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Thread: [RELEASED SUBMOD] Fire and Blood [UPDATE - 0.9 STABILITY TEST VERSION RELEASED 12/6/15 ]

  1. #241
    Lord AcidRocker's Avatar Senator
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    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    Can't wait to try it out

  2. #242
    The Forgotten's Avatar Domesticus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    How will hotseats work? It seems like it would take forever for the game to progress with so many factions.

    Many thanks to the good folks down at the Graphics Workshop for the sig.

  3. #243
    ButtSwag's Avatar Decanus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    Quote Originally Posted by Korpskog View Post
    For you who suggested colors for Freys, give us the RGB codes so we can apply it!
    primary_colour red 150, green 150, blue 150
    secondary_colour red 16, green 0, blue 179

  4. #244
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    Quote Originally Posted by The Forgotten View Post
    How will hotseats work? It seems like it would take forever for the game to progress with so many factions.
    Hotseat will progress slowly, inless someone proposes a hotseat with very tight time limits.

    That is sadly the pay-off for having more factions to choose from.

  5. #245

    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    Badger, what would someone have to do to be able to play the 0.6? Or test it? xP

  6. #246
    Semisalis
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    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    If you're still open to suggestions, could I request Stoney Shore and Skagos for the North? Claw Island for Stannis? Estermont for Renly? Longtable for Tyrells? High Hermitage for Dorne?

    Can't think of any more...

    EDIT: I see you made some Kingsroad settlments, will Robert, Renly, Stark and Martell all get one or is it just Arryn?

    p.s. I love new settlments
    Last edited by stefan1921; December 12, 2012 at 10:44 AM.

  7. #247

    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    Stoney shore? If you're talking about a settlement, I did request this before but the "Fishing Village" Didn't have a proper name... so... yeah can't be done. Skagos would be cool though. BUT then again, Skagos would be cool, but if you look on the map it's located to the right of the wall, and... yeah the current map doesn't extend that far...

  8. #248

    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    So many buts, but yeah. I have a request as well xP? Would you be able to add some of the mountain clans settlements? Keep having requests for liddles, knotts and what not and I can't find any where to put them, I like to follow lore if you know what I mean xP. I understand that you can't really build a castle for them as they're not mentioned in that way, but maybe a fort, or wooden castle? D: Please?

  9. #249
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    Okay, well I just had a VERY scary moment where I thought that I had lost several weeks of work through not backing up descr_strat (The code decided randomly to compact itself and cause an awful lot of problems...)

    ... But I managed to resolve it, through skill and a bit of pure luck!

    But I think the problem I had might have been someone's way of telling me that I should STOP FIDDLING WITH THE FILES and just release them.

    So I am proud to present to you Version 0.6 of the Fire and Blood Submod.

    It DOES NOT NEED the previous version to run, nor does it overwrite the older version - so those in the Fire and Blood hotseat do not need to stop playing. It installs as a separate mod.

    While I am not going to BAN people from using this for hotseats, I'd like to point out that this is a work in progress and it will be updated even more in 2012, so don't blame me if you start a hotseat and then I release a patch/new version

    It is superior in everyway to 0.3 and features
    - New factions
    - New Skins
    - Fixes for most major gameplay-effecting problems
    - Partially fixed 'declaration' system
    - Balance changes
    - Improvements to the autoresolve system
    - Dozens of new settlements



    DOWNLOAD


    The early release of this would not have been possible without the hard work of:

    • KorpsKog - For assisting with settlement creation, positioning, and research - among other things
    • Prophet1331 - For providing skins, lovely new maps, suggestions, and other areas of input
    • Dux and the KORAH Team - For letting me use some of their materials, and their inspiration
    • ComradeH - Research and faction descriptions
    • SoulGamesInc - For the publicity video
    • ... and the other members of the community who have provided feedback, suggestions, and other bits and bobs that have helped the mod progress
    • Those in the FireAndBlood Hotseat, for giving the mod a go!
    Last edited by Badger-dude; December 12, 2012 at 03:19 PM.

  10. #250

    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    YESS! Thank god! No sleep tonight it seems!

  11. #251
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    File supposedly has 38 minutes remaining till it is uploaded!

  12. #252

    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    Awesome stuff, I'll be waiting!

  13. #253
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    Currently Active Users Viewing This Thread: 10 (2 members and 8 guests)
    To the 8 guests - Please sign up! Your feedback would be much appreciated, and I would love to brutally conquer peacefully co-exist alongside you in hotseat mode!

    File should be up in 8 minutes
    Last edited by Badger-dude; December 12, 2012 at 02:23 PM.

  14. #254
    Guti00's Avatar Libertus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    I just registered for what you said Badger-dude , I've been following you since you started with this, and I'm making public some Spanish forums because I am too.
    There are many Spanish who appreciate your work, keep it up and congratulations.
    This is the best mod we currently, greetings and goodbye from Spain

  15. #255
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [New Map preview! - 10/12/12]

    Quote Originally Posted by stefan1921 View Post
    If you're still open to suggestions, could I request Stoney Shore and Skagos for the North? Claw Island for Stannis? Estermont for Renly? Longtable for Tyrells? High Hermitage for Dorne?

    Can't think of any more...

    EDIT: I see you made some Kingsroad settlments, will Robert, Renly, Stark and Martell all get one or is it just Arryn?

    p.s. I love new settlments
    Stony shore (villages) will be on the North coast in next version. As will Longtable. High Hermitage probably will aswell (I haven't gotten round to adding anything new to Dorne)

    Claw Isle and Estermont (Greenstone) are already in 0.6.

    Skagos was added when I did the ill-fated 'Land beyond the wall' update - check back in the thread about two weeks ago. I scrapped it as I ran into problems. I am unlikely to bring back the land beyond the wall as V1.0 of Westeros hopefully covers this. HOWEVER, I am NOT ruling out Wildlings being a playable faction. Wildlings should actually have been playable in this version, but I ran into some issues...

  16. #256
    Badger-dude's Avatar Primicerius
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    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    Quote Originally Posted by Guti00 View Post
    I just registered for what you said Badger-dude , I've been following you since you started with this, and I'm making public some Spanish forums because I am too.
    There are many Spanish who appreciate your work, keep it up and congratulations.
    This is the best mod we currently, greetings and goodbye from Spain
    Thanks very much!

    I am actually off to Barcelona tomorrow

    Keep in touch on the forums - When I return it is likely that there will be another big update planned

  17. #257
    Guti00's Avatar Libertus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    ok hehe

  18. #258

    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    I registered 10 minuts ago.

    I'm from Barcelona... a great city with the best football team in the world. But the girls...

    I can't download the file... what happpens?

  19. #259
    Guti00's Avatar Libertus
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    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    download the new version of dropbox, I had that problem too but I solved downloading it
    Un saludo amigo

  20. #260

    Default Re: [RELEASED SUBMOD] Fire and Blood [NEW VERSION 0.6 BETA RELEASED 12/12/2012]

    Iron Oaks, the Bloody Gate, and Ashemark would be sweet as well. But i appear to be getting an error when it forwards to the file sharing website, any ideas why this could be?

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