Sorry for the long title. I've had some good luck using the Military Aggressiveness PMAP very high and the military behavior "preservist" but I still have one clan (Jozai) who insists upon attacking and losing when the odds are against him. Essentially what I want to change is that if the AI looks at a target and says I have a 1.1 advantage against them, I'll attack. I'd like to change that theoretical modifier so that the AI waits until it has say a 1.5 advantage.

Either that or I'd like to change how the AI views each unit as opposition. I sometimes feel as though they don't take garrisons into account when attacking...

Does the unit balance qualities determine that or is that just for recruiting purposes only?