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Thread: Imbalacement

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  1. #1

    Default Imbalacement

    Hello, I played your mod for a while but one thing that always got me was the unit imbalacement. For example in a drawn out fight in close quarters heavily armed Saracen infantry backed up by Arabian Infantry get routed by Turkish Horse Archers.
    Rebels are grossly overpowered.
    Fight between other factions is more even though there is one other problem.
    Spacing. The map loooks far too dark and mysterious.

    For example playing as Byzantines it seems cold and quite since all of my map is darkened out except for around cities.

    Just wanted to give you the heads up so the next patch can be better.

    Good mod though.

  2. #2
    The Black Reaper's Avatar Hell's Gate
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    Default Re: Imbalacement

    thats because you have fog of war on and thats why its dark around cities...

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  3. #3

    Default Re: Imbalacement

    Rebels are that strong to prevent the factions from growing too fast, the unit and campaign balancing isn't final.
    (aka) Teutonic Knight
    (aka) TK

  4. #4
    The Black Reaper's Avatar Hell's Gate
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    Default Re: Imbalacement

    TK instead of official chiv tw beta tester you should now change it to Official Chiv TW Beta Test Leader

    CPU: AMD Phenom II X4 965 @ 4.0 GHz | CPU Cooling: Coolermaster Hyper 212 + | Mobo: Asus m4a79xtd evo
    Ram: Corsair XMS3 2x4GB DDR3 1333 MHz | PSU: Antec Truepower 650W | GPU: Evga Geforce GTX 580

    Under the Patronage of the Honorable Nicholas Rush


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