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November 11, 2012, 09:10 PM
#1
Modding the way the AI attacks based on its assessment of enemy strength
Sorry for the long title. I've had some good luck using the Military Aggressiveness PMAP very high and the military behavior "preservist" but I still have one clan (Jozai) who insists upon attacking and losing when the odds are against him. Essentially what I want to change is that if the AI looks at a target and says I have a 1.1 advantage against them, I'll attack. I'd like to change that theoretical modifier so that the AI waits until it has say a 1.5 advantage.
Either that or I'd like to change how the AI views each unit as opposition. I sometimes feel as though they don't take garrisons into account when attacking...
Does the unit balance qualities determine that or is that just for recruiting purposes only?
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