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Effects included:
(I know many of these features are included in-game but you have a more direct control over them.)
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SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see
http://www.iryoku.com/smaa/
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LumaSharpen : Sharpens the image, making details easier to see
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Bloom : Makes strong lights bleed their light into their surroundings
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HDR : Mimics an HDR tonemapped look
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Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see
http://en.wikipedia.org/wiki/Technicolor
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Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look.
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Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
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Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
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Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
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Curves : Contrast adjustments using S-curves.
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Sepia : Sepia tones the image - see
http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning
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Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see
http://en.wikipedia.org/wiki/Vignetting )
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Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see
http://en.wikipedia.org/wiki/Ditheri...age_processing )
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Splitscreen : Enables the before-and-after splitscreen comparison mode.