Page 1 of 13 1234567891011 ... LastLast
Results 1 to 20 of 258

Thread: Westeros: Battlegrounds

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Decanus
    Join Date
    Dec 2009
    Location
    United States
    Posts
    520

    Default Westeros: Battlegrounds

    Will be using: http://www.gamefront.com/files/21493227/Westeros.rar and auto-resolve

    Gameplay/rules will be very similar to GoT: http://www.twcenter.net/forums/showthread.php?t=541320

    Each faction will have two numbers beside them. Numbers are the +/- from beginning settlements.

    The first is the amount of settlements until a faction is "destroyed". When a faction is "destroyed" the human player is out of the game and their turns will be skipped. Also if you lose your starting capital the faction is automatically destroyed so guard it well and aim for others (exception: Tully may lose Riverrun)

    Settlements are balanced based on starting armies, position of threats, and easily gainable/losable settlements for each faction.

    +/- settlements for (defeat,victory)

    Lannister: complete noob Initial 11 (-5, 6)
    Tyrell: Mithridate Initial 12 (-4, 6)
    Stark: Loose Cannon Initial 12 (-5, 4)
    Arryn: vozd Initial 8 (-4, 4)
    Greyjoy: DiegoLima Initial 4 (-1, 6)
    Renly: KingRussell Initial 9 (-4, 4)
    Joffrey: xXAmonXx Initial 6 (-5, -) *Wins only by holding KL for 30 turns*
    Tully: Hopelessly Hopeless Initial 9 (-6, 3) In alliance victory reduced to 1
    Stannis: Antoniusz Initial 2 (-1, 4)
    Martell: ljomx Initial 9 (-4, 4)

    Current Admin: Dux
    Co-admin
    :



    Admin will not play any turns. If a player goes over the allotted time they are skipped and nothing will be done regardless of any consequences if skipped. If a player is about to be skipped for the 2nd turn in a row the faction is declared destroyed until/if we find a new player.

    Winning:


    You may win solo or in an alliance

    When you achieve the above number for your faction, to win you must post on the board that you have enough and maintain your +/- for 2 full turns. Don't declare victory until you know you can defend your lands from every other faction. It is up to the players to keep track of how many settlements each other have so if you have enough feel free not to post to strengthen your defense.

    Alliances:


    If you want to ally with another faction your victory numbers are combined. You may have multiple alliances (public/private) however *max 2 factions to win* When your alliance gains the correct amount you must publicly post on the thread your alliance. Then you must maintain your +/- for 4 full turns. I suggest you keep your real alliances secret.

    Any settlement under siege during the final turn will not count.

    Joffrey and KL


    All Joffrey has to do is sit tight and defend KL so in the end every other faction is an enemy and eventually will be targeted by everyone. That is why no faction may attack Joffrey until turn 6. This applies to settlements and any army in his own lands. If he wanders out however he is fair game. You may only attack his ships during the first 5 turns if he has units on them. Blockades are ok.

    Whoever allies with Joffrey must post on the board. Players may not do this until turn 10. Multiple factions may ally with Joffrey as I doubt the Joffrey player will turn down help. Allying with Joffrey supersedes your own victory/defeat making it possible to go under your destruction limit. However the max 2 alliance for victory still stands. If Joffrey has multiple allies and still holds KL on turn 26, Joffrey must post HIS SOLE ALLY after this turn. If you are an ally and are NOT the faction chosen and under the destruction limit you lose so tough luck. Either way Joffrey must post his ally on turn 26.

    While allying with Joffrey you may not attack him. If you wish to break off the alliance you must give 2 turns notice. You can't attack him but he may attack you during those 2 turns.

    Joffrey may not break off an alliance,until turn 26, just as joffrey cannot refuse an alliance. When a player breaks off an alliance with joffrey the during the 2 turn notice they are still allied with joffrey, meaning they cannot declare victory till the 2 turns are up.

    Whoever holds Kings Landing (excluding Joffrey) may immediately declare victory but in order to win must hold for 5 full turns. (Includes solo or alliance) If during this time they lose their capital/fall under their settlement limit they will still be considered a destroyed faction

    Destroyed Factions

    Spoiler Alert, click show to read: 
    This is what will happen once a player loses enough settlements. Will be done by an admin unless stated otherwise.

    -All units will be returned to the capital. Once the capital is full, any additional units will go to the next castle etc...
    -All ships will return to the nearest port
    -If there is money left admin may recruit until bankrupt
    -May attack but must be able to return to a settlement. No units may be left out in the open.



    Rules:

    Rules may be added/changed at ANY time to account for game glitches/bugs. Some of these aren't in other hotseats so I expect some disagreements and I am open to changes. If anybody feels a rule should be added/removed/changed feel free to post.

    Spoiler Alert, click show to read: 

    General:
    -24 hrs to take turn or skipped
    -Stannis assassinations: 1 per faction, no assassinating rulers, heirs ok.
    -Must pm and post on board the next player when their turn is up
    Buildings:
    -No destruction of any buildings AT ALL in a fortress/citadel or large/minor cities or towns
    -Must wait 2 turns before destroying buildings from a captured castle
    -No destruction while under siege
    -If you take a settlement within the first 5 turns you may destroy the buildings. (Includes fortresses/cities)
    Forts:
    -8 units per fort. This is to reduce abuse of forts. Forts should be used to protect armies from open attacks not stop an entire army with a single unit.
    -1 fort per faction per region with an exception. Just as before if a player has built the first fort in a region they have the right to demand the opposing player to leave their fort. If not they will be punished accordingly. The 1 fort per faction per region was only put in to account for "accidental" forts but now I guess you can use them strategically so take note.
    -Attacking out of siege solely to concede a fort/settlement is prohibited
    -No watchtowers on the map
    Combat:
    -PvP battles must have screenshots. Small battles and winning sieges are not necessary however should a player request a screenshot you post provide one privately or on the boards
    -Defeat blockade before leaving
    -Attacking army must consist of at least 50 % of your army. No more sending generals forward and attacking with reinforcements because the full army couldn't make it.
    -If you defeat an army of a faction who's turn is after yours you may not attack that same army next turn unless the army retreats to a settlement (applies for ships as well) Please read full explanation here, watching video is optional:
    http://www.twcenter.net/forums/showt...6#post12167206
    -No heroic victories
    Agents:
    -Princess have been sent to KL and must stay there. Also all recruited diplomats must be sent to KL immediately. No more using these to scout so if you want to send a unit instead. Since diplomats have large amounts of mp and can't be stopped they can see a lot if reloaded. Also I think it's pretty impractical for an agent of an enemy to be allowed to freely travel in an enemy's territory. No agents should be seen on the map outside of KL. However note that diplomats can be attached to units so if you want to move your agents for purposes of marrying/bribing etc you must do this.
    -Marrying princess must be at least 65% to convert a general


    Breaking any of the rules will result in punishments based on the situation which will be considered fair by the admin and the other players. May involve loss of turns, units and settlements.

    Changes:

    I have made quite a few changes regarding unit placement and starting $$ to hopefully balance gameplay. Again feel free to make comments.

    Spoiler Alert, click show to read: 

    Starting money:
    Lannister 8k
    Tyrell 5k
    Stark 7k
    Arryn 8k
    Tully 12k
    Stannis 12k

    Armies:
    Lannister: Moved Kevan and Tywin closer to the reach
    Tyrell: Moved Garlan closer to the westerlands andTarly closer to the stormlands
    Stark: Moved armies east of twins
    Renly: Moved Renly to Storms End and moved armies closer to blackhaven. Added a few additional units
    Tully: Moved armies away from attack
    Stannis: Added 7-10 additional units

    Since Tully is not in any danger of being overrun there will be no 1st turn peace.

    Ships
    :
    Lannister: 1 galley
    Tyrell: extra sailer
    Stark: 1 sailor by flint, 1 galley at white harbor
    Arryn: 1 cog
    Greyjoy: extra longship
    Renly: 1 galley
    Tully: 1 sailer by seaguard, 1 by saltpans
    Joffrey: extra sailer
    Stannis: extra war galley
    Martell: 1 sailor by starfall, 1 by tor


    Here is a test file so you can see the changes. http://www.mediafire.com/?1157mc661v60qvf

    With these changes most factions have some sort of decision to make earlier on so depending on what you do diplomatically a lot of things can happen the 1st few turns


    Console will hopefully be enabled this time so things that pop up can quickly be resolved

    I know it's a lot and hopefully understandable and hopefully there is enough interest to try it out.

    I hope I balanced the factions enough so to make it more interesting/fun I was hoping that we randomly assign factions. I guess we'll see how it goes. Post if you have any comments, questions, suggestions...
    Last edited by ljomx; December 14, 2012 at 10:00 AM.

  2. #2

    Default Re: Westeros: Battlegrounds

    this sounds awesome, especially the randomly assigned factions. I'm down.

  3. #3

    Default Re: Westeros: Battlegrounds

    I'm in. I really hope I don't get Arryn, I hate playing as them

  4. #4
    vozd's Avatar Vicarius
    Join Date
    Oct 2011
    Location
    Srbija
    Posts
    2,652

    Default Re: Westeros: Battlegrounds

    I'm in!

    But if we would choose houses I call dibs on Stannis!
    Last edited by vozd; October 25, 2012 at 10:01 AM.

  5. #5

    Default Re: Westeros: Battlegrounds

    I'm in!

  6. #6

    Default Re: Westeros: Battlegrounds

    Tully

    Question though: 1 fort per region, regardless of ownership... so basically if anyone else, even your ally, has a fort in a region, you are screwed? Interesting
    "For myself, I would see the White Tree in flower again in the courts of the kings, and the Silver Crown return, and Minas Tirith in peace: Minas Anor again as of old, full of light, high and fair, beautiful as a queen among other queens; not as a mistress of many slaves, nay, not even a kind mistress of willing slaves. War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor, and I would have her loved for her memory, her ancientry, her beauty, and her present wisdom. Not feared, save as men may fear the dignity of a man, old and wise."

  7. #7
    vozd's Avatar Vicarius
    Join Date
    Oct 2011
    Location
    Srbija
    Posts
    2,652

    Default Re: Westeros: Battlegrounds

    I think that is better to make 1 fort for faction per region...

  8. #8

    Default Re: Westeros: Battlegrounds

    Am I the only one down for random factions? :

  9. #9
    vozd's Avatar Vicarius
    Join Date
    Oct 2011
    Location
    Srbija
    Posts
    2,652

    Default Re: Westeros: Battlegrounds

    I'm also, but IF we choose...

  10. #10

    Default Re: Westeros: Battlegrounds

    I'm up random.

  11. #11
    Decanus
    Join Date
    Dec 2009
    Location
    United States
    Posts
    520

    Default Re: Westeros: Battlegrounds

    Glad to have you guys on board. And no amon you're not the only one haha.

    @hopeless Yes that's the way it is now. I am really trying to restrict fort use as it really imo drags the game down. I know it provides security but everybody has to deal with it.

    Ok I have made a couple of changes:

    lannister- added 5 units to crakehall, reduced starting $$ to 7k
    martell - added 8 units to starfall, reduced starting $$ to 8k
    changed price of watchtowers to 800
    Really thinking of adding- any settlements taken within first 5 turns you can immediately destroy buildings (including fortresses, cities etc)

    new file: http://www.mediafire.com/?4s1hgpauumpkf69


    Also I have been playing around with auto-resolve. Normally a battle like 3k vs 2k would end up with 1000 casualties to 100. I made a change and now it comes around 1200 to 900. Not really sure so what do you guys think.

  12. #12
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
    Aug 2008
    Location
    Holland
    Posts
    5,511

    Default Re: Westeros: Battlegrounds

    what kind of changes did you make to alter the autoresolve?

  13. #13
    Decanus
    Join Date
    Dec 2009
    Location
    United States
    Posts
    520

    Default Re: Westeros: Battlegrounds

    Read that in descr_campaign_db.xml that these effect casualties in battles

    <autoresolve>
    <min_capture_percent float = "10.0"/>
    <max_capture_percent float = "35.0"/>
    <lopsided_thresh float = "1.5"/>
    <lopsided_hn_mod float = "100"/>
    <separation_missile_add uint = "1"/>
    <naval_sink_modifier float = "65"/>
    <naval_sink_offset float = "1.0"/>
    <naval_sink_max float = "80"/>

  14. #14

    Default Re: Westeros: Battlegrounds

    Interesting idea

    I will have to make another copy of the mod though. A shame, truly
    "For myself, I would see the White Tree in flower again in the courts of the kings, and the Silver Crown return, and Minas Tirith in peace: Minas Anor again as of old, full of light, high and fair, beautiful as a queen among other queens; not as a mistress of many slaves, nay, not even a kind mistress of willing slaves. War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor, and I would have her loved for her memory, her ancientry, her beauty, and her present wisdom. Not feared, save as men may fear the dignity of a man, old and wise."

  15. #15

    Default Re: Westeros: Battlegrounds

    Ill sign up on random

    But: I want GJ
    But: I wont Martell

    Sorry, i really cant stomach Martell xD
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  16. #16

    Default Re: Westeros: Battlegrounds

    We could do random at first and if some is not satisfied with their choice we could make some limited faction swapping.

  17. #17

    Default Re: Westeros: Battlegrounds

    I want a Catelyn character for House Tully, to serve as an envoy and wolf lady

    Cersei is like iron, hard and strong but brittle. Cat was the true steel

    Meh, just kidding. No Cat for Tully...
    "For myself, I would see the White Tree in flower again in the courts of the kings, and the Silver Crown return, and Minas Tirith in peace: Minas Anor again as of old, full of light, high and fair, beautiful as a queen among other queens; not as a mistress of many slaves, nay, not even a kind mistress of willing slaves. War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend: the city of the Men of Númenor, and I would have her loved for her memory, her ancientry, her beauty, and her present wisdom. Not feared, save as men may fear the dignity of a man, old and wise."

  18. #18

    Default Re: Westeros: Battlegrounds

    Quote Originally Posted by Antoniusz View Post
    We could do random at first and if some is not satisfied with their choice we could make some limited faction swapping.
    Indeed, trading factions between each other should be fine?

    Ill play any faction besides martell. Its cheap to join a random faction game and state such a thing but ill make it clear, i wont play martell If this is unacceptable then dont allow me in
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  19. #19

    Default Re: Westeros: Battlegrounds

    I meant more like we get random factions at first. Then we have time to trade them. Of course I would implement some penalties like you can trade only once. Or people who stay with their first random choosen faction get a bonus (gold or additional units).

  20. #20
    Decanus
    Join Date
    Dec 2009
    Location
    United States
    Posts
    520

    Default Re: Westeros: Battlegrounds

    Before the 1st turn I don't see anything wrong with trading factions. I was actually thinking of allowing trading of settlements, beginning $$, and kings purses before the game in exchange for temporary agreements but thought it was too much.

    Also forgot to mention I reset all diplomacy so everybody starts off with good relations with every faction.


    Ok Dux has agreed to be admin. I made a list so please post a number and you will then be assigned a faction. Dux has the list so I can't change anything. Mith since you don't want to play martell you can post 2 numbers. The 2nd number will be my faction. If your 1st pick is martell we will switch.
    Last edited by ljomx; October 25, 2012 at 01:52 PM.

Page 1 of 13 1234567891011 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •