View Poll Results: Are you interested (hyped ) to see TATW and similar mods in Shogun 2 Total War?

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  • HELL YEAH!!!!

    70 45.16%
  • Sure!

    31 20.00%
  • Meh...

    34 21.94%
  • Hell NO, I hope no one even tries!

    20 12.90%
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Thread: Shogun 2 modding

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  1. #1

    Default Shogun 2 modding

    Recently CA has released a complete Shogun 2 Total War modding tools, now custom campaign map, custom settlements, custom armies, basically custom everything is now possible. For the first time since Kingdoms we can have total conversion mods for a CA game. There are may possibilities. And I would LOVE to see TATW in a Shogun 2 engine although it would take quite some time. I am wondering what does the community and and TATW modders think.

    Are you interested (hyped ) to see TATW and similar mods in Shogun 2 Total War?




  2. #2

    Default Re: Shogun 2 modding

    I wanted to, but honestly I haven't bought shogun yet.
    so I don't know if the new features of shogun are worth to transform TATW to the new engine...
    but if it is worth, then "HELL YEAH!!!"

  3. #3

    Default Re: Shogun 2 modding

    Quote Originally Posted by mondpeiler View Post
    I wanted to, but honestly I haven't bought shogun yet.
    so I don't know if the new features of shogun are worth to transform TATW to the new engine...
    but if it is worth, then "HELL YEAH!!!"
    Aside from the way better graphic engine and naval battles (Imagine pirate raids), Shogun 2 has now waaay more potential and if an influential modder like KK where to start modding a conversion mod it could be a beginning of a lovely future.

    My only fear is that Empire and Napoleon ruined the rep of new Total War games soo much that now no one dares think of a great mod for Shogun 2 which is in it's own might a fairly good game.
    Last edited by Master Necromancer; November 10, 2012 at 09:03 AM.




  4. #4
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Shogun 2 modding

    I voted Mehh... Because it just doesn't make sense to do all the awsome on TATW work all over again on an engine that still is a pain to mod even with the tools.

  5. #5
    knicolas2's Avatar Senator
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    Default Re: Shogun 2 modding

    Quote Originally Posted by Dutch-Balrog View Post
    I voted Mehh... Because it just doesn't make sense to do all the awsome on TATW work all over again on an engine that still is a pain to mod even with the tools.
    yes i agree with that but it would be great to see TATW with better graphics, naval battles, ... better ai in all ways

  6. #6

    Default Re: Shogun 2 modding

    No. I just couldn't stand it, all the engines after Med 2 just got worse and worse.

  7. #7
    TheRomanRuler's Avatar Campidoctor
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    Default Re: Shogun 2 modding

    Quote Originally Posted by Helm Hammerhand View Post
    No. I just couldn't stand it, all the engines after Med 2 just got worse and worse.
    There is only 1 engine after Medieval 2, Warscape. And it keeps getting better and better, Empire was awful, Napoleon was "ok", Shogun 2 is good (but i hate Samurais ) and Rome 2 is hopefully gonna be- well, Total War
    Apologies for anyone who's message i may miss or not be able to answer

  8. #8
    sanderman2's Avatar Centenarius
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    Default Re: Shogun 2 modding

    For me , no .
    Why? 1. I dont got shogun and i am not planning on buying it.
    2. No reason to do lots of work all over again .

  9. #9

    Default Re: Shogun 2 modding

    Honestly, I'd much rather see the massive effort that such a conversion would take go into updating TATW as it stands. It's a brilliant mod, no question, but it could benefit from more custom settlements, visible armor upgrades for all factions, more unique units (wolves, crebain, etc.), maybe a new faction or two.

    That would make me a lot happier than seeing TATW repeated in a new, flashier, but slower engine. My god, those Shogun 2 load times make the game nearly unplayable...

  10. #10
    Gallus's Avatar Protector Domesticus
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    Default Re: Shogun 2 modding

    voted meh because sieges in S2 are just... meh

  11. #11

    Default Re: Shogun 2 modding

    Honestly, I'd much rather see the massive effort that such a conversion would take go into updating TATW as it stands. It's a brilliant mod, no question, but it could benefit from more custom settlements, visible armor upgrades for all factions, more unique units (wolves, crebain, etc.), maybe a new faction or two.

    That would make me a lot happier than seeing TATW repeated in a new, flashier, but slower engine. My god, those Shogun 2 load times make the game nearly unplayable...

    EDIT: EEP! Double post.

  12. #12

    Default Re: Shogun 2 modding

    I haven't heard about these modding tools, so how moddable have they actually made the game? I think removing (or changing) some of the hardcoded features of M2 would go quite far towards making M2 mods far better. That's the direction CA needs to move in. Yeah, sure, make the current games easier to modify, but make the older ones easier to modify too.

    I really doubt King Kong is going to do everything all over again on a new engine. Not unless it was vastly superior.

    TA needs "more custom settlements" less than it needs to make the current custom settlements playable. Not that I care; I'm quite happy with my 1.4.

  13. #13

    Default Re: Shogun 2 modding

    I'd rather everyone just waits to see what Rome 2 brings to the table. The setting is far more appropriate than Shogun 2's and Rome 2 will be bringing that ancient world naval battles that have been missing from the Medieval/Rome title(s).

  14. #14

    Default Re: Shogun 2 modding

    wait, what's wrong with Napoleon? I am very close to buying it actually..

  15. #15
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Shogun 2 modding

    Nobody thought of the fact that Shogun 2 doesn't have animations for units with schields? Could prove slightly problematic if you want to make a mod in which 80% of the units are supposed to have shields

    Now that I mention it, You would have orcs fighting as samurai swordmasters

    And as Gallus said, sieges are kinda derpy in Shogun 2. Imagine a group of elves climbing a wall of a goblin settlement spiderman-style.
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    this signature is completely pointless. have a nice day

  16. #16

    Default Re: Shogun 2 modding

    Quote Originally Posted by Dwarven Berserker View Post
    Nobody thought of the fact that Shogun 2 doesn't have animations for units with schields? Could prove slightly problematic if you want to make a mod in which 80% of the units are supposed to have shields

    Now that I mention it, You would have orcs fighting as samurai swordmasters

    And as Gallus said, sieges are kinda derpy in Shogun 2. Imagine a group of elves climbing a wall of a goblin settlement spiderman-style.
    Well now, you just missed the fact that custom settlements are possible and that spider-man climbing can be deactivated. But I would leave it for the goblins.

    The main issue would be the fact that no siege engines would be possible at least without a LOT of work so you would have to torch the gates of every castle or blow it up.




  17. #17
    sanderman2's Avatar Centenarius
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    Default Re: Shogun 2 modding

    Swag

  18. #18

  19. #19
    usmarine2be's Avatar Miles
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    Default Re: Shogun 2 modding

    I think most people agree that the TATW team/KK shouldn't and won't attempt to make a LotR mod for Shogun 2, but it would be great to see someone else at least begin the process (or wait until Rome 2 as previously mentioned). I just voted "Sure!" because Shogun 2 barely runs on my PC -_-

  20. #20

    Default Re: Shogun 2 modding

    No thanks, the flashier graphics and larger armies just aren't worth the loading times for me.

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