dwarfhunters of Moria or something.
    Dwarfhunters of Moria! I love it!
    Add Uruks and wolves to the ootmm, and a new two handed or spear-unit for the goblins. Maybe some bigger kind, like Bolgs bodyguard in the Hobbit.

    We dont really need any more units for the elves, dwarves or gondor/arnor, the orcs should be the highest priority. Ootmm havent had ANY work done on their roster, except the Balrog and warg-riders (which were goblin infantry put on top of isengard-wargs).

  12. #12

    Default Re: Units you would add

    I don't mean to belittle the community or the accuracy standards for this great mod
    but I think that it would not hurt to add some units that are not mentioned in the tolkin books or are seen in the movies per say. Since the whole think is fabtasy based it's not like we trie to invent units for a historical correct modification !!

    The crossbow thing for instance would still be a middle age weapon and not too far fegged (don't know the grammer).

    Maybe Making them as special units so that they are available when you conquer a certain amount of enemy territory as some kind of powerfull mixed tech reform that is reserchable.

    That would add more complexity for the mod.

  13. #13

    Default Re: Units you would add

    I'd like to see Wolves for OotMM.

    But more importantly I'd like some sort of elite non-troll unit for Orcs of Gundabad that make them stand out and have a chance against High Elves. Misty Mountain orcs could have some sort of elite like cave troll tamers, or lesser-goblin chieftans

  14. #14
    Eönwë's Avatar Semisalis
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    Default Re: Units you would add

    Correct me if I'm wrong but you can't say pavise crossbowmen are lore-wise correct, cause the whole idea of units having a crossbow is lore-wise incorrect...Tolkien never mentioned crossbows as far as I know

  15. #15

    Default Re: Units you would add

    Perhaps a better word is to say that using pavise crossbow would suit their 'culture' not the lore.

  16. #16

    Default Re: Units you would add

    I think there's enough units as is. I'd sooner see a AOR that allows factions to use each others units if people want more options. Personally I'd rather see higher mesh trolls and wargs. Maybe another run at the corsairs and lossarnach axemen would be nice, they must have been some of the first units made. I know all this can be done in the submod area, but thats my 2 cents. FYI paradamned added eagles and wolves in the submod forums, someone else did wainriders already there as well. Can't remember who.

  17. #17
    Eönwë's Avatar Semisalis
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    Default Re: Units you would add

    Spicemaster made Wainriders I believe!

    I would also like more AOR units, for multiple factions! Although I wouldn't mind if someone added another 500 units in the game when the limit is stretched..A lot of people make beautiful units and I want to play with all of them in a single campaign...And over 400 settlements (All custom) in a beautiful large map, and ..., and so on...

    Haha but for now I'll stick with more elite AOR units...

  18. #18

    Default Re: Units you would add

    Losshoth and Druedain as very rare mercenaries and rebels in their respective home regions (I mean what's even the point of the new Druedain forest region without druedain...).

    Ruffians as cheap mercenaries in Eriador for evil factions.

    Light Dunlending riders for Isengard, because they are mentioned in the description of the battle at the Fords of Isen.

    A Minas Morgul AoR unit for Mordor. I alway was under the impression that the orcs of Minas Morgul were quite special and very self-confident with their own moon-emblem and all...

    Dwarven Travellers as mercenaries for the dwarves in Eriador. These would be stout and slow (about camel speed) pony riders without any charge bonus. We seem to have a lot of travelling dwarves in that area (Dwarves mentioned as guests in the prancing pony, old dwarven road to the mountains etc.) and although dwarves normally never breed animals they seem capable to use ponies in these travels (as in the "Hobbit"). Gameplay-wise they would play the role of Dale cavalry for the western areas, because Dale is just so very very far away if you fight there as a dwarf.

    I would also support wolves for the OotMM.

  19. #19

    Default Re: Units you would add

    Dwarf travellers are a really cool idea. But you should make them... ... ... boar riders *runs to hide*

    No seriously I like the idea of them riding a pony or mule though and no charge bonus. I would never want to see a big army made of them though (that would make no sense) to make them rare or AoR
    Last edited by DrDragun; November 19, 2012 at 10:40 AM.

  20. #20
    kraxmause's Avatar Semisalis
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    Default Re: Units you would add

    Quote Originally Posted by DrDragun View Post
    Dwarf travellers are a really cool idea. But you should make them... ... ... boar riders *runs to hide*
    He suggested boar riding dwarves in a LotR game! Burn him!
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