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Thread: How to figure shia mosques

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  1. #1

    Default How to figure shia mosques

    Hi people, i am modding some minors things for BC 2.3.2.2,
    For the moment, i have a little problem, i want to create shia mosques on my buildings files but i don't find the good connexion between my EDB and my export_building (I have added shia jama, masjids, in both, ... but it doesn't work)

    Other question,
    i don't succeed to figure my new buildings, the shia mosques on the battle map...
    Do you have an idea how to do?

  2. #2

    Default Re: How to figure shia mosques

    Quote Originally Posted by Byzantineboy View Post
    Hi people, i am modding some minors things for BC 2.3.2.2,
    For the moment, i have a little problem, i want to create shia mosques on my buildings files but i don't find the good connexion between my EDB and my export_building (I have added shia jama, masjids, in both, ... but it doesn't work)
    I am no scripter, but you should find the answer, if you trace all entries for the Kaaba in 2.3.2.2 scripts. There are also some interesting threads in the "mod workshop" and on the .org that may help you.

    Quote Originally Posted by Byzantineboy View Post
    Other question,
    i don't succeed to figure my new buildings, the shia mosques on the battle map...
    Do you have an idea how to do?
    IWTE or maxscript?

  3. #3

    Default Re: How to figure shia mosques

    Thanks Megalitho for your advice

  4. #4

    Default Re: How to figure shia mosques

    Are you adding Shia as another religion?

    Here's a guide to moving buildings around: http://www.twcenter.net/forums/showthread.php?t=444352

  5. #5

    Default Re: How to figure shia mosques

    Yes yes, it's done

    It works perfectly
    http://www.twcenter.net/forums/showt...0#post12259420

    But my real question was:
    I want shia mosques and orthodox churches on the battle map (when there is a battle on a settlement)
    Do you think it's possible?
    Last edited by Byzantineboy; November 20, 2012 at 06:41 AM.

  6. #6

    Default Re: How to figure shia mosques

    Shia Mosques? never heard of such thing in Vanilla M2TW or BC,did you created one?

  7. #7

    Default Re: How to figure shia mosques

    Yes, I have modded one (edit: Not in 3D or something; I just add it as building in order to subsitute it to the sunna one for Sindh; UI are the same than the vanilla one)
    Sindh is shia now
    (And for Oman, in fact, I know that Ibadism is not shiism, but I put them shia because they are not sunna)
    But I will surely create a new Ibadite religion
    Last edited by Byzantineboy; November 20, 2012 at 10:05 AM.

  8. #8

    Default Re: How to figure shia mosques

    are you part of the BC team?


  9. #9

    Default Re: How to figure shia mosques

    Quote Originally Posted by nein View Post
    are you part of the BC team?
    No, I am just an fan, happy to contribute to it

  10. #10

    Default Re: How to figure shia mosques

    Quote Originally Posted by Byzantineboy View Post
    Yes, I have created one
    Can I see?

  11. #11

    Default Re: How to figure shia mosques

    Sorry for my bad english

    I have edited shias mosques/madrassas in the text files and UI for my minimod, http://www.twcenter.net/forums/showt...6#post12259686
    But i didn't create a new 3D mosque model.
    My question was: During a siege, i want to see a mosque (as usal), even it is a shia mosque; how to do? (same thing for orthodox church in vanilla which never appear during a siege) ; the usual islam model is sufficient for this. According to me, we don't need to create a new model.
    Last edited by Byzantineboy; November 20, 2012 at 10:16 AM.

  12. #12

    Default Re: How to figure shia mosques

    Ah, OK. I assume, you need a set of "shia" worldpckdesc files. Those files define the appearence of 3D building models on the battlefield.
    To the orthodox churches: The eastern_european and the greek culture seem to be sub types of northern_european respectively south_european culture. Those cultures (greek & eastern_european) behave sometimes a little bit unpredictable, at least for me

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