One thing recent TW games have really done away with is negative traits on ministers and generals. Ministers have a couple negative traits but basically meaningless while generals have nothing bad.
Consequently there is no personality. I'd love to have to choose between bad or worse sometimes. For example if I have an absolute beast of treasury minister managing empire extremely well perhaps he tries some.nepotism and get his incompetent nephew appointed to a military command, dilemma box pop up and either appoint poor commander to this army for 5 turns or minister caught and executed in scandal or small chance of getting traitor trait where he desert and take some of the treasury to your nearest enemy.
The other side might be a popular and successful general demands his father in law appointed to as minister or he becomes disloyal or resigns.




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