
Originally Posted by
XxKrebsxX
Ok so to start I just wanted to test out the bugs associated with the Roman Rebellion.
To make it clear, the national leader became "Dicator For Life" and the my empire started rebelling. Since because this is a test, I used the console commands to speed things up.
1) I have my successor with a full stack of Praetorians with the heavy trebuchet like siege (Oliga-something?)
2) I used the console command to move my national leader to to the middle of some far away nation and had him suicide against a stack and die.
3) My successor became "Imperator Caesar". I then used him and the stack to zip around the map via "move_character" command to quickly destroy the rebellion in one turn. (It's a test)
So here is where it got interesting. I got a third and fourth rebellion. I squashed those like in step 3. THEN the rebellions stopped.
So to further test, I suicide my "Imperator Caesar" national leader and found something interesting. The successor to the "Imperator Caesar" is named ____ Caesar. Upon becoming national leader, it takes about two turns for him to adopt "Imperator Caesar". But between the death of the first "Imperator Caesar" and his successor to become the new "Imperator Caesar" you get another rebellion.
I tested this by having my leader commit suicide and their successors taking the mantle of "Imperator Caesar" and like clockwork, between the two turns from death of the national leader and the successor becoming Caesar to Imperator Caesar another rebellion starts.
That has to be a bug.
Also, I noticed another thing. When there is no rebellion while your leader lives, if you move a previously loyal family member or general or create a general in a city that has rebelled during the rebellions, the character will lose all stats that is usual with rebel governors but never actually rebel. You take them out the city for a turn they go back to normal. Place them back in, and they get rebellious.
This ends up causing a scenario where you'll never be able to place generals/family members/or create generals in certain cities for as long as the game lasts. Not good. Not good at all.
As for fix? After you squash the rebellion save the game and go into your script file and delete the Roman Rebellion script so you prevent this problem:
As for the problem that I mentioned where certain cities will forever be unable to have a governor or general? I have no clue. I even tried tweaking the loyalty traits in the export_descr_character_trait file to no avail.
This is why I don't play the Romans >.>