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  1. #1

    Default General's speech on campaign map

    Hey there,
    in Medieval II Kingdoms Americas (vanilla) when I start a battle, the speech that your General holds on the CAMPAIGN MAP just before the loading screen appears, is snatchy. This means it is breaking off before he has finished and the loading screen appears.

    Hope someone knows how to solve this.

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: General's speech on campaign map

    Does it do it in regular vanilla or any of the other campaigns?

  3. #3

    Default Re: General's speech on campaign map

    As far as I remember it happens only in the Kingdoms "Americas" campaign.

  4. #4
    irishron's Avatar Cura Palatii
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    Default Re: General's speech on campaign map

    Then, I would not know.

  5. #5

    Default Re: General's speech on campaign map

    What would be your advice if it was in standard Medieval II?

  6. #6
    irishron's Avatar Cura Palatii
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    Default Re: General's speech on campaign map

    If you have no mods installed, Update all your drivers and run windows Update manually installing all software options would be where I would start.

    Eliminate the possibility it could be the computer to concentrate on the game.

  7. #7

    Default Re: General's speech on campaign map

    So after I had to reinstall my Windows, I will give it a second try, so if it happens now, you can definitely be sure, it's not the computer.

  8. #8
    irishron's Avatar Cura Palatii
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    Default Re: General's speech on campaign map

    Post your dxdiag.

  9. #9

    Default Re: General's speech on campaign map

    Sorry for long absence.
    I tested it with Vanilla Medieval 2 and it still happens. What i found out is, that the game seems to run a little bit too fast, so if i start a battle the time between the zooming in on the campaign map and the appearance of the loading screen seems to be too short so the general cannot finish his speech, or technical the audio file is interrupted too early. Same in battles, it feels like they run too fast too.

  10. #10
    irishron's Avatar Cura Palatii
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    Default Re: General's speech on campaign map

    The first I can remember this being posted but It could be possible. Tbh, as old as this game is versus the speed of new hardware, I'm not surprised. It sounds like CA never put in a wait state for the speeches to finish before allowing the next move.

  11. #11

    Default Re: General's speech on campaign map

    Yeah that thing with CA could be right and honestly I would not be surprised. But I remember that someone posted a tool because of such speed problems he had, here on twcenter. Do i remember right?

  12. #12
    irishron's Avatar Cura Palatii
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    Default Re: General's speech on campaign map

    No, I dn't remember but that does not say the tool does not exist.

    It could be buried in the tools, tutorilas subforum of the Mod Workshop or even still at http://www.totalwar.org.

  13. #13

    Default Re: General's speech on campaign map

    Ok, but anyway there is no fix for this problem?

  14. #14
    irishron's Avatar Cura Palatii
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    Default Re: General's speech on campaign map

    Other than finding that tool, no.

    I fight a battle a year and I have not run into it XP, Vista, or Win 7.

  15. #15

    Default Re: General's speech on campaign map

    Meanwhile the problem magically disappeared after around 15 turns ?!?
    Have not tested it with the Kingdoms addons yet, will give it a try soon.

  16. #16

    Default Re: General's speech on campaign map

    Okay in summary: This, let's call it bug, appears in standard medieval and in the kingdoms addons, and has not solved itself like I said before. It still happens because it seems that the camera is zooming in faster and going over to the loading screen than the audiofile's length is.
    Last edited by EagleTwenty; December 23, 2012 at 10:57 AM.

  17. #17

    Default Re: General's speech on campaign map

    It's not a glitch or bug of any kind. In early stages there are less variables involved so the game is loaded quickly by creating a dump of strat map as it has to come back after finishing the battle on battle map. This is why the audio dialogue is unable to finish. But later on when new characters are created & the map is populated more variables are involved and in the meantime dialogue easily finishes up. There, mystery solved.

  18. #18

    Default Re: General's speech on campaign map

    Yeah thats what you think. But unfortunately it's not that easy, because it happens always, in early game as in late game. So it seems it has nothing to do with that. What I realized is, that some speeches are finished and some not, because the camera is zooming in with a different speed.

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