sweet jesus this would be awesome
Go to the mount and blade section in the TW forums and ask around for modders
sweet jesus this would be awesome
Go to the mount and blade section in the TW forums and ask around for modders
Would any one like to pick this mod up and work with it?
Here is a starter for you. http://forums.nexusmods.com/index.ph...unt-and-blade/
Also, I don't know why I never that about it. But the Models and Resources data we are waiting on are located in the Hyrule Total War Mod. So we can start any time. We just need some one to step up. If this is made, it could challenge HTW on which is more Epic.
About what AntaresCommander said on that form.
All of the Models and Resources data are here in HTW. Releases.I'm not personally requesting it, but some others are. And let me straighten one thing out before anyone takes the project-if you want to do all the works-races, items, factions, the map, differing religions, etc. . . you are going to have a LONG project ahead of you.
Last edited by Eldren; November 01, 2013 at 03:44 PM.
Hay everybody.
I have 2 questions for you...
Q1) Is any one still interested in this?
Q2) Would people rather have "Chivalry: Hyrule Total War"?
If your answer to Q2 is yes, then look here. Chivalry: Hyrule Total War
Last edited by Eldren; October 30, 2014 at 05:02 PM.
Here's to necromancy.
(Rough Preview)
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Well, looks promising. And when there will be a downloadable version I for sure will give it a try, but question has to be asked if it wouldn´t be wise to wait for the release of M&B:Bannerlord and mod this than?
(Not intending to discourage you, only asking.^^)
Last edited by Eldren; April 29, 2016 at 12:17 PM.
Balres Resdak, Balres Nofok.
Whoah
WHOAH
Yes.
I have no modding experience so I cannot help, but know that you have my full support on this project!
Hyrule: Total War
Corcoro the Keaton Bomb-smith
Thanks Cielo!
Don Juan, Bannerlord presents a lot of unknowns. With Warband, I know how the game ticks, my PC is powerful enough to run it, there are user friendly community mod tools, and the limitations and possibilities of the game are known. There isn't even a set release date for Bannerlord yet. Another thing to consider is that, while Neph's new models/textures are really nice, they are meant for tiny MedII units and may look comparatively bad graphically in BL. That being said, I may end up abandoning this port for a BL version depending on how the release goes.
Thanks Sir Aroun, but you should note that Hyrule TW contains a green tunic version, belonging to the Castle Guard unit, I believe. I just happened to have ported the less common green version first.
@SXFighter.
I have almost no knowledge about Modding the Mount and Blade series.
But I wanted to ask you a question. If you know the answers that is.
Can Custom races be added to Mount and Blade? Or do they all have to be humanoid with different paint jobs/textures?
Also Can there be custom Bonuses related to race? Or race specific abilities/equipment?
Thanks for your time. And by the way. Those Castle Guards look epic and well done.![]()
There is a way to implement custom races, but at least in M&B1 it is rather crude. The custom races were added by creating custom equipment that disabled the normal body model and replace the normal hitbox. If memory serves, the soldier voices can be modified quite well too, though I'm not sure if the game differentiates between the soldiers to use different voices for different unit types. At least the Star Wars and some random fantasy mod that replaced horses with speeders and raptors didn't manage to change the gallop sound, which was kind of immersion-breaking.
Eldren, you know how to edit your post but you still double posted? haha the guards are actually part of a band of deserters in the battle shots.
I doubt that, there's no stealth mechanic in M&B that I know of. The closest thing is the mission where you steal the prison guard's keys, free an enemy general they have captured, and fight your way out. Here's hoping for many more game mechanics in Bannerlord.Is it possible to make a Sneaking mission.
Tekno is right, it's not perfect but if you do it right you won't be able to tell.Can Custom races be added to Mount and Blade? Or do they all have to be humanoid with different paint jobs/textures?
Also Can there be custom Bonuses related to race? Or race specific abilities/equipment?Spoiler Alert, click show to read:
Here's a goblin on a warg mount from TLD mod that was ported to Warband not too long ago. Both have proper sounds, the only issue is that the warg can't be made to bite. They also have trolls and ents and some other things. So I foresee no issues with custom races.
Every race should be able to work, even the oddly shaped ones. The issue will be with things like the Goron roll and Dekus shooting nuts out of their.. mouths?Those things will be impossible most likely. With Wizrobes in mind, I've seen magic like effects in a star wars mod and a fantasy mod but that will be saved for last, since I haven't seen a balanced and stable implementation.
I just finished making a spec map for the armors so no more shiny looking tunics like in the previous images, and the metal is a bit shinier as well.I'll post more pictures when I have something worth seeing. Neph's stuff is a pleasure to mess with, it has given me a new appreciation for the hard work and skill he put into this.
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I'm excited about getting Darknut in, I imagine an army of gods charging at you will be intense.![]()
I think Deku shot could be implemented as a ranged weapon that all deku's would have equipped, with some having more powerful shots than others. The downside being that this means that different species could use it too, but that's a small lose all things considered.
I think the best way to make the Wizzrobe, and other magic units, work is to make all their ranged attacks throwing types, they'll have much less range than others but much more power, the big downside being that Wizzrobe will be a very tricky faction to play as the player will need to invest in mercenary cav and spear inf to keep the birdmen safe from enemy cav.
Only way I can see Goron Roll happening is via a special animation. Maybe make it possible for Gorons to run really fast while crouching?
Darknuts should be fairly easy to implement, just give them lower agility, no points in athletics, and really heavy armor, they'll still run but they'll be MUCH slower than others. For Deities and other units with tow swords you can pull a Phantasy Calradia and give them shields that look like swords.
If you need a bugtester or anything please let us know.
That's a great idea, I could use stone throwing slings, shrink and place them to where they are hidden inside the deku's head when equipped. Then just make deku nuts out of the stones, I might even be able to implement the PUFFT sound.Also I could make it to where those particular weapons are only equipped to particular troop types in only the deku faction as well as make them only sold in stores in deku held cities. No other race would end up with them that way, the exception being if the player wants to be a lizalfo that shoots deku nuts out of their belly button.
Star Wars Conquest has force lightning implemented but if I remember right, it really could have benefited from that because the range and power were ridiculous. If I could study their lightning and change the effect to what you're saying, that would work out well and give me the experience to try and do the other elemental attacks. I wonder if The Red Wars mod has a shotgun, that would be good starting stats.I think the best way to make the Wizzrobe, and other magic units, work is to make all their ranged attacks throwing types, they'll have much less range than others but much more power, the big downside being that Wizzrobe will be a very tricky faction to play as the player will need to invest in mercenary cav and spear inf to keep the birdmen safe from enemy cav.In Warband you'd have to make the mercs part of the troop upgrade tree for the faction, otherwise they can only hire a merc captain in command of his own army. I don't like the thought of a Wiz Acolyte gaining experience and upgrading into a spear merc so I'll probably just add in weak spear acolytes and scout-type cavalry acolytes that are basically on the same level as the regular acolytes. Maybe the scout cav acolytes could upgrade into mounted illusionists, smacking enemies with their canes.
That conjured up some fun images in my mind.Only way I can see Goron Roll happening is via a special animation. Maybe make it possible for Gorons to run really fast while crouching?I doubt that's possible, or worth doing as it would most likely end up very glitchy and error prone anyway you do it. Not to mention the processing power that animation would take, but we'll see. On that note, flails are regarded as implausible in Warband right now, the animation would be difficult but when you take into account that M&B has much more specific hitboxes than MedII, once again FPS would be an issue and it becomes nearly impossible. Flail knights will be mace knights, or I'll have one footknight unit that spawns with either a mace or sword based on a percentage of odds (one in 4 footknights spawn with a mace for instance.) The model will basically just be the flail with the chain removed and the ball connected directly to the handle. Also capes are a no go, as there is no known way to animate them smoothly.
I agree, have them lose athletics/agility and gain power as they advance through the ranks. As well as have the equipments appropriately very heavy. I'll look into the shield idea but we'll have to see if it looks right or not. I'd rather them just tote their swords normally than look overly silly or lose functionality in any way.Darknuts should be fairly easy to implement, just give them lower agility, no points in athletics, and really heavy armor, they'll still run but they'll be MUCH slower than others. For Deities and other units with tow swords you can pull a Phantasy Calradia and give them shields that look like swords.
Thanks a lot, I'll be sure to keep this community posted after I move the progress updates to Taleworlds. I'd love to have the community involved and all the support/interest is awesome. Speaking of which, it's too bad MedII is so modder unfriendly or Neph would have the help he deserves, the engine seems like a mess and looking at modding tutorials for it is like looking at a stereogram of a dumpster. Those who wade through that code are soldiers for sure. With that in mind, I don't think Warband has a faction limit so hello keaton/deku monkeys/kokiri outcasts/poes/subrosians/etc.If you need a bugtester or anything please let us know.
I've nearly gotten all of the Hylian armor and weapons ported over now. Only ironclads, regular generals, unique generals, and horses are left to go. Only a few minor edits are needed on the other units until they are perfect ports. I'll be taking minor liberties in fleshing out troop variety although I'll be sticking pretty closely to Neph's layout because it's nice and clean, so watch out for that and give me feedback/opinions. After Hyrule will be Gerudo, before anyone asks, yes I can easily make them female. I'll be doing high res humanoids first because of ease and the possibility that Neph may continue to update his art, I really want to see his new renditions. Taleworlds thread coming soon with new pictures and a WIP troop tree for debate. I'll post a link soon
As a side note, I haven't reached 25 posts yet, and can't edit my posts. Sorry in advance for any blunders, but hey, who knows what sort of evil I or any other lurker, could enact if we were able to edit.![]()
Sounds fantastic, be sure to keep us up to date. And as for the magic mechanics, the 1866 has dynamite as a throwable weapon (It is a bit buggy though) and The Eagle and The Radiant Cross has hand cannons which have splash damage. Might be worth investigating.
Yeah, the M2TW engine really isn't designed to be mod-friendly. The sad thing is, it's the most well-documented and easiest to overhaul TW game. Implementing moddable campaign map and M2TW style unit mechanics (Maybe city interface mechanics too) to Warscape would be a wet dream for TWC, but CA doesn't seem to be interested in this.
Thanks for the tip, and I agree about CA. The best we can even hope for at this point is map tools for Attila that we've been begging for, for how many TW gens at this point?
Unfortunately, if we are able to get anything like that in-game it would be a miracle. Siege towers are the only pieces of equipment native to Warband, Tekno pointed out a mod that has hand cannons so it's possible that could be developed further into mounted/wheeled cannons but it hasn't happened yet and I've yet to delve into animation. When the time comes for testing, I'll send out pm's to those who expressed interest, thanks for the sign up!EldrenCan there be custom siege engines? If I recall right. It was quite limited in use for the games.
Edit:
I'm also up for being a bugtester.
Alright, not much there yet but here is the link to the thread at Taleworlds. Just a proposed troop tree for the hyrule faction, let me know what you think. I'll still keep this thread going for those who don't cross the river.