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  1. #1
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default New 3d unit: Culverin

    New unit is up at the .com and this time it is the culverin.
    Man I wanna try that baby out. :tooth:

  2. #2
    The Black Reaper's Avatar Hell's Gate
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    Default Re: New 3d unit: Culverin

    with that its gonna be easy making cannons for the American Revolution mod... just have to make the barrel shorter and smaller..

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  3. #3
    MadeManG74's Avatar Libertus
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    Default Re: New 3d unit: Culverin

    Nice First Artillery piece on display.

    From the description sounds like there will be more types of artilery now, should be interesting, should i go for multiple smaller cannons, or one giant showstopper:hmmm:

  4. #4
    Trajan's Avatar Capodecina
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    Default Re: New 3d unit: Culverin

    Very nice. Can't wait to see them in action first hand. Hopefully, modding the artillery unit stats is the same or easier in MTW2 so that I can put like 6 Culverins in each unit. :wink:

  5. #5

    Default Re: New 3d unit: Culverin

    i had a bit of trouble finding it , its not on show for the uk site only the american

  6. #6

    Default Re: New 3d unit: Culverin

    How to post the image in a link in this post ? To see it bigger?

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  7. #7

    Default Re: New 3d unit: Culverin

    nice looking unit...think i'll play my first campaign with Milan or Venice...i just wonder what would happen if you march an army straight to Rome (pope)...off topic sorry...nice unit anyways

  8. #8

    Default Re: New 3d unit: Culverin

    Couple of units of Culverins on one side, 20 units of peasents on the other

    BOOOOOOOOOOM!

  9. #9
    Maethius's Avatar Centenarius
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    Default Re: New 3d unit: Culverin

    Quote Originally Posted by mark0701
    Couple of units of Culverins on one side, 20 units of peasents on the other

    BOOOOOOOOOOM!
    Perhaps Booom, but the peasants have a 50:1 chance of not even seeing the canonball coming close.

    I have actually never cared much for medieval arty. But looks good.
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  10. #10

    Default Re: New 3d unit: Culverin

    But its not about the weight of the shot, its all about the weight of their pants :wink:

    I hope Fear plays a big part in M2TW.

  11. #11
    Vicarius
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    Default Re: New 3d unit: Culverin

    I cant wait to bombard my enemies with that thing.
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  12. #12

    Default Re: New 3d unit: Culverin

    Nice now we just have to wait til the game is done and we can have a test out with him




  13. #13

    Default Re: New 3d unit: Culverin

    I'm looking forward to the big Ottoman guns. I like the culverin, but isn't the barrel supposed to be more narrow? I don't know, that's just how I remember it from MTW1. Anyway, as long as it can actually hit something every 4th or 5th shot and has a decent supply of ammo, this is what I'll hold bridges with.
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  14. #14
    Maethius's Avatar Centenarius
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    Default Re: New 3d unit: Culverin

    Quote Originally Posted by Barbarian-Bob
    I'm looking forward to the big Ottoman guns. I like the culverin, but isn't the barrel supposed to be more narrow? I don't know, that's just how I remember it from MTW1. Anyway, as long as it can actually hit something every 4th or 5th shot and has a decent supply of ammo, this is what I'll hold bridges with.
    I can almost see how a charge with some decent troops is going to put an end to those guns.

    I think you are correct the culverine had a smaller barrel.
    Never think that war, no matter how necessary, nor how justified, is not a crime---Hemingway

    "There is nothing wrong with serving in several regiments."---Nobby Nobbs

    "Not if you do it during one and the same battle"---Sgt. Colon

  15. #15

    Default Re: New 3d unit: Culverin

    It's on the UK site for me and there's two of them on the American site!

  16. #16
    Ringeck's Avatar Lauded by his conquests
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    Default Re: New 3d unit: Culverin

    Quote Originally Posted by Barbarian-Bob
    I'm looking forward to the big Ottoman guns.
    I'm not. The fact that Urban's Basilic was wildly inaccurate, close to impossible to transport, took forever to load and that the smaller Osmannic guns (of more practical size, as were within a short while the norm all over Europe and the Middle East) caused most of the damage to the Theodosian Walls, and that experiments with such super-guns were discontinued in favor or practical artillery, tells us something about what Mehmed II really thought about the "supercannon". Its inclusion in M2:TW is going to please the omgbig****inggun crowd weaned on BFG9000's but myself, I'm going to mod that baby out ASAP. :wink:
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  17. #17

    Default Re: New 3d unit: Culverin

    cannons are all very well but i'd rather see Petards instead. The sight of a man running toward a gate with a bomb and accidently blowing himself up would be funny in medieval kind of way- 'Hoist by his own Petard'.
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  18. #18

    Default Re: New 3d unit: Culverin

    Very nice .

  19. #19
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: New 3d unit: Culverin

    Looks pretty good. It'll defenetily be a benefit in NTW3!
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