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  1. #1
    kostas84's Avatar Campidoctor
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    Default Rhun Discussion Thread

    Rhun has been brought up in a number of threads since i got here and i thought i should make a thread where people discuss the current Rhun and provide suggestions and feedback for Mod Devs to see.

    My current opinion is that Rhun has too strong of an economy, and the auto-resolve kind of disfavours the Dale.

    What are your opinions on Rhun and what are your suggestions regarding the clan?

  2. #2

    Default Re: Rhun Discussion Thread

    Check out my submod Unite the Clans!, which addresses these issues by nerfing Rhun's starting roster and strat map position and ties the availability of the full Loke Rim roster to a quest to bring all the Easterling clans under your empire. In return you get some cool new AOR units, unique tribal generals and associaited traits and ancillaries.

  3. #3
    kostas84's Avatar Campidoctor
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    Default Re: Rhun Discussion Thread

    Quote Originally Posted by Spice Master View Post
    Check out my submod Unite the Clans!, which addresses these issues by nerfing Rhun's starting roster and strat map position and ties the availability of the full Loke Rim roster to a quest to bring all the Easterling clans under your empire. In return you get some cool new AOR units, unique tribal generals and associaited traits and ancillaries.
    Rhuns roster was fine IMO, their economy is strong not their roster or their unit availability.

  4. #4

    Default Re: Rhun Discussion Thread

    Rhun does not have any special units, their roster is extremely balanced, nothing they employ is really good nor bad. If not for their economy (and look of the models) there would not be anything remotely particular about them. And about them vs Dale, it is ok if not against Rhun. They suppose to be strong so Dale has only chances if cooperates with Dwarves.

  5. #5
    FC Groningen's Avatar Senator
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    Default Re: Rhun Discussion Thread

    You shouldn't rely on auto resolve in the first place as it will only lead to unnecessary casualties.

  6. #6
    kostas84's Avatar Campidoctor
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    Default Re: Rhun Discussion Thread

    Im talking about AI Rhun regarding auto-resolve.

  7. #7
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Rhun Discussion Thread

    Rhun is probably better in auto-resolve because of the AP of the javelin-tribesmen guys.

    I've toyed around with autoresolve quite a lot, and I've seen that the two major factors are the number of men per unit and the fact whether or not a unit has AP. Dele and rhun have the same unit count for the most part, so the AP bonus really makes the difference.

    But then the question is, what would you want to do about it?
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  8. #8

    Default Re: Rhun Discussion Thread

    I believe Rhun needs its strong economy, as its starting opponents have strong economies themselves. I'm playing me second time as Rhun and the title of richest faction bounces around Rhun, Dale, and Dwarves (Harad usually takes it in the end though). With two economically strong opponents (and since the AI allies will never help out against dwarves or dale), Rhun is almost dependant on its economy to keep it a major power, especially when controlled by AI. you need at least two armies in the beggining to mid game for the rebel settlement rush, and the dwarves are tougher opponents than most people give credit for, so you'll need the strong economy to satisfy the upkeep of maintaining and recruitment of cavalry and higher tier archers

    Weird seeing a supporter for Rhun's economy huh?

  9. #9
    FC Groningen's Avatar Senator
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    Default Re: Rhun Discussion Thread

    Quote Originally Posted by LuckyPistol View Post
    I believe Rhun needs its strong economy, as its starting opponents have strong economies themselves. I'm playing me second time as Rhun and the title of richest faction bounces around Rhun, Dale, and Dwarves (Harad usually takes it in the end though). With two economically strong opponents (and since the AI allies will never help out against dwarves or dale), Rhun is almost dependant on its economy to keep it a major power, especially when controlled by AI. you need at least two armies in the beggining to mid game for the rebel settlement rush, and the dwarves are tougher opponents than most people give credit for, so you'll need the strong economy to satisfy the upkeep of maintaining and recruitment of cavalry and higher tier archers

    Weird seeing a supporter for Rhun's economy huh?
    I wouldn't actually recommend you to focus on the rebels at the start. Try to rush Dale or the Dwarves instead and you'll have a much easier mid-game / end-game.


    edit: while we're on the subject or Rhun. I've started a guide on Rhun some days ago. Anything you guys would like to see in it?

  10. #10

    Default Re: Rhun Discussion Thread

    Quote Originally Posted by FC Groningen View Post
    I wouldn't actually recommend you to focus on the rebels at the start. Try to rush Dale or the Dwarves instead and you'll have a much easier mid-game / end-game.


    edit: while we're on the subject or Rhun. I've started a guide on Rhun some days ago. Anything you guys would like to see in it?
    You have made a huge spoiler of your guide in your first sentence . Rushing Dale and Dwarves from the very beginning will secure victory for Rhun and is the only valid stategy.

  11. #11

    Default Re: Rhun Discussion Thread

    Quote Originally Posted by FC Groningen View Post
    I wouldn't actually recommend you to focus on the rebels at the start. Try to rush Dale or the Dwarves instead and you'll have a much easier mid-game / end-game.


    edit: while we're on the subject or Rhun. I've started a guide on Rhun some days ago. Anything you guys would like to see in it?

    Its a valid strategy for a quick win, I have to admit But doesn't it feel better to defeat Dale with triumph with your golden army instead of "clansmen"? Besides, taking those settlements before immediately going after Dale and Dwarves adds a nice bit of pocket cash I like having Rhun grow in strength economy and military-wise in mid-game to challenge Mordor There's just something about watching that army of golden warriors decimating their old "master".

    I would like to see your guide, it sounds interesting, and I'd love to see how you suggest to blitz the dwarves on vh/vh

  12. #12
    FC Groningen's Avatar Senator
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    Default Re: Rhun Discussion Thread

    Quote Originally Posted by LuckyPistol View Post
    Its a valid strategy for a quick win, I have to admit But doesn't it feel better to defeat Dale with triumph with your golden army instead of "clansmen"? Besides, taking those settlements before immediately going after Dale and Dwarves adds a nice bit of pocket cash I like having Rhun grow in strength economy and military-wise in mid-game to challenge Mordor There's just something about watching that army of golden warriors decimating their old "master".

    I would like to see your guide, it sounds interesting, and I'd love to see how you suggest to blitz the dwarves on vh/vh
    http://www.twcenter.net/forums/showthread.php?t=568292

    It might feel more epic and lore friendly to wait until you've developed your lands and get access to late tier units, yet as you said, it's the most efficient way and I can't resist efficiency

    As it stands now, I could also stab Mordor in the back in this playthrough without resorting to golden legions.

  13. #13

    Default Re: Rhun Discussion Thread

    Quote Originally Posted by FC Groningen View Post
    It might feel more epic and lore friendly to wait until you've developed your lands and get access to late tier units, yet as you said, it's the most efficient way and I can't resist efficiency
    That, my friend, is the very essence of what is wrong with TATW.
    You either win quickly and have absolutely no fun of playing, or do something against your very instincts and wait for 50 turns doing nothing and waiting to develop.
    I am going to rep you for that golden sentence.

  14. #14

    Default Re: Rhun Discussion Thread

    What I have noticed with the AI for Rhun is it gets battered by Dale. In my FPOE campaign Dale had advanced so far south they had taken Gorgorth, Rhun was completely wiped out.

    But when I played as Rhun, I really didn't realize how easy the game would be. I steamrolled Dale and the Dwarves and started annihilating Gondor before getting bored. (I played M/M bad idea )
    Last edited by Salah-ad-deen; October 24, 2012 at 03:53 PM.

  15. #15
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    Default Re: Rhun Discussion Thread

    Quote Originally Posted by Salah-ad-deen View Post
    What I have noticed with the AI for Rhun is it gets battered by Dale. In my FPOE campaign Dale had advanced so far south they had taken Gorgorth, Rhun was completely wiped out.

    But when I played as Rhun, I really didn't realize how easy the game would be. I steamrolled Dale and the Dwarves and started annihilating Gondor before getting bored. (I played M/M bad idea )
    In ALL my campaigns Dale was the first faction that got destroyed...by Rhun

    Played with FPOE, Arnor from the start(MOS), HE, Silvans, Lorien(MOS), Gondor and Rohan...now playing as the Dwarves and I can barely keep them alive

  16. #16
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    Default Re: Rhun Discussion Thread

    Quote Originally Posted by Ovarion View Post
    In ALL my campaigns Dale was the first faction that got destroyed...by Rhun

    Played with FPOE, Arnor from the start(MOS), HE, Silvans, Lorien(MOS), Gondor and Rohan...now playing as the Dwarves and I can barely keep them alive
    Yes, but this is a vanilla discussion. I agree, MOS Rhûn is utterly overpowered, I have never seen them lose to anyone (including me as the dwarves), but in vanilla I've seen them getting crushed by Dale quite a few times.
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  17. #17
    FC Groningen's Avatar Senator
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    Default Re: Rhun Discussion Thread

    I'm not saying that it's the only valid strategy, but it certainly works for me. And sorry about the spoilers

  18. #18
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    Default Re: Rhun Discussion Thread

    That's just not true. In 50 turns you have time to both develop your economy and take a couple of rebel territories. Also, there's no need to make blitzkreig on everyone, just to make the war end fast. When I play, I play to make long wars where I can take my time in everything.


    Also, the Rhun Chataphract is one of the best mounted unit in game. There's two or three units that can oppose it, and those are like Dark Numenoreans and maybe Swan knights. They're not as good in autoresolve ofc
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  19. #19

    Default Re: Rhun Discussion Thread

    Quote Originally Posted by Mhaedros View Post
    That's just not true. In 50 turns you have time to both develop your economy and take a couple of rebel territories. Also, there's no need to make blitzkreig on everyone, just to make the war end fast. When I play, I play to make long wars where I can take my time in everything.
    I am not sure what you are trying to say. Do you linger and delibarately not win too fast?
    Also, the Rhun Chataphract is one of the best mounted unit in game. There's two or three units that can oppose it, and those are like Dark Numenoreans and maybe Swan knights. They're not as good in autoresolve ofc
    Ehmm, no. From my experience, that is how it goes:
    0. MUMAKILS (still cavalry, isn't it? )
    1. Annuminas Knights.
    2. Eldarinwe Nobles.
    3. Rohan's Royal Guards.
    4. Swan Knights.
    5. Serpent Guards (in one test they did better than Swan Knights, in fact).
    6. Cataphract
    7. Arnon Knights (however, AK have better defense and prove better in close combat, without charge).

    As for the Numenoreans it is hard to say as they are fewer in a unit, though in battles it looks like Cataphracts are getting owned by any kind of cavalry bodyguards, Black Numenoreans included. Of course I mean 1vs1 as Cataphracts SOMETIMES prove to be more efficient against infantry than some other cavalry. Not sure how, exactly, as their stats are the lowest from all the high tier cavalry. Higher weight, perhaps?

  20. #20

    Default Re: Rhun Discussion Thread

    In return you get some cool new AOR units, unique tribal generals and associaited traits and ancillaries.

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