With less battles as a stated goal of CA and the new ability of naval fleets to attack cities directly it seems movement points of armies might better be used. Since most of TW is abstracted compared to Paradox as far as game mechanics why not use army movements to show different things.
Land armies;
In controlled territory armies can move maximum distances depending on roads and generals traits, agents present. However Romans and eventually other factions could build forts at end of movement using small amount of movement points, 10% Moving off road even in controlled territories costs more so for rapid army movement Good systems of roads are paramount.
Problem with past TW games are that roads often made your land more vulnerable to invasion as enemies also benefit from them.
To address this and logistics and ambushes- simply have movement that starts in enemy territory have much lower amount unless general initiates forced march. So when starting in enemy territory armies have to forage more which naturally slows them, slower movement eventually rases upkeep cost as it takes longer to get everywhere. The foraging however slightly expands ZoC as foraging parties are out looking around.
If forced march order is given ZoC shrinks and complete ambush is more likely with army suffering morale and stamina penalties if surprised but gains some movement though still slower than native armies. If moving with foragers out and surprised there are not morale or stamina penalties, just poor postion at battle start like current ambushes.
Navies;
ZoC is much larger if fleet does not use its move, it does not make sense especially with fleets now being more important that enemy fleet can move freely and so easily attack or blockade even though friendly fleet is relatively close. There could be a similar mechanic for surprise and storms and smaller ZoC if movement is made to maximum.
To easily tell when movement type changes simply change shape of cursor, color of projected path and autostop to confirm moving further at increased risk and smaller ZoC.




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