Hey guys, I am sorry if this is not the correct place to post this. I know on forums like this, you guys see a lot of the same questions over and over. Sorry in advance for that.
Anyway. My question is this: in the MOS submod, there are options to turn on additional forces for Saruman, Rhuduar forces, and more forces for Mordor. These options give the factions (Isengard, Mordor and I think Gundabad or Misty Mts, I forget which) the possibility of having a decent sized stack of units spawn in every so often. Presumably, this is to give the game more challenge.
I am not used to the Third Age mod. I've never played a full campaign of it, so I can't speak to the balance of the game without this MOD. My question is, should I play with those options turned on? Like, if I am playing as High Elves, and I turn on the additional unit possibility for Mordor, is Gondor going to get totally steamrolled? Can the AI handle that much additional challenge?
EDIT: As a secondary question, should I have garrison scripts turned on? I wasn't sure at first, but I noticed in most of the major cities, it lists units that will be summoned as reinforcements if garrison script is on... made me wonder.
Like, I read the readme file for the MOS submod, so I know what the things I can turn on do. I just don't know the effect they'll have on game balance, really.
TL;DR: Should I leave garrison script turned on, or turn it off? And should I turn on additional unit spawns for Isengard, Mordor, and the Orcs, or turn them off?











