Has anyone else ever seen casse make their way to mainland gaul without the players help?
In my Saba campaign I took off the FOW and I nearly choked when I saw this:
to be clear I am not playing BI and I have never seen casse do a naval invasion
Has anyone else ever seen casse make their way to mainland gaul without the players help?
In my Saba campaign I took off the FOW and I nearly choked when I saw this:
to be clear I am not playing BI and I have never seen casse do a naval invasion
It can depend on the computer of the player. They seem to affect the way AI works. Another possibility is that the region belonged to another faction, but it rebelled to Cassae.
That, or you were just lucky.
I'm more surprised by Ptolemies and Hayasdan on that screenshot. I've never see Ptolemies advance so far westward or Hayasdan reaching the Baltic.
Do you have older saves you can de-FOW?
I have seen them building/having ships.
Yeh but ship building doesn't mean they will move troops across the strait with them. In fact even Carthage, who has a tendency to build ships, doesn't move troops with them.
It think the only time they do is if you defeat one of their armies and the survivors flee to the ships, who then drop them off somewhere
Oh, that whole map is weird. All central European defenders are wiped out, Ptollies going far west, the Hay in the Baltics, and it's only 254 BC. Any submods?
Ah, I see. Never tried that.
In my games (RTW exe), KH moves troops by ship all the time. Its also the only faction I've seen who've invaded foreign territory by sea. One exception occured when the Ptolemaioi were isolated on Kypros and had no choise. Point is, it happens, even if extremely rare.
I like realistic movement. It means you cant really afford to turtle up or the AI gets huge so you're usually fighting wars everywhere and your always busy, which in reality, a kingdom should be.
Ahh now that I think about it, I have seen KH and carthage move troops by sea. Just never casse.
For KH, Whenever I take Rhodes as Seleukids, they transport a massive stack over to take the island back
For Carthage, they sometimes send mini-stacks over to Sicily if the player has taken it.
Although, I do believe it is more circumstantial. What I mean by this is: I think the AI only does it if they have a navy near the city where they are spawning troops, then it will board the ship. I say this because I doubt the AI is even smart enough to co-ordinate building an army and sending it on a fleet
KH and Carthage are hardcoded to build more ships I believe (correct me if Im wrong) so theres a a greater chance of them having ships near an army which they will board
In my KH campaign, I took whole of Sicily and the Carthaginians haven't made any moves to reclaim Lilibeo. So when I signed a peace treaty with them, I asked them for a tribute and in exchange I returned Lilibeo to them, hoping it would make them more active on Sicilian soil again. Of course this means my forces are not trapped between Rome and Carthage. Yay!
There is supposed to be a scripted invasion of Bagacos by the Casse once they control the entire British Isles and (I think) someone besides the Eleutheroi controls Bagacos. It is somewhat buggy, though, IIRC, and the Casse also like to move the army back to Britain :/
That aside, I've seen Carthage and KH ship groups of units before, although not usually full armies. No movement mods, vanilla Rome.
I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
~ Miaowara Tomokato, Samurai Cat Goes to the Movies
Section 8p in EBBS.script.
;--------------------------------------------------
;Section 8p: Casse Landing
;--------------------------------------------------
;The Casse landing occurs when the Casse AI holds all the British and Irish
;provinces and Bratosporios is held by a different faction, a small fleet
;and army get spawned to involve the Casse in the mainland.
declare_counter isCassePortBeingPlaced
set_counter isCassePortBeingPlaced 0
monitor_event FactionTurnStart FactionType britons
and not FactionIsLocal; the Casse AI
;the Casse AI holds all the British and Irish provinces
and I_SettlementOwner Camulosadae = britons
and I_SettlementOwner Ynis_Mon = britons
and I_SettlementOwner Ictis = britons
and I_SettlementOwner Caaern_Brigantae = britons
and I_SettlementOwner Ratae = britons
and I_SettlementOwner Attuaca = britons
and I_SettlementOwner Emain_Macha = britons
and I_SettlementOwner Ivernis = britons
and I_NumberOfSettlements britons < 9; no other province
and I_SettlementOwner Bratosporios != slave
; Bratosporios is held by a different faction
and Treasury > 150000; wealthy enough
and RandomPercent < 3; a small probability to trigger the event
and I_CompareCounter Celt_Reform > 0 ; Celt reform at least once
set_counter isCassePortBeingPlaced 1
;war declared on whoever is owning Bratosporios as the army lands close to it on the shore
if I_SettlementOwner Bratosporios = scythia
console_command diplomatic_stance britons scythia war
end_if
if I_SettlementOwner Bratosporios = gauls
console_command diplomatic_stance britons gauls war
end_if
if I_SettlementOwner Bratosporios = seleucid
console_command diplomatic_stance britons seleucid war
end_if
if I_SettlementOwner Bratosporios = germans
console_command diplomatic_stance britons germans war
end_if
if I_SettlementOwner Bratosporios = spain
console_command diplomatic_stance britons spain war
end_if
if I_SettlementOwner Bratosporios = thrace
console_command diplomatic_stance britons thrace war
end_if
if I_SettlementOwner Bratosporios = macedon
console_command diplomatic_stance britons macedon war
end_if
if I_SettlementOwner Bratosporios = greek_cities
console_command diplomatic_stance britons greek_cities war
end_if
if I_SettlementOwner Bratosporios = dacia
console_command diplomatic_stance britons dacia war
end_if
console_command add_money britons, -40000
console_command add_money britons, -10000
spawn_army
faction britons
character Mandubracos, admiral, command 5, influence 0, management 0, subterfuge 0, age 20, , x 58, y 179
unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
unit generic ship ponto exp 0 armour 0 weapon_lvl 0
end
spawn_army
faction britons
character Cynfawr macManawyddan, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 58, y 178
unit celtic infantry calawre exp 3 armour 0 weapon_lvl 0
unit celtic infantry calawre exp 2 armour 0 weapon_lvl 0
unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
unit belgae cavalry taramonnos exp 1 armour 0 weapon_lvl 0
unit celtic infantry drwdae exp 1 armour 0 weapon_lvl 0
end
console_command give_trait "Cynfawr macManawyddan" AIGeneral 3
console_command give_trait "Cynfawr macManawyddan" CasseBelgae 1
end_monitor
;port placement
;place naval_harbour on Ictis if it doesn't exsit
monitor_event SettlementTurnStart SettlementName Ictis
and I_SettlementOwner Ictis = britons
and I_CompareCounter isCassePortBeingPlaced = 1
and not SettlementBuildingExists = naval_harbour
console_command create_building Ictis "naval_harbour"
end_monitor
;--------------------------------------------------
event trigger requirements:
the Casse AI holds all the British and Irish provinces and no other province;
Bratosporios is held by a different faction;
the Casse AI is wealthy enough;
the celt reform accurs;
If all the requirements have been met, the event has a small probability to trigger at the start of each turn until it accurs.
event effect:
a small fleet and army get spawned to involve the Casse in the mainland;
50000 gold is removed from Casse AI treasury;
a naval_harbour is placed on Ictis if it doesn't exsit
Why i have never seen it:
There are several requirements for this event and even all the requirements have been met, the event only has a small probability to trigger at the start of each turn.
I once saw Eburonum (the city surrounded by rebel fullstacks) controlled by Casse. I swear upon this. I was exploring with my spy and lo and behold a blue banner in the middle of eastern Europe! It was the strangest thing I've ever seen. I came back a little later and the Casse city was once again rebel. Perhaps the neighboring Romans and battles with them had something to do with it. It will remain a mystery to me forever.
Swords don't kill people, people with swords kill people.
I notice that it takes 50k from the casse. How strong is this spawned casse stack exactly?