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Thread: Subs Power 1.5 (updated 10/01)

  1. #41

    Default Re: Subs Power 1.5 (updated 10/01)

    Hi, Husser. This is just what I have always wanted. Thank you very much.
    Now, I have followed the instructions, and when I go to the Napoleon Effects folder on the SUBS, there is already a .pack in there. Should I replace it with the .pack given in the Napoleon Effects post?

  2. #42

    Default Re: Subs Power 1.5 (updated 10/01)

    I want to say thank you so much for this very useful application, it really makes installing mods almost idiot-proof.

    One issue I have though is that while playing CB through Subs Power is that the roads on the campaign map are missing. Is there any way to fix them?

  3. #43
    Sir_Aggelos_GR's Avatar Centenarius
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    Default Re: Subs Power 1.5 (updated 10/01)

    this mod could be integrated in the launcher
    http://www.twcenter.net/forums/showthread.php?t=546221

  4. #44

    Default Re: Subs Power 1.5 (updated 10/01)

    I am near giving up, I am desperate for CB to work, it is the only mod I am interested in adding to DME, I have tried everything and have done a complete clean re-install of the entire game and subsequently DME, then Subs Power and finally CB. I reverted my version to 8.0.1 Platinum, does CB simply not work with DME 8? Is there something I am missing? Is an update on the way, because I have seen litte activity in the CB thread in terms of fixing it for DME 8.

  5. #45

    Default Re: Subs Power 1.5 (updated 10/01)

    Quote Originally Posted by joelkad View Post
    Hi, Husser. This is just what I have always wanted. Thank you very much.
    Now, I have followed the instructions, and when I go to the Napoleon Effects folder on the SUBS, there is already a .pack in there. Should I replace it with the .pack given in the Napoleon Effects post?
    Yes, if it is a newer version. It won't matter anyway...

    Quote Originally Posted by bob124 View Post
    I want to say thank you so much for this very useful application, it really makes installing mods almost idiot-proof.

    One issue I have though is that while playing CB through Subs Power is that the roads on the campaign map are missing. Is there any way to fix them?
    Try this: http://www.twcenter.net/forums/showt...9#post12349039

    Quote Originally Posted by Sir_Aggelos_GR View Post
    this mod could be integrated in the launcher
    http://www.twcenter.net/forums/showthread.php?t=546221
    I'll check that.




  6. #46

    Icon5 Re: Subs Power 1.5 (updated 10/01)

    GREAT JOB!!!
    Is there any other sub-mod compatible DME with additional units??
    p.m - forgive my greed...

  7. #47

    Default Re: Subs Power 1.5 (updated 10/01)

    Hi HusserITW i tried the fix for the CB roads but it didn't work.

  8. #48

    Default Re: Subs Power 1.5 (updated 10/01)

    Quote Originally Posted by bob124 View Post
    Hi HusserITW i tried the fix for the CB roads but it didn't work.
    try reinstall whole thing

  9. #49

    Default Re: Subs Power 1.5 (updated 10/01)

    Quote Originally Posted by D0MiNuS View Post
    try reinstall whole thing
    Like all of Darthmod or everything including vanilla ETW?

  10. #50

    Default Re: Subs Power 1.5 (updated 10/01)

    Quote Originally Posted by bob124 View Post
    Like all of Darthmod or everything including vanilla ETW?
    authenticate vanilla & set mod again

  11. #51

    Default Re: Subs Power 1.5 (updated 10/01)

    Hi all,

    I used to use CB just by manually adding the .pack on the data folder and loading them editing the user script, it worker perfectly with the Custom Campaign.
    Then I installed Subs Power to also have the NTW effect and death animations mod, and at this point I realized when I stated a new custom campaign with Portugal that I now have the Startpos of CB instead of the darthmod one. Therefore we start with less money and most importantly for me France and GB are absent of India at the beginning... I tried to uninstall EVERYTHING (darthmod, empire) and then reinstall everything still with subs power but without enabling CB on the launcher (I still manually add them through the user script) but I still have the CB startpos with France and GB out of India.

    I guess I overwrited something but it is weird that after a complete reinstallation this issue is still here ? Maybe some files stay even after the desinstallation ?

  12. #52

    Default Re: Subs Power 1.5 (updated 10/01)

    any idea ?

  13. #53
    Sir_Aggelos_GR's Avatar Centenarius
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    Default Re: Subs Power 1.5 (updated 10/01)

    this mod could be added to launcher
    http://www.twcenter.net/forums/showthread.php?t=580207

  14. #54
    iCrusader's Avatar Civis
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    Default Re: Subs Power 1.5 (updated 10/01)

    HusserITW, add the mods says Sir Aggelos please!
    Last edited by iCrusader; February 22, 2013 at 05:11 PM.

  15. #55
    roastbeef's Avatar Foederatus
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    Default Re: Subs Power 1.5 (updated 10/01)

    ROADS FIX:

    - Download ESF EDITOR,
    - Open Empire Total War\data\DME\Subs\Causa_Belli\startpos.esf (or analogical 3tpy/4tpy files),
    - Change CAMPAIGN_PREOPEN_MAP_INFO and CAMPAIGN_SETUP "DMUC_Cmain" entries to "DME",
    - Save; that is it!

    Sometimes there is a problem with overwriting the file, its good to save it using another name and later change name manually.

    Thanks to Xhwyzed for figuring it out some time ago :>
    Last edited by roastbeef; February 24, 2013 at 11:58 AM.

  16. #56

    Default Re: Subs Power 1.5 (updated 10/01)

    How do I get subspower to stop overwriting the CB files I already have in the Data folder? I've made modifications to it but those mods are being overwritten every time I start the game.




    "In a man to man fight the winner is he with one more bullet in his clip."
    - Field Marshal Erwin Rommel

    "Suffer not the Witch to live, nor the Heretic to spread his lies!"

  17. #57
    Sir_Aggelos_GR's Avatar Centenarius
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    Last edited by Sir_Aggelos_GR; March 05, 2013 at 05:23 PM.

  18. #58
    batty1234's Avatar Civis
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    Default Re: Subs Power 1.5 (updated 10/01)

    Quote Originally Posted by Sir_Aggelos_GR View Post
    this mod could be added to launcher
    http://www.twcenter.net/forums/showthread.php?t=580207
    I second this; I really want this mod in the launcher!

  19. #59

    Default Re: Subs Power 1.5 (updated 10/01)

    Is this compilation compatible with AUM for darthmod?

  20. #60

    Default Re: Subs Power 1.5 (updated 10/01)

    Hello,

    I'm having problems with the WOTEmod

    Am I doing it wrong?

    Uploaded with ImageShack.us

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