
Originally Posted by
Rexasaur
I agree with Varus12 that map control is indeed a very important factor, but i digress, an agressive player with an infantry force far larger than their opponent, who has a large archer/missile cav force, will manage to take down some of the enemy units due to the act of suprise.
say a (CWB) Roman army with 10 cohorts of some kind, 4 praetorians and 6 archers face off against a (CWB) scthian army which consists of 4 axemen, 6 head hunting maidens, 2 noble archers, 6 archers and 2 noble cavalry. If the roman player played defensively, they would be picked off by the scthians who will surround and attack individual units one at a time, until the roman army remains a dead force. If the Roman player split his army into two groups of 5 cohorts, running them to surround the axemen, that would create a problem for the scythian player, but they would adapt and use their cav to help them out, plus be defensive with the 6 archers. If, in addition to this, the roman player separates his cav into three sections (2 with one cav, one woth two) and runs them off to the sides and centre, now the scythian player has to choose who to go for. Thus, in all likelyhood, going for the two cav unit with his maidens, or spliting them in two and so going for two. This will either lead at least one praetorian to charge the archers, to allow the Cohorts to get to the axemen and the archers.
Thus playing agressive is important.