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November 09, 2012, 03:55 AM
#1
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November 09, 2012, 06:10 AM
#2
Re: General's speech on campaign map
Does it do it in regular vanilla or any of the other campaigns?
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November 09, 2012, 06:17 AM
#3
Libertus
Re: General's speech on campaign map
As far as I remember it happens only in the Kingdoms "Americas" campaign.
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November 09, 2012, 07:04 AM
#4
Re: General's speech on campaign map
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November 09, 2012, 09:05 AM
#5
Libertus
Re: General's speech on campaign map
What would be your advice if it was in standard Medieval II?
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November 09, 2012, 09:08 AM
#6
Re: General's speech on campaign map
If you have no mods installed, Update all your drivers and run windows Update manually installing all software options would be where I would start.
Eliminate the possibility it could be the computer to concentrate on the game.
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November 17, 2012, 10:39 AM
#7
Libertus
Re: General's speech on campaign map
So after I had to reinstall my Windows, I will give it a second try, so if it happens now, you can definitely be sure, it's not the computer.
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November 17, 2012, 11:08 AM
#8
Re: General's speech on campaign map
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December 06, 2012, 08:34 AM
#9
Libertus
Re: General's speech on campaign map
Sorry for long absence.
I tested it with Vanilla Medieval 2 and it still happens. What i found out is, that the game seems to run a little bit too fast, so if i start a battle the time between the zooming in on the campaign map and the appearance of the loading screen seems to be too short so the general cannot finish his speech, or technical the audio file is interrupted too early. Same in battles, it feels like they run too fast too.
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December 06, 2012, 08:39 AM
#10
Re: General's speech on campaign map
The first I can remember this being posted but It could be possible. Tbh, as old as this game is versus the speed of new hardware, I'm not surprised. It sounds like CA never put in a wait state for the speeches to finish before allowing the next move.
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December 06, 2012, 08:57 AM
#11
Libertus
Re: General's speech on campaign map
Yeah that thing with CA could be right and honestly I would not be surprised. But I remember that someone posted a tool because of such speed problems he had, here on twcenter. Do i remember right?
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December 06, 2012, 09:35 AM
#12
Re: General's speech on campaign map
No, I dn't remember but that does not say the tool does not exist.
It could be buried in the tools, tutorilas subforum of the Mod Workshop or even still at http://www.totalwar.org.
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December 06, 2012, 09:58 AM
#13
Libertus
Re: General's speech on campaign map
Ok, but anyway there is no fix for this problem?
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December 06, 2012, 10:21 AM
#14
Re: General's speech on campaign map
Other than finding that tool, no.
I fight a battle a year and I have not run into it XP, Vista, or Win 7.
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December 10, 2012, 04:13 AM
#15
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December 23, 2012, 10:55 AM
#16
Libertus
Re: General's speech on campaign map
Okay in summary: This, let's call it bug, appears in standard medieval and in the kingdoms addons, and has not solved itself like I said before. It still happens because it seems that the camera is zooming in faster and going over to the loading screen than the audiofile's length is.
Last edited by EagleTwenty; December 23, 2012 at 10:57 AM.
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December 30, 2012, 04:52 PM
#17
Re: General's speech on campaign map
It's not a glitch or bug of any kind. In early stages there are less variables involved so the game is loaded quickly by creating a dump of strat map as it has to come back after finishing the battle on battle map. This is why the audio dialogue is unable to finish. But later on when new characters are created & the map is populated more variables are involved and in the meantime dialogue easily finishes up. There, mystery solved.
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January 26, 2013, 05:31 AM
#18
Libertus
Re: General's speech on campaign map
Yeah thats what you think. But unfortunately it's not that easy, because it happens always, in early game as in late game. So it seems it has nothing to do with that. What I realized is, that some speeches are finished and some not, because the camera is zooming in with a different speed.
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