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Thread: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

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  1. #1

    Default So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Ok so to start I just wanted to test out the bugs associated with the Roman Rebellion.

    To make it clear, the national leader became "Dicator For Life" and the my empire started rebelling. Since because this is a test, I used the console commands to speed things up.

    1) I have my successor with a full stack of Praetorians with the heavy trebuchet like siege (Oliga-something?)

    2) I used the console command to move my national leader to to the middle of some far away nation and had him suicide against a stack and die.

    3) My successor became "Imperator Caesar". I then used him and the stack to zip around the map via "move_character" command to quickly destroy the rebellion in one turn. (It's a test)

    So here is where it got interesting. I got a third and fourth rebellion. I squashed those like in step 3. THEN the rebellions stopped.

    So to further test, I suicide my "Imperator Caesar" national leader and found something interesting. The successor to the "Imperator Caesar" is named ____ Caesar. Upon becoming national leader, it takes about two turns for him to adopt "Imperator Caesar". But between the death of the first "Imperator Caesar" and his successor to become the new "Imperator Caesar" you get another rebellion.

    I tested this by having my leader commit suicide and their successors taking the mantle of "Imperator Caesar" and like clockwork, between the two turns from death of the national leader and the successor becoming Caesar to Imperator Caesar another rebellion starts.

    That has to be a bug.

    Also, I noticed another thing. When there is no rebellion while your leader lives, if you move a previously loyal family member or general or create a general in a city that has rebelled during the rebellions, the character will lose all stats that is usual with rebel governors but never actually rebel. You take them out the city for a turn they go back to normal. Place them back in, and they get rebellious.

    This ends up causing a scenario where you'll never be able to place generals/family members/or create generals in certain cities for as long as the game lasts. Not good. Not good at all.

    As for fix? After you squash the rebellion save the game and go into your script file and delete the Roman Rebellion script so you prevent this problem:

    So to further test, I suicide my "Imperator Caesar" national leader and found something interesting. The successor to the "Imperator Caesar" is named (First) Caesar. Upon becoming national leader, it takes about two turns for him to adopt "Imperator Caesar". But between the death of the first "Imperator Caesar" and his successor to become the new "Imperator Caesar" you get another rebellion.

    I tested this by having my leader commit suicide and their successors taking the mantle of "Imperator Caesar" and like clockwork, between the two turns from death of the national leader and the successor becoming Caesar to Imperator Caesar another rebellion starts.
    As for the problem that I mentioned where certain cities will forever be unable to have a governor or general? I have no clue. I even tried tweaking the loyalty traits in the export_descr_character_trait file to no avail.

    This is why I don't play the Romans >.>
    Last edited by XxKrebsxX; November 01, 2012 at 02:58 PM.

  2. #2

    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    interesting

  3. #3

    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Wow, that's freaking awesome!

    Spoiler for King of Persia
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  4. #4
    Evalation's Avatar Centenarius
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    i cant find the Roman Rebellion script in my script folder. Does it have a different name other than Roman Rebellion.
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

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    Agrippa19's Avatar Tiro
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by Evalation View Post
    i cant find the Roman Rebellion script in my script folder. Does it have a different name other than Roman Rebellion.
    Program files/The creative Assembly/Rome Total-War/Play_Rome/Data/Scripts/show_me/background_script and the roman rebellion script should be there. You have to delete everything under it's heading further down the file also to delete it's effects. Also double check that the number corresponding to each script is in order with its effects once you delete the roman rebellion.

  6. #6
    dvk901's Avatar Consummatum est
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by XxKrebsxX View Post
    Ok so to start I just wanted to test out the bugs associated with the Roman Rebellion.

    To make it clear, the national leader became "Dicator For Life" and the my empire started rebelling. Since because this is a test, I used the console commands to speed things up.

    1) I have my successor with a full stack of Praetorians with the heavy trebuchet like siege (Oliga-something?)

    2) I used the console command to move my national leader to to the middle of some far away nation and had him suicide against a stack and die.

    3) My successor became "Imperator Caesar". I then used him and the stack to zip around the map via "move_character" command to quickly destroy the rebellion in one turn. (It's a test)

    So here is where it got interesting. I got a third and fourth rebellion. I squashed those like in step 3. THEN the rebellions stopped.

    So to further test, I suicide my "Imperator Caesar" national leader and found something interesting. The successor to the "Imperator Caesar" is named ____ Caesar. Upon becoming national leader, it takes about two turns for him to adopt "Imperator Caesar". But between the death of the first "Imperator Caesar" and his successor to become the new "Imperator Caesar" you get another rebellion.

    I tested this by having my leader commit suicide and their successors taking the mantle of "Imperator Caesar" and like clockwork, between the two turns from death of the national leader and the successor becoming Caesar to Imperator Caesar another rebellion starts.

    That has to be a bug.

    Also, I noticed another thing. When there is no rebellion while your leader lives, if you move a previously loyal family member or general or create a general in a city that has rebelled during the rebellions, the character will lose all stats that is usual with rebel governors but never actually rebel. You take them out the city for a turn they go back to normal. Place them back in, and they get rebellious.

    This ends up causing a scenario where you'll never be able to place generals/family members/or create generals in certain cities for as long as the game lasts. Not good. Not good at all.

    As for fix? After you squash the rebellion save the game and go into your script file and delete the Roman Rebellion script so you prevent this problem:



    As for the problem that I mentioned where certain cities will forever be unable to have a governor or general? I have no clue. I even tried tweaking the loyalty traits in the export_descr_character_trait file to no avail.

    This is why I don't play the Romans >.>
    That's a nice study of the problem, and pretty much confirms some things that we've found that were wrong. Changes have been made, and we are in the process of testing them. There are issues with a couple traits not working right, and a couple 'conditions' missing from the script that should at last fix it.

    Other than that issue, we have done a load of testing and balancing, and 2.6 is nearing completion.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  7. #7
    Stath's's Avatar Protector Domesticus
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by dvk901 View Post
    2.6 is nearing completion.



  8. #8

    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Good to hear 2.6 is coming along nicely!
    War is peace.

  9. #9
    Evalation's Avatar Centenarius
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    So should i just wait and start over with 2.6?
    "I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion." - Alexander the Great

  10. #10

    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by Evalation View Post
    So should i just wait and start over with 2.6?
    That's what I would recommend. Try playing a different faction for the moment.

    The other option would be to have some volunteers to do some intensive testing on the campaigns especially the Roman ones....but we need serious volunteers only who will play and give regular reports, particularly on game play and economics


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  11. #11
    Stath's's Avatar Protector Domesticus
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by tone View Post
    That's what I would recommend. Try playing a different faction for the moment.

    The other option would be to have some volunteers to do some intensive testing on the campaigns especially the Roman ones....but we need serious volunteers only who will play and give regular reports, particularly on game play and economics
    I wish i could help. But I hope you 'll find some soon


  12. #12
    Ducenarius
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Now that i want to finish my campaing
    So i gues i start another one






  13. #13
    Jean Lannes's Avatar Libertus
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    A little proposal: while we await for the 2.6, can the mod team realese a little fix to remove at all the second rebellion from the roman campaigns (0 an 1 turn)?

    This just to let the roman player to enjoy the 2.5 version without the bugs of the second rebellion!
    "Audacia Pro Muro Habetur"
    Lucius Sergius Catilina
    Battle of Pistoia,62 BC


    "Mon coeur est à toi, mon sang à l'Empereur, ma vie à l'honneur"
    General Antoine Charles Louis Collinet, Comte de Lasalle
    Letter to his wife,before dying at Wargram (5 July 1809)


  14. #14
    Primo's Avatar Protector Domesticus
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by Jean Lannes View Post
    A little proposal: while we await for the 2.6, can the mod team realese a little fix to remove at all the second rebellion from the roman campaigns (0 an 1 turn)?

    This just to let the roman player to enjoy the 2.5 version without the bugs of the second rebellion!
    You can do it yourself. Go to '/play_rome(_one_turn)/data/scripts/background_script.txt

    Search for "Roman Rebellion". Now Delete everything between

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;4. ROMAN REBELLION
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    and

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;5. [...]

  15. #15
    Jean Lannes's Avatar Libertus
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by Luke Vader View Post
    You can do it yourself. Go to '/play_rome(_one_turn)/data/scripts/background_script.txt

    Search for "Roman Rebellion". Now Delete everything between

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;4. ROMAN REBELLION
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    and

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;5. [...]
    Is it so simple?

    By the way: I have a campiagn on RS 2.1a with the Romans (i have another installation for 2.5) but I would like to finish it this time avoiding the rebellion bug: does the trick you suggested works for 2.1a too?
    "Audacia Pro Muro Habetur"
    Lucius Sergius Catilina
    Battle of Pistoia,62 BC


    "Mon coeur est à toi, mon sang à l'Empereur, ma vie à l'honneur"
    General Antoine Charles Louis Collinet, Comte de Lasalle
    Letter to his wife,before dying at Wargram (5 July 1809)


  16. #16
    Primo's Avatar Protector Domesticus
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by Jean Lannes View Post
    Is it so simple?

    By the way: I have a campiagn on RS 2.1a with the Romans (i have another installation for 2.5) but I would like to finish it this time avoiding the rebellion bug: does the trick you suggested works for 2.1a too?
    I don't think 2.1a has the rebellion bug. At least I've never heard of it.

  17. #17

    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by Luke Vader View Post
    You can do it yourself. Go to '/play_rome(_one_turn)/data/scripts/background_script.txt

    Search for "Roman Rebellion". Now Delete everything between

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;4. ROMAN REBELLION
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    and

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;5. [...]
    Yeah, well that will get rid of the whole rebellion completely!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  18. #18
    Primo's Avatar Protector Domesticus
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by tone View Post
    Yeah, well that will get rid of the whole rebellion completely!
    Yup, that's what he wanted. It's like shooting flies with cannons, though ....

  19. #19
    Agrippa19's Avatar Tiro
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by Luke Vader View Post
    You can do it yourself. Go to '/play_rome(_one_turn)/data/scripts/background_script.txt

    Search for "Roman Rebellion". Now Delete everything between

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;4. ROMAN REBELLION
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    and

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;;;;;5. [...]
    Would i still be able to get the imperial traits and would the imperator character come along if i deleted these files before the second rebellion occured?

  20. #20
    Primo's Avatar Protector Domesticus
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    Default Re: So, I whipped out my OLD Roman play through that I quit during the second rebellion. Found some interesting things and some half-fixes.

    Quote Originally Posted by Agrippa19 View Post
    Would i still be able to get the imperial traits and would the imperator character come along if i deleted these files before the second rebellion occured?
    I don't know, but it's more likely that not. I wouldn't advise doing that anyway ...
    Last edited by Primo; November 13, 2012 at 01:48 PM.

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