Page 3 of 9 FirstFirst 123456789 LastLast
Results 41 to 60 of 173

Thread: Hyrule Mount and Blade

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Hyrule Mount and Blade

    Can there be custom siege engines? If I recall right. It was quite limited in use for the games.


    Edit:
    I'm also up for being a bugtester.
    Last edited by Eldren; April 30, 2016 at 03:11 PM.

  2. #2

    Default Re: Hyrule Mount and Blade

    If you are looking for static, big siege engines, there is the Age of Machinery, definitely worthy of investigation. I remember that in addition to adding actually controllable field artillery in form of catapults and trebuchets they also modified the diplomacy somehow. Anyways, that would probably be worth investigating, even though it is not a M&B Warband mod. They implemented the arty in a sort of tactical command view which would give the artillery orders that they would then automatically carry out. No manual operation as far as I can remember though.

  3. #3

    Default Re: Hyrule Mount and Blade

    For the Gorons Rolling. Why not make it so the Goron is Riding an invisable mount. That spins him in his saddle. But make the collision box cover the goron. This way you can run over and past other infantry. Like a Mounted rider can push aside enemies with his horse.

    But make it so the Goron has to dismount to attack the enemy. And make it so they will re-mount when running away or to chase down fleeing enemies.

  4. #4
    Brihentin13's Avatar Campidoctor
    Join Date
    Apr 2013
    Location
    Inside the TV.
    Posts
    1,600

    Default Re: Hyrule Mount and Blade

    This is a good idea. I love Mount and Blade. The different race thing should be possible, if a bit crude. Just look at the Warhammer mods for M&B. Kudos to what you have so far.

    Free Kekistan

  5. #5
    SXFighter's Avatar Civis
    Join Date
    Feb 2013
    Location
    The United Consumerist States of Fascism
    Posts
    109

    Default Re: Hyrule Mount and Blade

    Teknokraatti
    Spoiler Alert, click show to read: 
    If you are looking for static, big siege engines, there is the Age of Machinery, definitely worthy of investigation. I remember that in addition to adding actually controllable field artillery in form of catapults and trebuchets they also modified the diplomacy somehow. Anyways, that would probably be worth investigating, even though it is not a M&B Warband mod. They implemented the arty in a sort of tactical command view which would give the artillery orders that they would then automatically carry out. No manual operation as far as I can remember though.

    Interesting, thanks. I'll keep that in mind, but I wonder what the reasons for no one bringing those features to WB are. Was it stable and actually fun?

    Eldren
    Spoiler Alert, click show to read: 
    For the Gorons Rolling. Why not make it so the Goron is Riding an invisable mount. That spins him in his saddle. But make the collision box cover the goron. This way you can run over and past other infantry. Like a Mounted rider can push aside enemies with his horse.

    But make it so the Goron has to dismount to attack the enemy. And make it so they will re-mount when running away or to chase down fleeing enemies.

    I was thinking of something similar, but what happens when a Goron's "mount" is killed? I wonder if I could make their mounts unkillable, and what sort of balance issues that would bring. I could definitely make it to where they couldn't attack while rolling if I got to that point, it would be as simple as making Goron weapons flagged to be unusable on horseback (like pikes, large crossbows, and board shields are in native.) There's also no telling how the AI will chose to use units with those limitations.

    Thanks Brihentin!

    Just to throw it out there, I think I may do something similar to the elves in Prophecy of Pendor for the Fairies of Tarn. They'd have only the fortress of Tarn, and it would be invisible/hidden unless you walked right up to it. They wouldn't have an interest in taking cities, just sacking them. They'd mostly be all-around hostile like the noldor, with exceptions like they'd be neutral to nations like kokiri and horon, and of course you could make peace with them like in PoP. Twilight and Ghoma would be similar but able to take cities and more hostile with less possible allies.

    Another thought is on claimants, I think Akazoo should be claimant to the Hylian throne rather than a general of any particular faction. What do you guys think? Midna seems another obvious choice to be a claimant, for the twili. Mido would be fun for the kokiri claimant and speaking of which, the Know-It-All brothers should be generals. I need first names for the three bros.

    I hope I can change castle interiors to look like exteriors, for instance the great deku tree would look awfully silly in a castle. So hopefully I can make that look like the grove.

  6. #6
    DarkInterloper's Avatar Campidoctor
    Join Date
    Oct 2014
    Location
    California
    Posts
    1,627

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by SXFighter View Post
    Interesting, thanks. I'll keep that in mind, but I wonder what the reasons for no one bringing those features to WB are. Was it stable and actually fun?

    I was thinking of something similar, but what happens when a Goron's "mount" is killed? I wonder if I could make their mounts unkillable, and what sort of balance issues that would bring. I could definitely make it to where they couldn't attack while rolling if I got to that point, it would be as simple as making Goron weapons flagged to be unusable on horseback (like pikes, large crossbows, and board shields are in native.) There's also no telling how the AI will chose to use units with those limitations.

    Thanks Brihentin!

    Just to throw it out there, I think I may do something similar to the elves in Prophecy of Pendor for the Fairies of Tarn. They'd have only the fortress of Tarn, and it would be invisible/hidden unless you walked right up to it. They wouldn't have an interest in taking cities, just sacking them. They'd mostly be all-around hostile like the noldor, with exceptions like they'd be neutral to nations like kokiri and horon, and of course you could make peace with them like in PoP. Twilight and Ghoma would be similar but able to take cities and more hostile with less possible allies.

    Another thought is on claimants, I think Akazoo should be claimant to the Hylian throne rather than a general of any particular faction. What do you guys think? Midna seems another obvious choice to be a claimant, for the twili. Mido would be fun for the kokiri claimant and speaking of which, the Know-It-All brothers should be generals. I need first names for the three bros.

    I hope I can change castle interiors to look like exteriors, for instance the great deku tree would look awfully silly in a castle. So hopefully I can make that look like the grove.
    Akazoo's brief caligula-esque tenure over Hyrule seems to have been axed by neph, given that he's currently a decapitated head.
    His motivations seem to be less about becoming king of Hyrule and more about destroying everyone who wronged him- Kazakk, the Zeldas, and the First Sages.

    As for hylian claimants
    -Any princess Zelda
    -Agahnim (by marriage)
    -Kazakk (by marriage)
    -Hylia
    -Link (the actual heir)
    Balres Resdak, Balres Nofok.

  7. #7
    SXFighter's Avatar Civis
    Join Date
    Feb 2013
    Location
    The United Consumerist States of Fascism
    Posts
    109

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by DarkInterloper View Post
    Akazoo's brief caligula-esque tenure over Hyrule seems to have been axed by neph, given that he's currently a decapitated head.
    His motivations seem to be less about becoming king of Hyrule and more about destroying everyone who wronged him- Kazakk, the Zeldas, and the First Sages.

    As for hylian claimants
    -Any princess Zelda
    -Agahnim (by marriage)
    -Kazakk (by marriage)
    -Hylia
    -Link (the actual heir)
    I think you may have the wrong idea of what I mean by claimant, have you played much M&B? Claimants don't belong to a faction, they move from city to city staying out of the nation they claim they have the right to rule waiting for the player character to come with an army and swear loyalty to them. Then they join your party until you capture a city and gift it to them. I feel like being a claimant would suit Akazoo best, at one point in the lore he just wants revenge but before that he was trying to get Zelda in the sack so he could be king. Also, if you look at the wiki, Neph has documented deaths for nearly every character. So Akazoo dying at some point won't change the fact that he's alive during the timeframe of this mod. Just like in the HTW freeform campaign, everyone starts out alive.

    I believe Hylia should be affiliated with the Wizzrobe faction, although I'm not sure at this point if she should be the faction leader or not.

    There can only sensibly be one Zelda at a time since they're mothers/daughters in a line of Zeldas, so Zelda V will definitely be the leader of Hyrule in this mod. Kazakk will be marshal or husband to Zelda depending on how the game handles that situation.

    Agahnim will either be the leader of the Sheikah, or a claimant to the Sheikah, and that will really shape the diplomatic position of the Sheikah. Either we'll have an evil Sheikah to be overcome with the help of Impa, or you'll be able to corrupt them in service to Agahnim.

    On the subject of Link, I'm leaning much more towards having him be a companion or simply allowing the player to be Link. Also, where is it said that he's the heir to the Hylian throne?

    Eldren
    I want some Gohma Larva and Stalfos to be roaming around like Looters. XD
    No faction affiliation for those rogues. X)
    Maybe do the same for some others.
    O..... Zalos(River Zora) as Sea Raiders. X)

    Etc Etc.....
    You'll have plenty of that to look forward to, there will be many roaming subfactions that don't hold cities such as what you mentioned. If you've played Prophecy of Pendor, you'll know what I'm talking about.

    Teknokraatti
    The mod was quite stable (Didn't crash once when I played it, no apparent bugs) but I didn't play it that much due to having so many other interesting M&B mods under testing. At least the artillery was included in Empire III mod as well. No idea how it works in it though.
    Nice, thank you. Hopefully someone involved in their development is still active for me to get in touch with.

  8. #8
    DarkInterloper's Avatar Campidoctor
    Join Date
    Oct 2014
    Location
    California
    Posts
    1,627

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by SXFighter View Post
    I think you may have the wrong idea of what I mean by claimant, have you played much M&B? Claimants don't belong to a faction, they move from city to city staying out of the nation they claim they have the right to rule waiting for the player character to come with an army and swear loyalty to them. Then they join your party until you capture a city and gift it to them. I feel like being a claimant would suit Akazoo best, at one point in the lore he just wants revenge but before that he was trying to get Zelda in the sack so he could be king. Also, if you look at the wiki, Neph has documented deaths for nearly every character. So Akazoo dying at some point won't change the fact that he's alive during the timeframe of this mod. Just like in the HTW freeform campaign, everyone starts out alive.

    I believe Hylia should be affiliated with the Wizzrobe faction, although I'm not sure at this point if she should be the faction leader or not.

    There can only sensibly be one Zelda at a time since they're mothers/daughters in a line of Zeldas, so Zelda V will definitely be the leader of Hyrule in this mod. Kazakk will be marshal or husband to Zelda depending on how the game handles that situation.

    Agahnim will either be the leader of the Sheikah, or a claimant to the Sheikah, and that will really shape the diplomatic position of the Sheikah. Either we'll have an evil Sheikah to be overcome with the help of Impa, or you'll be able to corrupt them in service to Agahnim.

    On the subject of Link, I'm leaning much more towards having him be a companion or simply allowing the player to be Link. Also, where is it said that he's the heir to the Hylian throne?

    You'll have plenty of that to look forward to, there will be many roaming subfactions that don't hold cities such as what you mentioned. If you've played Prophecy of Pendor, you'll know what I'm talking about.

    Nice, thank you. Hopefully someone involved in their development is still active for me to get in touch with.
    Ah, thanks for clarifying, I've never played MnB so I interpreted claimant as "person vying for the throne"
    Link is gustaf's descendent and, going by the royal bloodline the hylians seem to love so much, the rightful king. On that note he'd also be heir to the Wind Tribe's leadership.
    Balres Resdak, Balres Nofok.

  9. #9

    Default Re: Hyrule Mount and Blade

    I want some Gohma Larva and Stalfos to be roaming around like Looters. XD
    No faction affiliation for those rogues. X)
    Maybe do the same for some others.
    O..... Zalos(River Zora) as Sea Raiders. X)

    Etc Etc.....

  10. #10

    Default Re: Hyrule Mount and Blade

    The mod was quite stable (Didn't crash once when I played it, no apparent bugs) but I didn't play it that much due to having so many other interesting M&B mods under testing. At least the artillery was included in Empire III mod as well. No idea how it works in it though.

  11. #11

    Default Re: Hyrule Mount and Blade

    1)
    So I was wondering If special traits could be added to equipment?
    Spoiler Alert, click show to read: 

    So like if you wear pants. You can swim in water that is over your chest.
    Though if you are wearing a Zora Fin Shirt. You can swim much faster and with more agility.
    But if you are wearing a Deku Tribes pants. You can hop skip acrossed water for a short distance. Before having to swim.

    Now I know the base game didn't have swimming. But this is an example.


    2)
    Another thing I would like is to have Stealth units like Keatons, Forest Thieves, Garo Ninja, Sheikah, Etc Etc. Actually do assassination attempts on the Player. Like those bandits that try to mug you in town. While no one is around.

    3)
    It would be really awesome to have all manner of wildLife roaming the countryside. Like how Looters, Bandits, Raiders, And Forest Thieves are in M&B-WB.
    Neph wanted to do this for HTW as well. But the Engine limitations for M2TW changed that.

    Edit:
    Now I know #2-3 are possible. But I just wanted to voice my desires for the game as well as put out ideas.


    Edit2:
    @SXFighter.
    I dub thee.
    "A wizard did it."
    Last edited by Eldren; May 01, 2016 at 02:07 PM.

  12. #12
    SXFighter's Avatar Civis
    Join Date
    Feb 2013
    Location
    The United Consumerist States of Fascism
    Posts
    109

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by Eldren View Post
    Spoiler Alert, click show to read: 
    1)
    So I was wondering If special traits could be added to equipment?
    Spoiler Alert, click show to read: 

    So like if you wear pants. You can swim in water that is over your chest.
    Though if you are wearing a Zora Fin Shirt. You can swim much faster and with more agility.
    But if you are wearing a Deku Tribes pants. You can hop skip acrossed water for a short distance. Before having to swim.

    Now I know the base game didn't have swimming. But this is an example.


    2)
    Another thing I would like is to have Stealth units like Keatons, Forest Thieves, Garo Ninja, Sheikah, Etc Etc. Actually do assassination attempts on the Player. Like those bandits that try to mug you in town. While no one is around.

    3)
    It would be really awesome to have all manner of wildLife roaming the countryside. Like how Looters, Bandits, Raiders, And Forest Thieves are in M&B-WB.
    Neph wanted to do this for HTW as well. But the Engine limitations for M2TW changed that.

    Edit:
    Now I know #2-3 are possible. But I just wanted to voice my desires for the game as well as put out ideas.


    Edit2:
    @SXFighter.
    I dub thee.
    "A wizard did it."
    Great suggestions thanks, I've only seen #3 with deer or something on a Napoleonic mod that I don't remember the name of. I'll definitely look into that, though. #2 should be relatively easy and I like it, I plan to have flavor text for all such scenarios and many others for immersion. I may need to recruit some people to proof read for mistakes, grammatical or otherwise. I haven't heard of #1, I think that would take someone who knows code if it's at all possible in the engine. I'll check around for it, but I think the closest thing would just be items that alter your attributes like strength and speed. I could just adjust attributes of the units anyway though, so that's not terribly useful.

    DarkInterloper
    Ah, thanks for clarifying, I've never played MnB so I interpreted claimant as "person vying for the throne"
    Link is gustaf's descendent and, going by the royal bloodline the hylians seem to love so much, the rightful king. On that note he'd also be heir to the Wind Tribe's leadership.
    Oh, I missed that somehow, thank you. That would fit in well with M&B if you wanted to roleplay as Link, the player character's ultimate goal is to become king (or queen) of all the land.

    FYI claimants are also often referred to as pretenders, but they can be anything you write them in to be.

    For instance I was thinking of having Nabooru be the claimant for the Gerudo. The writing would be modeled on Neph's, if you read here under Gerudo Wars; she's convinced at one point that his behavior is unacceptable. I'd just have an alternate timeline where she either isn't brainwashed by the Twinrovas or simply overcame it sooner than later, and leaves to start a rebellion. That way the Gerudo have a chance of not becoming slaves and Nabooru would become the ruling warlord. In that scenario, I'd have her dialogue indicate that she offered Ganondorf a place at her side (out of love) and he instead chose exile. What do you guys think?

  13. #13

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by Eldren View Post
    1)

    3)
    It would be really awesome to have all manner of wildLife roaming the countryside. Like how Looters, Bandits, Raiders, And Forest Thieves are in M&B-WB.
    Neph wanted to do this for HTW as well. But the Engine limitations for M2TW changed that.
    If you do want this in HTW you need to change value in the descr_strat
    brigand_spawn_value 999
    to a lower number end there will spwan again carefull about crashes however

  14. #14

    Default Re: Hyrule Mount and Blade

    Long post : Be warned.
    Quote Originally Posted by SXFighter View Post
    FYI claimants are also often referred to as pretenders, but they can be anything you write them in to be.

    For instance I was thinking of having Nabooru be the claimant for the Gerudo. The writing would be modeled on Neph's, if you read here under Gerudo Wars; she's convinced at one point that his behavior is unacceptable. I'd just have an alternate timeline where she either isn't brainwashed by the Twinrovas or simply overcame it sooner than later, and leaves to start a rebellion. That way the Gerudo have a chance of not becoming slaves and Nabooru would become the ruling warlord. In that scenario, I'd have her dialogue indicate that she offered Ganondorf a place at her side (out of love) and he instead chose exile. What do you guys think?
    I think that would work well.

    On a different note.
    Any possible chance of a Sub-mod addition/add-on?
    Kingdom of the Golden Land Mod

    Also.
    Any chance of having Defensive Emplacements? Or other things from the "Cut Content"?
    1) http://hyruletotalwar.wikia.com/wiki/Zuna_Ziggurat
    2) http://hyruletotalwar.wikia.com/wiki/Cut_Content
    Planned) http://hyruletotalwar.wikia.com/wiki...rt=mostvisited

    And lastly.
    .......long list......
    1) Buildings:
    http://www.twcenter.net/forums/showt...ion-ThreadTech
    1a) http://undyingnephalim.deviantart.co...erpt-589689214
    1b) http://undyingnephalim.deviantart.co...erpt-596226384
    1c) http://undyingnephalim.deviantart.co...erpt-604903132
    1d) http://undyingnephalim.deviantart.co...erpt-605868936
    1/1) http://hyruletotalwar.wikia.com/wiki/Tech_Tree
    1/2) http://hyruletotalwar.wikia.com/wiki/Category:Buildings
    1/3) http://www.twcenter.net/forums/showt...9005-Buildings


    2) Resources and Unique Materials:
    2a) http://hyruletotalwar.wikia.com/wiki/Unique_Materials
    2b) http://hyruletotalwar.wikia.com/wiki/Merchant#Resources

    3) HTW music:
    3a) http://www.twcenter.net/forums/showt...r-s-Soundtrack
    3b) http://hyruletotalwar.wikia.com/wiki/Soundtrack

    3c) Complete/Current/All:
    https://www.dropbox.com/sh/vr24qt44j...a_YKaTNoa?dl=0

    Edit:
    I think there is 363 music tracks to play.
    Enjoy!

    Edit2:
    ..... I probably don't have the music from the newest Hyrule Historia. All the Music I got was from here.
    http://www.twcenter.net/forums/showt...undtrack/page5
    Last edited by Eldren; May 02, 2016 at 05:12 PM.

  15. #15
    DarkInterloper's Avatar Campidoctor
    Join Date
    Oct 2014
    Location
    California
    Posts
    1,627

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by Eldren View Post
    Long post : Be warned.

    I think that would work well.

    On a different note.
    Any possible chance of a Sub-mod addition/add-on?
    Kingdom of the Golden Land Mod

    Also.
    Any chance of having Defensive Emplacements? Or other things from the "Cut Content"?
    1) http://hyruletotalwar.wikia.com/wiki/Zuna_Ziggurat
    2) http://hyruletotalwar.wikia.com/wiki/Cut_Content
    Planned) http://hyruletotalwar.wikia.com/wiki...rt=mostvisited

    And lastly.
    .......long list......
    1) Buildings:
    http://www.twcenter.net/forums/showt...ion-ThreadTech
    1a) http://undyingnephalim.deviantart.co...erpt-589689214
    1b) http://undyingnephalim.deviantart.co...erpt-596226384
    1c) http://undyingnephalim.deviantart.co...erpt-604903132
    1d) http://undyingnephalim.deviantart.co...erpt-605868936
    1/1) http://hyruletotalwar.wikia.com/wiki/Tech_Tree
    1/2) http://hyruletotalwar.wikia.com/wiki/Category:Buildings
    1/3) http://www.twcenter.net/forums/showt...9005-Buildings


    2) Resources and Unique Materials:
    2a) http://hyruletotalwar.wikia.com/wiki/Unique_Materials
    2b) http://hyruletotalwar.wikia.com/wiki/Merchant#Resources

    3) HTW music:
    3a) http://www.twcenter.net/forums/showt...r-s-Soundtrack
    3b) http://hyruletotalwar.wikia.com/wiki/Soundtrack

    3c) Complete/Current/All:
    https://www.dropbox.com/sh/vr24qt44j...a_YKaTNoa?dl=0

    Edit:
    I think there is 363 music tracks to play.
    Enjoy!

    Edit2:
    ..... I probably don't have the music from the newest Hyrule Historia. All the Music I got was from here.
    http://www.twcenter.net/forums/showt...undtrack/page5
    That reminds me that I need to at some point add the rest of the music tracks to the wiki, as well as the handful of new ones neph has linked to.
    Balres Resdak, Balres Nofok.

  16. #16
    SXFighter's Avatar Civis
    Join Date
    Feb 2013
    Location
    The United Consumerist States of Fascism
    Posts
    109

    Default Re: Hyrule Mount and Blade

    Wow, thanks a lot. You saved me some time for sure I'd add rep if I could.

    Originally Posted by Eldren

    On a different note.
    Any possible chance of a Sub-mod addition/add-on?
    Kingdom of the Golden Land Mod
    Is that as far as it got? I could definitely add the faction in as a scripted invasion force (written as an uprising) but only if the mod team finished some models and textures. I can't model or texture from scratch, only edit for now.

    Any chance of having Defensive Emplacements?
    I'd love to find a way, but unfortunately it's pretty unlikely.

    Or other things from the "Cut Content"?
    Sure, ancient hylian equipment will be available to buy but very rare and expensive. Most of the units that were only cut to make space will likely return. Do you know if Neph made a regular skull kid texture? I'd simply love to get jumped by a gang of mischievous skull kids in this mod.

    Thanks again for all the links, a ton of helpful info there. I don't know if you just re-upped all of that music to one box for me or not, but if so you're too awesome.

    One thing that would be SUPER helpful is if Neph had uploaded any of his interior scenes or pieces. There would be no reason for him to do so but it would increase immersion by so much.

  17. #17
    SXFighter's Avatar Civis
    Join Date
    Feb 2013
    Location
    The United Consumerist States of Fascism
    Posts
    109

    Default Re: Hyrule Mount and Blade

    Sorry Eldren, derped out there. I'd forgotten that you linked to images of KotGL units at the end of the thread, despite having already seen them. If that dl you put up is up to date, I'll work on putting them in.

  18. #18

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by SXFighter View Post
    Sorry Eldren, derped out there. I'd forgotten that you linked to images of KotGL units at the end of the thread, despite having already seen them. If that dl you put up is up to date, I'll work on putting them in.
    Thanks Man! If you need any thing related to the Kingdom Of The Golden Land Mod. Just ask, and I'll see what I can do.

  19. #19

    Default Re: Hyrule Mount and Blade

    Quote Originally Posted by SXFighter View Post
    Wow, thanks a lot. You saved me some time for sure I'd add rep if I could.
    Your welcome.

    Quote Originally Posted by SXFighter View Post
    Is that as far as it got? I could definitely add the faction in as a scripted invasion force (written as an uprising) but only if the mod team finished some models and textures. I can't model or texture from scratch, only edit for now.
    This was our last working version for HTW 3.6.
    https://www.dropbox.com/sh/9n3zqzobv...3wF1NyPca?dl=0
    Sadly, we have to update it to be playable for the current version of HTW. Before any one can play it.
    But Our mod team is ether dead, moved on, on vacation, or silent.
    I would invite you to join the team. For you can look at all our behind the sense Work, Planning and ideas. But Our leader is gone/absent without handing over the authority to invite.
    O... Here is Trinixx.
    Spoiler Alert, click show to read: 

    This was one of the things we were supposed to work on.
    Part 3)
    Spoiler Alert, click show to read: 
    For Our New release. I would like every unit and hero in game. I would like it if we could have Trinexx in game. After the KotGL takes control of Hyrule Prime. 5 turns later or when an army attacks Hyrule Prime when you control it. Which ever one comes first. The Trinexx Surprise battle event pops up.

    Spoiler Alert, click show to read: 
    During his many travels across the land, Agahnim collected and gathered samples of exotic nature. From the reanimated monstrosities of the Stalfos to the manipulation of nature typical of the Kokiri and Gohma, all the way to the altering magic of Wizzrobes and Fairies. It was his wish to become immortal and help those in need foreverafter, for the betterment of the holy land Hyrule, to make it into a kingdom worth serving.
    However, even all the knowledge he accumulated, was not enough. It seemed to Agahnim that he would have to get to the source of all life. To look at the very creation of the world.
    Years later Agahnim had been anointed high priest of the Temple of Time. And yet he found himself no closer to the fulfilment of his desires than when he started. The last option left to him was the Triforce. The holy relic would unfailingly grant his wish. But claiming it was something many had attempted without success. He knew the limits of his body, mind and heart.

    Agahnim needed an edge over those that tried before him. He put all his knowledge and resources into the creation of one new form of life. A life of untold strength, a life not immortal, yet not bound by mortality.

    He named it Trinexx



    It was an unique creation that Agahnim obtained by transforming a newborn Gleeok with his magic, turning its body into stone and giving it power over fire and ice.

    It would take several years for the newborn Trinexx to fully develop. Agahnim turned his attention to other matters. He begun to shape his ideal kingdom by subtly meddling into politics and gathering supporters. Trinexx was left in its underground home (and prison) mostly unattended... until the day a young thief that had her eye on Agahnim's riches managed to find the entrance. Once inside the girl, Ghanty, soon ran into Trinexx as she was in the process of looting the place and, after an initial scare, she found herself quite endeared with the unusual cub.
    As the two of them developed a deep bond of friendship, Agahnim gradually lost sight of his altruistic goals. Compromise after compromise, acting on the philosophy that the end justified the means, the sorceror grew crueler and more selfish, to the point that he'd readily kidnap and kill people in order to reach the Triforce, even starting a full scale civil war. No longer he desired a worthy kingdom to serve but rather a kingdom worthy of serving him. When one day, upon returning to check on the now grown Trinexx he discovered Ghanty there, secretly visiting her friend, a plan spontaneously formed in his mind.

    Soon thereafter, on one of Ghanty's visits to Trinexx, there was a massive earthquake and she was harmed by falling debris. Trinexx sensed that magic was used to cause this and perceived it as an attack. The creature broke through the already cracked ceiling and onto the surface, torching the attackers. The two armies engaged on the battlefield found themselves threatened by an unknown giant monster and the invaders wisely chose to retreat.
    Agahnim however was ready: it had been his plan to have the battle occur above Trinexx's lair. He knew how to direct his soldiers to weaken the beast and sent some of his men to rescue Ghanty whom he knew would be there that day to visit his creation.
    Once Trinexx was exhausted from combat, Agahnim stepped forth with the unconscious but clearly alive Ghanty. With his magic and his presence (the beast recognized him as its creator and caretaker) along with that of the creature's dear friend, he was able to subdue Trinexx in front of his troops.

    The people all over the Kingdom, hearing news of this, praised Agahnim for taming the creature which he declared to be the embodiment of the Goddesses' wrath, sent to punish the heretics that blasphemed against them; first and foremost the nobility of Hyrule and the tyrant Zelda who dared to put herself above the Goddesses.

    Cost: 5000 upkeep: 1000

    Attack: 20
    Charge: 10
    Missile attack: 60
    Total defense: 40
    Armor: 30
    Defense skill: 10
    Shield: 0
    Hitpoints: 15

    Traits: -Scares nearby troops. -Scares enemy infantry. -Excellent morale. -Very good stamina. -Can attack with Fire or Ice (or its body) -All attacks are AOE. -Hero killer: “Can not be assassinated.”


    A short Campaign for The KotGL should be: Take control of and holed Hyrule Prime, Hylia Marine, Lon Lon Ranch, Kakariko, and Vigjaro, for 5 turns.
    A long Campaign for The KotGL should be: Take control of and holed Hyrule Prime, Hylia Marine, Lon Lon Ranch, Kakariko, Vigjaro, And all these temples Below for 5 turns.

    In Ocarina of Time, these temples are built to awaken the chosen Sages who contribute on the defeat of evil, as well as to worship sacred deities.




    In what order do you all think these heroes should join you in a KotGL Campaign and when?

    Agahnim
    King Ruprecht
    Maidens
    Nachamlow
    Brennen Drede
    Athalos Waltern
    Fenwick Rolfe
    Chief Soldier
    Sir Zanji, Fencing Master???
    And
    Ghanty If we are planning to have her.

    I think you should start with "Agahnim, Nachamlow".
    After your first battle Brennen Drede joins you.
    After you explore some or reach Hyrules East Border. Fenwick Rolfe joins you.
    after making contact with the Gerodo or reach Hyrules wast Border.
    Athalos Waltern joins you.
    After you declare war with Hyrule. "
    Sir Zanji, Fencing Master and King Ruprecht" joins you.
    After you take control of your first temple. The Maidens join you.
    After the Trinixx event. Ghanty joins you.
    Chief Soldiers are trainable like the generals of other factions in V3 of HTW.
    And here is the lastest for Trinexx. Sadly, it was made out side of the mod, And it's not currently apart of the mod.
    https://www.dropbox.com/sh/rhozi8wd6...f_IGNGYRa?dl=0


    Quote Originally Posted by SXFighter View Post
    I'd love to find a way, but unfortunately it's pretty unlikely.
    o well. Just having the siege engines would be awesome in it's self.

    Quote Originally Posted by SXFighter View Post
    Sure, ancient hylian equipment will be available to buy but very rare and expensive. Most of the units that were only cut to make space will likely return. Do you know if Neph made a regular skull kid texture? I'd simply love to get jumped by a gang of mischievous skull kids in this mod.
    That would be great.


    Quote Originally Posted by SXFighter View Post
    Thanks again for all the links, a ton of helpful info there. I don't know if you just re-upped all of that music to one box for me or not, but if so you're too awesome.
    Na. It's my spare copies I have. In case some thing happens with my PC. I got back ups.

    Quote Originally Posted by SXFighter View Post
    One thing that would be SUPER helpful is if Neph had uploaded any of his interior scenes or pieces. There would be no reason for him to do so but it would increase immersion by so much.
    You can just ask him. He tends to lessen if people send him a PM.
    He's not just a guy on a pedestal you can't reach.

    Though. You could also look through the videos and create replicas.

  20. #20
    SXFighter's Avatar Civis
    Join Date
    Feb 2013
    Location
    The United Consumerist States of Fascism
    Posts
    109

    Default Re: Hyrule Mount and Blade

    Are you sure this isn't what I want instead? Or no?

    You can just ask him. He tends to lessen if people send him a PM.
    He's not just a guy on a pedestal you can't reach.

    Though. You could also look through the videos and create replicas.
    I don't think he wants to mess with this port at all. I actually did message him asking if he was still OK with it and he hasn't gotten back to me. So I figure he doesn't want to feel obligated to spend any time on a mod other than his, but also didn't want to tell me no. Which is understandable, honestly. Sorting through and uploading his relative old materials would be time consuming and annoying. I bet if I knew how to fix MedII bugs he'd help me out haha. Well anyway honestly I'm just hoping he's ok with me doing this. I don't want to step on his toes after he's done so much for the community.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •