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  1. #1
    SXFighter's Avatar Civis
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    Default Re: Hyrule Mount and Blade

    Alright so, hey everyone!

    Sorry for leaving but;

    1: It seemed like Neph decided that he wanted to handle all the art assets himself. That's understandable, but the only thing left for me to do was text edits, and to be honest it seemed like the team had it covered. I signed up to work on my mesh/texture editing skills.

    2: I was deciding what to do with this mod, see a short explanation here.


    This mod is now planned for M&B: Bannerlord which will probably release early next year. (As long as Neph is still OK with it.)

  2. #2

    Default Re: Hyrule Mount and Blade

    How's development going?
    Din25:17. "The path of the righteous man is beset on all sides by the inequities of the selfish and the
    tyranny of evil men. Blessed is she who, in the name of charity and good will, shepherds the weak through
    the maw of majora, for she is truly her sisters's keeper and the finder of lost kin. And I will strike
    down upon thee with great vengeance and furious anger those who attempt to poison and destroy my sisters. And you will know my name is DIN when I lay my vengeance upon you.

  3. #3
    SXFighter's Avatar Civis
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    Default Re: Hyrule Mount and Blade

    To clarify, I meant that development is postponed until Bannerlord's release.

  4. #4

    Default Re: Hyrule Mount and Blade

    woot, i suggested that on your forum for M&B glad you guys listened. bannerlord looks aweseom and this would be an awesome mod for it so now i have double the excitement for whats to come
    F#CK YEAH DARKNUT!

  5. #5

    Default Re: Hyrule Mount and Blade

    Well, well, I fear that I will not be playing vanilla Bannerlord for all too long... There´s a Lord of the Rings mod in progress, Full Invasion is planing a version for Bannerlord too and now this will be for Bannerlord too! Bye the Godesses, once all this mods are out I will have a hard time deciding what to play!

    I´m keep my fingers crossed for the devlopment (once it started and ofc that it start^^)!
    Medieval II: Hyrule: Total War

  6. #6
    SXFighter's Avatar Civis
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    Default Re: Hyrule Mount and Blade

    That LOTR mod looks amazing. Hopefully it'll finally be the perfect M&B LOTR experience, what with TLD being book based (preference) and small in scope, BitW being sort of low quality (no offense to the creators), and The Veiled Stars and Forodren Auth both looked phenomenal but died young.

    It's too early to say what will happen but I really hope Gekokujo gets ported and Prophecy of Pendor 4 continues with Bannerlord. I wouldn't mind contributing to those mods, actually. I'd even go as far as to say that if PoP4 isn't continued for Bannerlord, I'd look into making a spiritual successor (with a darker tone based on Dark Souls' aesthetics) once work on the Zelda port is in the polishing stage.

    Keep in mind, though, that while the LotR:KoA team and I are both going to be starting development with art assets already created, it'll still be some time before our mods come out. At this point no one knows how long modding with Bannerlord is going to take and everything it entails.

    There's also still the difficulty of whether or not magic is plausible with the new system (will probably require someone who knows coding) as well as worries about how Bannerlord will handle the different races of Hyrule. Not to mention that I have to extract all of the assets from HTW and then do repairs from the damage that process causes (as well as remastering everything) since Neph is sadly too busy to provide the original material (or at least he was, I may try again.)


    Anyway, thanks for the continued interest and support everyone!

  7. #7
    warl0rd13's Avatar Semisalis
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    Default Re: Hyrule Mount and Blade

    I didn't even realize that mods were already in development, I knew they said they were going to prioritize mods but this is a most unexpected treat.

    I hope that the LOTR mod doesn't take TOO much inspiration from TLD, it was always a bit too rail-roady for a sandbox game like M&B.

    You need the original models from the older versions of HTW? I think I may have what you are looking for, give me a bit I think I can find where the models are located in the older versions of HTW I still have.
    Stabber, Ikanan teen.
    Silias "Twitch Tethers, Ordonian ranger

  8. #8
    SXFighter's Avatar Civis
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    Default Re: Hyrule Mount and Blade

    I agree, the thing I hated the most about TLD was the fact that every faction is forced onto "good' and "evil" sides and you have to start as a part of a faction. It just makes it feel so limited.


    Thanks, while I do want the old models (I want to remaster them for extra armor/weapon choices), I actually meant that it would make things much easier if I could get Neph's assets from before he puts them in HTW. Having to extract everything and then repair UV maps (the extraction process messes them up) is pretty time consuming/tedious.

    I was also kind of hoping that he has "pre-optimized" versions with bigger textures and more polys but that's probably just wishful thinking.





    Edit: That got me thinking about how I'll handle TLD's issues with Hyrule M&B:

    1. You won't start as a part of a faction but where you start the game is based on your race. (EG: Kokiri start in a Kokiri settlement)
    2. Your starting relation with each faction is also based on race but won't be so good or bad that you can't change it through your actions. (EG: Darknuts start with negative relations with KoH)

    This way you can choose any race and join any faction (or not), while keeping things lore appropriate and adding a new challenge.

    What do you think?
    Last edited by SXFighter; November 19, 2016 at 02:03 PM. Reason: Module Feature Discussion

  9. #9
    warl0rd13's Avatar Semisalis
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    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by SXFighter View Post
    I agree, the thing I hated the most about TLD was the fact that every faction is forced onto "good' and "evil" sides and you have to start as a part of a faction. It just makes it feel so limited.


    Thanks, while I do want the old models (I want to remaster them for extra armor/weapon choices), I actually meant that it would make things much easier if I could get Neph's assets from before he puts them in HTW. Having to extract everything and then repair UV maps (the extraction process messes them up) is pretty time consuming/tedious.

    I was also kind of hoping that he has "pre-optimized" versions with bigger textures and more polys but that's probably just wishful thinking.





    Edit: That got me thinking about how I'll handle TLD's issues with Hyrule M&B:

    1. You won't start as a part of a faction but where you start the game is based on your race. (EG: Kokiri start in a Kokiri settlement)
    2. Your starting relation with each faction is also based on race but won't be so good or bad that you can't change it through your actions. (EG: Darknuts start with negative relations with KoH)

    This way you can choose any race and join any faction (or not), while keeping things lore appropriate and adding a new challenge.

    What do you think?
    My biggest problem with TLD is that you can't lay siege, instant deal breaker for me.

    Your idea is good, I might also recommend what Warsword Conquest did for how things would start out for the player; depending on the species it would change how some factions would feel about the player, some factions would be instantly hostile but it isn't permanent, you can make peace with them just like any other factions so all it affects is the beginning.

    Do you have a dropbox? If so then if you could PM it I can send you the old models.
    Stabber, Ikanan teen.
    Silias "Twitch Tethers, Ordonian ranger

  10. #10

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by SXFighter View Post
    Edit: That got me thinking about how I'll handle TLD's issues with Hyrule M&B:

    1. You won't start as a part of a faction but where you start the game is based on your race. (EG: Kokiri start in a Kokiri settlement)
    2. Your starting relation with each faction is also based on race but won't be so good or bad that you can't change it through your actions. (EG: Darknuts start with negative relations with KoH)

    This way you can choose any race and join any faction (or not), while keeping things lore appropriate and adding a new challenge.

    What do you think?
    if your going to do that i advise against making gohma, stalfos, or ikana playable races. they just dont align with "free will" or "individuality"
    F#CK YEAH DARKNUT!

  11. #11
    Soron's Avatar Tiro
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    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by probmfixn View Post
    if your going to do that i advise against making gohma, stalfos, or ikana playable races. they just dont align with "free will" or "individuality"
    There are intelligents stalfos, and i'm pretty sure Ikana is still made of individual people, just cursed.

  12. #12

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by Soron View Post
    There are intelligents stalfos, and i'm pretty sure Ikana is still made of individual people, just cursed.
    lore-wise the ikana are celibate so one cannot be born to the ikana, so a player would have to take over as a already alive ikana. but lore-wise their allegiance is already set so im not sure how youd justify a change
    as for the stalfos i think it would be a lore problem if a player decided to play the goodly and honorable stalfos lich

    i just think it would be better to avoid the lore problems and possible have interesting mechanics spawn from the avoidance such as having ikana and gohma as npc factions that can only be lead if you are allied with them, or allied with an ally.
    as for stalfos you can have them as a special barbarian wandering about that cannot be captured and doesnt feel fear. making them a real threat on the battlefield even in small numbers
    F#CK YEAH DARKNUT!

  13. #13
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    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by probmfixn View Post
    lore-wise the ikana are celibate so one cannot be born to the ikana, so a player would have to take over as a already alive ikana. but lore-wise their allegiance is already set so im not sure how youd justify a change
    as for the stalfos i think it would be a lore problem if a player decided to play the goodly and honorable stalfos lich

    i just think it would be better to avoid the lore problems and possible have interesting mechanics spawn from the avoidance such as having ikana and gohma as npc factions that can only be lead if you are allied with them, or allied with an ally.
    as for stalfos you can have them as a special barbarian wandering about that cannot be captured and doesnt feel fear. making them a real threat on the battlefield even in small numbers
    In the game as Ikana you will be able to deny Majora and return to the godesses, if the whole faction can become traitors. I don't see a problem with a single soldier deserting.

    Necromancy isn't necessarily evil, i don't see a problem with good guy stalfos lich. Someone can be a stalfos lord and not agree with some things others do.
    Last edited by Soron; January 08, 2017 at 12:43 PM.

  14. #14
    SXFighter's Avatar Civis
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    Default Re: Hyrule Mount and Blade

    Definitely, and I don't plan on limiting such features with M&B Hyrule.

    I haven't played WC much but based on that description; that's the exact way of handling it that I meant. Hopefully it's that easy with Bannerlord.


    About dropbox, I have one but I don't use it much (I usually use mega) what do you need from me to be able to send them?

  15. #15
    warl0rd13's Avatar Semisalis
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    Default Re: Hyrule Mount and Blade

    I definitely recommend WC, a variety of different factions and none of them play like the others, custom made settlements, and the models for the units look amazing. My only complaints are the large armies used by the AI and that some of the custom forts and cites can be pretty glitchy, especially the Beastmen settlements.

    It turns out all I need is an email address.
    Stabber, Ikanan teen.
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  16. #16
    SXFighter's Avatar Civis
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    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by warl0rd13 View Post
    I definitely recommend WC, a variety of different factions and none of them play like the others, custom made settlements, and the models for the units look amazing. My only complaints are the large armies used by the AI and that some of the custom forts and cites can be pretty glitchy, especially the Beastmen settlements.
    I'm not sure about the other glitches (bad pathing?) but I think the large army issue is an engine limitation; they probably need to lower recruitment and spawn rates to accommodate. Sounds good though, I'll have to try it out when I finish playing through the King's Field games.

    Quote Originally Posted by warl0rd13 View Post
    It turns out all I need is an email address.
    Cool, thanks, I PM'd you.








    For anyone who has an interest in the general process or who may want to volunteer:


    Porting Hyrule: Total War to Bannerlord*



    To do:

    1. Rip and repair all HTW assets

    2. Increase texture size and poly-count of meshes to be in-line with vanilla Bannerlord

    3. Edit meshes to fit Bannerlord's standard (face meshes into morphs - architecture to be destructible - rig/animate equipment)

    4. Increase asset variety as needed (Alternate textures and new/edited meshes) - create needed items and food

    5. Recreate HTW map in Bannerlord including the Great Sea area and possibly Termina

    6. Replace vanilla factions with Neph's including all diplomatic data

    7. Replace vanilla Bannerlord human race with Neph's races.

    8. Are HTW environmental textures (terrain/vegetation/sky) original? (Yes: convert and remaster) (No: make new enviromental assets)

    9. Does Bannerlord have complex lighting systems? (Yes: Utilize for individual enviroments) (No: Make custom ENB)

    10. Recreate villages/towns/castles/battlefields in Bannerlord

    11. Add in items/equiment/food/troops.

    12. Implement named characters - write dialogue based on HTW

    13. Implement special mounts/creatures/wildlife

    14. Alpha testing. - Bugfixing/Balancing.

    15. Implement music.

    16. Overhaul HUD.

    17. Public Beta testing.

    18. Make changes based on Beta test.

    19. Beta 2. - Bugfix/Balance

    20. Implement magic/special abilities

    21. Beta 3 magic test. - Magic bugfix/balance.

    22. Full release

    23. Expand as Neph or I create new content

    24. Eventual final release (Code made open source)


    If anything on this list interests you, speak up. Volunteering isn't an obligation; any contribution no matter the size is welcome.





    *Note: Steps based on current knowledge of Bannerlord as well as past experience with Warband modding. Subject to change.
    Last edited by SXFighter; December 15, 2016 at 09:13 AM.

  17. #17
    SXFighter's Avatar Civis
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    Default Re: Hyrule Mount and Blade

    Despite saying progress was postponed, recently I've decided to use Warband as a testing ground for new assets. - An early preview of Kakariko is soon to come.

    I was going to wait until I had more to show, but it would be helpful to get feedback on a few elements at this time:

    Simple Sheikah Banners:
    Spoiler Alert, click show to read: 
    Impa: Agahnim: Sheik: Extra 1 (Player):
    Spoiler Alert, click show to read: 
    (Let me know which you prefer) A: or B:
    Extra 2 (Player): Extra 3 (Player):
    WIP Advertisement:
    Spoiler Alert, click show to read: 
    Lon Lon Milk Bar:
    Spoiler Alert, click show to read: 

    Notes:
    1. Talon has expanded his business by opening milk bars across the kingdom.
    2. The sign will be round.
    3. Milk bars will act as taverns in Hylian/Sheikah/Ordonian settlements.

    Cojiro Cuccos:
    Spoiler Alert, click show to read: 

    Notes:
    1. Anju decided to pursue her passion for Cuccos as a career, and with funding from her father and her own earnings she's expanded into a free range Cucco farm.
    2. The sign will be plain wood other than the logo - circular with a cross and cut-out to accommodate the words and Cojiro's comb respectively.
    3. Cojiro Cuccos is unique to Kakariko and serves as its mount vendor with a small selection of horses although its primary ware is of course Cuccos



    Questions and criticism?

    Some of what I've used isn't mine, I'll give a full credits list soon.

    Thanks

  18. #18

    Default Re: Hyrule Mount and Blade

    aren't cuccos invincible? do they sell cucco eggs exclusively? im not sure how they stay in business :/
    F#CK YEAH DARKNUT!

  19. #19

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by probmfixn View Post
    aren't cuccos invincible? do they sell cucco eggs exclusively? im not sure how they stay in business :/
    Well, in Mount and Blade warband. You can buy Cows. And herd them to another town. You can also do this as a job for others to earn money.
    So besides selling eggs, feathers, and meat of Cuccos. Which we will probably have. Since there is animal Goods in Mount and Blade warband. You maybe able to Gain and sell Golden/Rare Cuccos. Like they were Priced Horses.
    Other then that. Are there Dogs that attack people in Mount and Blade warband? If there are. We could have a Cuccos Swarm attack people.

  20. #20

    Default Re: Hyrule Mount and Blade

    I think "Impa: Agahnim: Sheik:" are all good.
    "A: or B:" I'm not sure which I prefer.
    I Approve of what you have planned for the "Lon Lon Milk Bar:"
    As for the "Cojiro Cuccos:". I'm not sure. I'm not too familiar with that.

    On a side note. Can you maybe get as many businesses from Legend of Zelda as you can. With in reason of course.
    And maybe limit them to era. Like the Great Sea ones would only show up on the islands to the North of the main content.
    I'm thinking that the Deku Merchant would be mostly in the wild's. Like a camp you can visit. But they would also be common in small farm towns. What do you think?

    Edit:
    About the Great Sea Era mod. There was a mod or expansion for Mount and Blade Warband. That added in Vikings, and a campaign for them. Maybe we can use that for the Great Sea Mod era.
    Last edited by Eldren; April 15, 2017 at 07:11 PM.

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