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Thread: Changing the phalanx stance of hoplites? Help!!

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  1. #1

    Default Changing the phalanx stance of hoplites? Help!!

    I absolutely LOVE Rome Total Realism Platinum, but I have one issue. Any hoplites or upper-tier spearmen (ie. Triarii, Armenian Heavy Spearmen, etc.) hold - AT ALL TIMES - their spears/pikes in the phalanx position, even when not in the special phalanx mode. Even though this does not effect gameplay in any forseeable way, I find it incredibly annoying on an aesthetic level. When playing Darthmod, I noticed the same problem. Phalangites and other spearmen with super-long spears/pikes seem unaffected by this feature (ie. they retain their vanilla "at ease" positions of standing with pikes rising vertically).

    I miss my Triarii-type soldiers being able to hold any stance but this faux-hoplite position:



    My troops no longer seem to be able to face in any direction but at the 12 o'clock and can now be flanked easily by cavalry.

    This is ideally how I would like to see my spearmen when not in combat:



    Any ideas/tips would be GREATLY appreciated!


    GREECE

    They say: "Let there be no more war!"
    And straightway, at the word,
    Along the Mediterranean shore,
    The call to arms is heard.

    Greece could not let her glory fade!
    Although peace be in sight,
    The race the Persian wars arrayed
    Must fight one more good fight.

    Greece! Rise triumphant. Long ago
    It was you proved to men,
    A few may countless hosts o'erthrow:
    Now prove it once again!

    - by Robert Frost





  2. #2
    nightwar's Avatar Ducenarius
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    In export_descr_unit file change hope lites to "stat_pri_attr light_spear" they will be like spearman. Or if your playing PE 1.6 include the unified animations and make hoplites over hand stance buy doing the above, but also going into descr_model_battle and find hoplites and add this>> fs_s1_hoplite, fs_swordsman.
    But honestly even ir Your flamked your guys still kill the same even if there spears are up in the air ( I think) Honestly I dont know why the PE team made the Hoplites use that formation and not the overhand one.

  3. #3

    Default Re: Changing the phalanx stance of hoplites? Help!!

    Thanks...I'll try what you suggested right now!! And yeah, I wish they had done the overhand style as well...the Extended Greek Mod for Vanilla RTW was awesome in that respect...Basilikon Agema, Spartan Royal Guard, Corinthian Sacred Band...ahhhh...


    GREECE

    They say: "Let there be no more war!"
    And straightway, at the word,
    Along the Mediterranean shore,
    The call to arms is heard.

    Greece could not let her glory fade!
    Although peace be in sight,
    The race the Persian wars arrayed
    Must fight one more good fight.

    Greece! Rise triumphant. Long ago
    It was you proved to men,
    A few may countless hosts o'erthrow:
    Now prove it once again!

    - by Robert Frost





  4. #4
    Miles
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    We included the Unified Skeleton/Animation pack in the optional RTRPE Add-on download for those who would like to see the overhand hoplite style, but the team felt that it should not be included in the regular RTRPE because that is suppose to be a straight port of RTR Gold (RTW 1.2) to RTR Platinum (RTW 1.5).

    When you go into your descr_model_battle file and change the hoplites from fs_spearman to fs_s1_hoplite, you might want to change the Roman Triarii from it's fs_spearman to fs_triari and see how they assume the traditional triarii kneeling stance with that skeleton/animation.

  5. #5
    nightwar's Avatar Ducenarius
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    Quote Originally Posted by Panama Red 51
    We included the Unified Skeleton/Animation pack in the optional RTRPE Add-on download for those who would like to see the overhand hoplite style, but the team felt that it should not be included in the regular RTRPE because that is suppose to be a straight port of RTR Gold (RTW 1.2) to RTR Platinum (RTW 1.5).

    When you go into your descr_model_battle file and change the hoplites from fs_spearman to fs_s1_hoplite, you might want to change the Roman Triarii from it's fs_spearman to fs_triari and see how they assume the traditional triarii kneeling stance with that skeleton/animation.
    fs_triari Thats in the animation pack..

  6. #6
    nightwar's Avatar Ducenarius
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    OkI just tried Fs_triari and its BUGGY!!

  7. #7
    Miles
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    nightwar:
    Define buggy ????

  8. #8

    Default Re: Changing the phalanx stance of hoplites? Help!!

    Guys,

    That particular "stance" was included for a reason: it reduces the bugginess of spearmen in the 1.5 patch. Those of you who remember the earlier versions of RTRPE remember the "spear push bug"; well, this stance was one of the two solutions to that bug (the other being the light_spear attribute). This stance makes them hold a line more properly, like spearmen should, while the normal spearmen would normally all string out into a line. It was particularly useful in portraying Hoplite combat styles a little bit more accurately (except with underhand fighting styles).

    If you find it particularly displeasing, simply open export_descr_unit.txt and remove the short_pike (NOT light_spear) attribute from the appropriate units. You don't need to change any skeletons or anything like that, AFAIK.

    Hope that helps.
    Last edited by Cheexsta; July 28, 2006 at 12:33 AM.

  9. #9
    nightwar's Avatar Ducenarius
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    Quote Originally Posted by Cheexsta
    Guys,

    That particular "stance" was included for a reason: it reduces the bugginess of spearmen in the 1.5 patch. Those of you who remember the earlier versions of RTRPE remember the "spear push bug"; well, this stance was one of the two solutions to that bug (the other being the light_spear attribute). This stance makes them hold a line more properly, like spearmen should, while the normal spearmen would normally all string out into a line. It was particularly useful in portraying Hoplite combat styles a little bit more accurately (except with underhand fighting styles).

    If you find it particularly displeasing, simply open export_descr_unit.txt and remove the short_pike (NOT light_spear) attribute from the appropriate units. You don't need to change any skeletons or anything like that, AFAIK.

    Hope that helps.
    You know with darth formation the hoplites still use "defend stance so even with overhand animation they hold tight ranks like a phalanxs.

    nightwar:
    Define buggy ???? Buggy as in the triari in my game will stand up and own like there mexican jumping beans. up down up down looks awfull.

  10. #10

    Default Re: Changing the phalanx stance of hoplites? Help!!

    You know with darth formation the hoplites still use "defend stance so even with overhand animation they hold tight ranks like a phalanxs.
    I know, however in our earlier tests we found that even when a unit is in Guard mode they'd still break formation. Not as badly as without it, of course, but when the short_pike attribute was added they held a solid line even better than just using Guard mode.

    So it's up to you. Aesthetics, or gameplay?

  11. #11

    Default Re: Changing the phalanx stance of hoplites? Help!!

    Quote Originally Posted by Cheexsta
    I know, however in our earlier tests we found that even when a unit is in Guard mode they'd still break formation. Not as badly as without it, of course, but when the short_pike attribute was added they held a solid line even better than just using Guard mode.

    So it's up to you. Aesthetics, or gameplay?
    Darn...that's a hard one...


    GREECE

    They say: "Let there be no more war!"
    And straightway, at the word,
    Along the Mediterranean shore,
    The call to arms is heard.

    Greece could not let her glory fade!
    Although peace be in sight,
    The race the Persian wars arrayed
    Must fight one more good fight.

    Greece! Rise triumphant. Long ago
    It was you proved to men,
    A few may countless hosts o'erthrow:
    Now prove it once again!

    - by Robert Frost





  12. #12

    Default Re: Changing the phalanx stance of hoplites? Help!!

    Is the short_pike attribute on all spearmen units or on hoplite style units only? What would happen if i add the short_pike attribute on long_pike phalanxes?

  13. #13

    Default Re: Changing the phalanx stance of hoplites? Help!!

    Short_pike is only on select units, namely those that fought in a hoplite fashion but a few extras as well. No, you cannot add short_pike to a unit that has long_pike; it's either one or the other. The short_pike attribute was previously a phalanx-only capability, however with the 1.5 patch we're able to give it to non-phalanx units (doesn't make much difference, however). The short_pike attribute basically makes them behave like phalanx units, except with short spears and with the ability to run while spears are lowered.

  14. #14
    nightwar's Avatar Ducenarius
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    Cheexsta You guys at PE relize that by takeing away Hoplites secondary You actualy BUFFED them? Im saying say Spartan attack 13 well even if I flank them they will still fight with that attack 13! instead of 7 (sword). So hoplites are even better front,back,flanks.

  15. #15

    Default Re: Changing the phalanx stance of hoplites? Help!!

    Can anyone help me change the hoplite animations? I changed descr_model_battle so everything hoplite is fs_s1_hoplite fs_swordsman, and I removed the light_spear attribute from all the hoplites, now RomeTW.exe is refusing to run.

  16. #16
    nightwar's Avatar Ducenarius
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    Quote Originally Posted by whatusername
    Can anyone help me change the hoplite animations? I changed descr_model_battle so everything hoplite is fs_s1_hoplite fs_swordsman, and I removed the light_spear attribute from all the hoplites, now RomeTW.exe is refusing to run.
    I need more info to help u what mod Ypou playing? You install the unified animations? put -show_err in your RTW shortcut to see why game doesnt start.
    guy did you remove there secondary weapon?

  17. #17

    Default Re: Changing the phalanx stance of hoplites? Help!!

    Quote Originally Posted by nightwar
    I need more info to help u what mod Ypou playing? You install the unified animations? put -show_err in your RTW shortcut to see why game doesnt start.
    guy did you remove there secondary weapon?
    I'm playing RTRPLAT 1.6 with the animation pack that came with the seperate RAR thing. Also, show_err shows a

    Generic Error:
    Cannot find skeleton fs_swordsman

    By secondary weapon, you mean what?

  18. #18
    Miles
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    You may have a corrupted download. fs_swordsman is a basic CA skeleton/animation, not an EB or Sig1 skeleton/animation.

    Seconday weapon is like the sword on hoplites whoes primary weapon is the spear. When you look at the top of the export_descr_units file, it defines all the terms and what each number means in the file.

  19. #19
    The Lacedaemonian's Avatar Biarchus
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    thats true replace short_pike with spear. i love it with short_spear btw.
    Known As The Spartan At The ORG
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  20. #20
    Vanquisher's Avatar Campidoctor
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    Default Re: Changing the phalanx stance of hoplites? Help!!

    Can someone post the RTR animation download please? I can't find it. BTW is it just bit taken out of sig1's cos if it is i might as well install that. Thanks

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