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  1. #1

    Default Casse on Mainland

    Has anyone else ever seen casse make their way to mainland gaul without the players help?

    In my Saba campaign I took off the FOW and I nearly choked when I saw this:



    to be clear I am not playing BI and I have never seen casse do a naval invasion

  2. #2
    Indefinitely Banned
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    Default Re: Casse on Mainland

    It can depend on the computer of the player. They seem to affect the way AI works. Another possibility is that the region belonged to another faction, but it rebelled to Cassae.

    That, or you were just lucky.

  3. #3
    Boriak's Avatar Senator
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    Default Re: Casse on Mainland

    I'm more surprised by Ptolemies and Hayasdan on that screenshot. I've never see Ptolemies advance so far westward or Hayasdan reaching the Baltic.

  4. #4
    Tiro
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    Default Re: Casse on Mainland

    Do you have older saves you can de-FOW?

    I have seen them building/having ships.

  5. #5

    Default Re: Casse on Mainland

    Quote Originally Posted by The_Judge View Post
    Do you have older saves you can de-FOW?

    I have seen them building/having ships.
    Yeh but ship building doesn't mean they will move troops across the strait with them. In fact even Carthage, who has a tendency to build ships, doesn't move troops with them.

    It think the only time they do is if you defeat one of their armies and the survivors flee to the ships, who then drop them off somewhere

  6. #6

    Default Re: Casse on Mainland

    Oh, that whole map is weird. All central European defenders are wiped out, Ptollies going far west, the Hay in the Baltics, and it's only 254 BC. Any submods?

  7. #7

    Default Re: Casse on Mainland

    Quote Originally Posted by Taedius View Post
    Oh, that whole map is weird. All central European defenders are wiped out, Ptollies going far west, the Hay in the Baltics, and it's only 254 BC. Any submods?
    Realistic movement mod. But I have been using it for a while now and have still never seen casse behave like this before

  8. #8

    Default Re: Casse on Mainland

    Quote Originally Posted by seleucid empire View Post
    Realistic movement mod. But I have been using it for a while now and have still never seen casse behave like this before
    Ah, I see. Never tried that.

    In my games (RTW exe), KH moves troops by ship all the time. Its also the only faction I've seen who've invaded foreign territory by sea. One exception occured when the Ptolemaioi were isolated on Kypros and had no choise. Point is, it happens, even if extremely rare.

  9. #9

    Default Re: Casse on Mainland

    Quote Originally Posted by Taedius View Post
    Ah, I see. Never tried that.

    In my games (RTW exe), KH moves troops by ship all the time. Its also the only faction I've seen who've invaded foreign territory by sea. One exception occured when the Ptolemaioi were isolated on Kypros and had no choise. Point is, it happens, even if extremely rare.
    I like realistic movement. It means you cant really afford to turtle up or the AI gets huge so you're usually fighting wars everywhere and your always busy, which in reality, a kingdom should be.

    Ahh now that I think about it, I have seen KH and carthage move troops by sea. Just never casse.

    For KH, Whenever I take Rhodes as Seleukids, they transport a massive stack over to take the island back

    For Carthage, they sometimes send mini-stacks over to Sicily if the player has taken it.

    Although, I do believe it is more circumstantial. What I mean by this is: I think the AI only does it if they have a navy near the city where they are spawning troops, then it will board the ship. I say this because I doubt the AI is even smart enough to co-ordinate building an army and sending it on a fleet

    KH and Carthage are hardcoded to build more ships I believe (correct me if Im wrong) so theres a a greater chance of them having ships near an army which they will board

  10. #10
    Boriak's Avatar Senator
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    Default Re: Casse on Mainland

    In my KH campaign, I took whole of Sicily and the Carthaginians haven't made any moves to reclaim Lilibeo. So when I signed a peace treaty with them, I asked them for a tribute and in exchange I returned Lilibeo to them, hoping it would make them more active on Sicilian soil again. Of course this means my forces are not trapped between Rome and Carthage. Yay!

  11. #11
    Entropy Judge's Avatar Vicarius
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    Default Re: Casse on Mainland

    There is supposed to be a scripted invasion of Bagacos by the Casse once they control the entire British Isles and (I think) someone besides the Eleutheroi controls Bagacos. It is somewhat buggy, though, IIRC, and the Casse also like to move the army back to Britain :/

    That aside, I've seen Carthage and KH ship groups of units before, although not usually full armies. No movement mods, vanilla Rome.
    I beat back their first attack with ease. Properly employed, E's can be very deadly, deadlier even than P's and Z's, though they're not as lethal as Paula Abdul or Right Said Fred.
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  12. #12

    Default Re: Casse on Mainland

    Section 8p in EBBS.script.
    ;--------------------------------------------------
    ;Section 8p: Casse Landing
    ;--------------------------------------------------
    ;The Casse landing occurs when the Casse AI holds all the British and Irish
    ;provinces and Bratosporios is held by a different faction, a small fleet
    ;and army get spawned to involve the Casse in the mainland.

    declare_counter isCassePortBeingPlaced
    set_counter isCassePortBeingPlaced 0
    monitor_event FactionTurnStart FactionType britons
    and not FactionIsLocal; the Casse AI
    ;the Casse AI holds all the British and Irish provinces
    and I_SettlementOwner Camulosadae = britons
    and I_SettlementOwner Ynis_Mon = britons
    and I_SettlementOwner Ictis = britons
    and I_SettlementOwner Caaern_Brigantae = britons
    and I_SettlementOwner Ratae = britons
    and I_SettlementOwner Attuaca = britons
    and I_SettlementOwner Emain_Macha = britons
    and I_SettlementOwner Ivernis = britons
    and I_NumberOfSettlements britons < 9; no other province
    and I_SettlementOwner Bratosporios != slave
    ; Bratosporios is held by a different faction
    and Treasury > 150000; wealthy enough
    and RandomPercent < 3; a small probability to trigger the event
    and I_CompareCounter Celt_Reform > 0 ; Celt reform at least once

    set_counter isCassePortBeingPlaced 1
    ;war declared on whoever is owning Bratosporios as the army lands close to it on the shore
    if I_SettlementOwner Bratosporios = scythia
    console_command diplomatic_stance britons scythia war
    end_if

    if I_SettlementOwner Bratosporios = gauls
    console_command diplomatic_stance britons gauls war
    end_if

    if I_SettlementOwner Bratosporios = seleucid
    console_command diplomatic_stance britons seleucid war
    end_if

    if I_SettlementOwner Bratosporios = germans
    console_command diplomatic_stance britons germans war
    end_if

    if I_SettlementOwner Bratosporios = spain
    console_command diplomatic_stance britons spain war
    end_if

    if I_SettlementOwner Bratosporios = thrace
    console_command diplomatic_stance britons thrace war
    end_if

    if I_SettlementOwner Bratosporios = macedon
    console_command diplomatic_stance britons macedon war
    end_if

    if I_SettlementOwner Bratosporios = greek_cities
    console_command diplomatic_stance britons greek_cities war
    end_if

    if I_SettlementOwner Bratosporios = dacia
    console_command diplomatic_stance britons dacia war
    end_if

    console_command add_money britons, -40000
    console_command add_money britons, -10000

    spawn_army
    faction britons
    character Mandubracos, admiral, command 5, influence 0, management 0, subterfuge 0, age 20, , x 58, y 179
    unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
    unit generic ship pontomora exp 0 armour 0 weapon_lvl 0
    unit generic ship ponto exp 0 armour 0 weapon_lvl 0
    unit generic ship ponto exp 0 armour 0 weapon_lvl 0
    unit generic ship ponto exp 0 armour 0 weapon_lvl 0
    end

    spawn_army
    faction britons
    character Cynfawr macManawyddan, named character, command 0, influence 0, management 0, subterfuge 0, age 30, , x 58, y 178
    unit celtic infantry calawre exp 3 armour 0 weapon_lvl 0
    unit celtic infantry calawre exp 2 armour 0 weapon_lvl 0
    unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
    unit celtic infantry milnaht exp 2 armour 0 weapon_lvl 0
    unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
    unit celtic infantry botroas exp 2 armour 0 weapon_lvl 0
    unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
    unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
    unit celtic infantry gaeroas exp 1 armour 0 weapon_lvl 0
    unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
    unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
    unit celtic infantry batacorii exp 1 armour 0 weapon_lvl 0
    unit belgae cavalry taramonnos exp 1 armour 0 weapon_lvl 0
    unit celtic infantry drwdae exp 1 armour 0 weapon_lvl 0
    end

    console_command give_trait "Cynfawr macManawyddan" AIGeneral 3
    console_command give_trait "Cynfawr macManawyddan" CasseBelgae 1

    end_monitor

    ;port placement
    ;place naval_harbour on Ictis if it doesn't exsit
    monitor_event SettlementTurnStart SettlementName Ictis
    and I_SettlementOwner Ictis = britons
    and I_CompareCounter isCassePortBeingPlaced = 1
    and not SettlementBuildingExists = naval_harbour
    console_command create_building Ictis "naval_harbour"
    end_monitor
    ;--------------------------------------------------
    event trigger requirements:
    the Casse AI holds all the British and Irish provinces and no other province;
    Bratosporios is held by a different faction;
    the Casse AI is wealthy enough;
    the celt reform accurs;
    If all the requirements have been met, the event has a small probability to trigger at the start of each turn until it accurs.

    event effect:
    a small fleet and army get spawned to involve the Casse in the mainland;
    50000 gold is removed from Casse AI treasury;
    a naval_harbour is placed on Ictis if it doesn't exsit

    Why i have never seen it:
    There are several requirements for this event and even all the requirements have been met, the event only has a small probability to trigger at the start of each turn.

  13. #13
    Frtigern's Avatar Tiro
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    Default Re: Casse on Mainland

    I once saw Eburonum (the city surrounded by rebel fullstacks) controlled by Casse. I swear upon this. I was exploring with my spy and lo and behold a blue banner in the middle of eastern Europe! It was the strangest thing I've ever seen. I came back a little later and the Casse city was once again rebel. Perhaps the neighboring Romans and battles with them had something to do with it. It will remain a mystery to me forever.
    Swords don't kill people, people with swords kill people.

  14. #14

    Default Re: Casse on Mainland

    I notice that it takes 50k from the casse. How strong is this spawned casse stack exactly?

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