STEP ATTRIBUTE/TRAIT LIST AND COMPATIBILTY
(displayed only for factions you're controlling)
CHECK DOCUDAEMONS FOR FURTHER EXPLANATIONS
!!IMPORTANT: CHECK IF ATTRIBUTE/TRAIT EXISTS IN YOUR MOD. MIGHT CAUSE A CTD!!
SEARCH IT IN: data/export_descr_character_traits
OR: data/export_descr_ancillaries
Divided into three main classes:
- CHARACHTER: (traits)
- ADMINISTRATION: (order, growth, economy)
- WAR: (command, units)
### CHARACHTER: ###########################
### traits ### CHA_TRT:
Authority
- ALWAYS compatible [has 1 every point] <-9 / +9>
(Chivalry)
() not needed (general schedule) [has 1 every point]
(Loyalty)
() not needed (general schedule) [has 1 every point]
(Obedience)
() not needed (general schedule) [has 1 every point]
Piety
- ALWAYS compatible [has 1 every point] <-9 / +9>
MovementPoints
- ALWAYS compatible [has 5% every point] - double triggers - <-18 / +18>
HitPoints
- ALWAYS compatible [has 1 every point] <-9 / +9>
LineOfSight
- ALWAYS compatible [has 1 every point] <-9 / +9>
Fertility
- ALWAYS compatible [has 1 every point] <-9 / +9>
PersonalSecurity
- ALWAYS compatible [has 5% every point] <-9 / +9>
BribeResistance
- ALWAYS compatible [has 1% every point] - quadruple triggers - <-36 / +36>
### ADMINISTRATION: ########################
### order ### ADM/ORD:
Law
- ALWAYS compatible [has 5% every point] <-9 / +9>
Unrest
- ALWAYS compatible [has 5% every point] <-9 / +9>
LocalPopularity
- ALWAYS compatible [has 5% every point] <-9 / +9>
Health
- ALWAYS compatible [has 5% every point] <-9 / +9>
PublicSecurity
- ALWAYS compatible [has 5% every point] <-9 / +9>
### growth ### ADM/GRO:
Squalor
- ALWAYS compatible
### economy ### ADM/ECO:
Trading
- ALWAYS compatible [has 1% every point] - quadruple triggers - <-36 / +36>
TaxCollection
- ALWAYS compatible [has 1% every point] - quadruple triggers - <-36 / +36>
Farming
- ALWAYS compatible [has 50% every point] <-9 / +9>
Mining
- ALWAYS compatible [has 1% every point] - quadruple triggers - <-36 / +36>
Construction
- ALWAYS compatible [has 1% every point] - quadruple triggers - <-36 / +36>
TrainingUnits
- ALWAYS compatible [has 5% every point] <-9 / +9>
TrainingAgents
- ALWAYS compatible [has 5% every point] <-9 / +9>
### WAR: #################################
### command ### WAR-COM:
(Command)
() not needed (general schedule) [has 1 every point]
Attack
- ALWAYS compatible [has 1 every point] <-9 / +9>
Defence
- ALWAYS compatible [has 1 every point] <-9 / +9>
InfantryCommand
- ALWAYS compatible [has 1 every point] <-9 / +9>
CavalryCommand
- ALWAYS compatible [has 1 every point] <-9 / +9>
ArtilleryCommand
- ALWAYS compatible [has 1 every point] <-9 / +9>
(GunpowderCommand)
() not needed (not in TATW)
(Combat_V_Faction_xxx)
() not made (too many factons and so too many triggers)
(Combat_V_Religion_xxx)
() not made (too many religions and so too many triggers)
SiegeAttack
- ALWAYS compatible [has 1 every point] <-9 / +9>
SiegeDefence
- ALWAYS compatible [has 1 every point] <-9 / +9>
SiegeEngineering
? MIGHT NOT BE COMPATIBLE [has 1 every point] < pace of 10 >
Looting
? MIGHT NOT BE COMPATIBLE [has 1 every point] < pace of 5 >
Ambush
- ALWAYS compatible [has 1 every point] <-9 / +9>
NightBattle
- ALWAYS compatible [has 1 every point] <-9 / +9>
### units ### WAR-UTS:
TroopMorale
- ALWAYS compatible [has 1 every point] <-9 / +9>
BattleSurgery
- ALWAYS compatible [has 1% every point] - quadruple triggers - <-36 / +36>