I bid you welcome to this Westeros: Total War hotseat
The first and second Youngbloods hotseats where such huge successes that I decided to host a third one.
This hotseat is meant for new players! But of you are in both other Youngbloods hotseats, you cannot join.
We will be using these files: YOUNG BLOODS
Which fixes some issues with enhanced and hopefully will allow everyone to play it. It is called youngbloods to distinguish itself from other Westeros submods.
Admin: Mithridate
Co-admin: Emperor of Hell
Co-admin: Complete Swag
The map:
Spoiler Alert, click show to read:
Factions in turn order:
House Lannister The Knight of the rivers
House Tyrell Mhaedros
House Stark Brutus III
House Arryn TheWitchKing
House Greyjoy The Forgotten
House Renly Baratheon King LouisXVI
House Joffrey Baratheon/Lannister Korpskog
House Tully CountOgre
House Stannis Baratheon NTRM727
House Martell Lakritstroll
Rules:
- Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
- 1 turn peace
- No destroying buildings in an under siege settlement. At all other times it is allowed.
- Forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
- No assassinations of Factionleaders and heirs. All other characters may be assassinated.
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
- Settlements gifted should disband all units save one.
- No Heroic Victories, no deliberate manipulation in order to pull out of garrisons
For how to participate in a hotseat see this thread, and this post. Please read
I also recommend you check some of the guides posted there, but its not needed
Again, Credits to Dux![]()
















