for the SS mod, how was the 2-handed 'issue' resolved"
I'm reading their notes but it doesn't delve too deeply in how they balanced out/fixed the 2-handed weapon bug/issue.
AFAIK, reading about another mod "Gilded Vanilla Mod" here
https://steamcommunity.com/sharedfil.../?id=915217775
he doesn't mention anything about how 2-handers having a slow attack animation and getting hit in the process which staggers them. Instead, he explains 1-handed sword units have an unbalanced defense skill advantage, as well as how the parry mechanics works in this game.
Sword-armed units had an unexplained 3 point advantage to defense skill over axe and mace units. This gives them more chances to parry an attack which will stagger the attacker.
So when a 2-hander goes against a sword/shield unit, they get wrecked, ie) Dismounted Noble Knights vs Dismounted Chivalric Knights
Among other balance changes, the ones he used to fix the aforementioned issue are:
All sword armed infantry with a defence skill value in the range of 6-9 was reduced by 3 (41 units affected)
All two-handed infantry had their defense skill increased by 3, including non-spearwall halberds (24 units affected)
Can anyone tell me what SS mod does specifically to balance for 2-handed units?