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  1. #1
    Laetus
    Join Date
    May 2012
    Location
    Australia
    Posts
    20

    Default Missing Unit Card

    Attachment 247865

    Hope you guys can fix this soon.

  2. #2
    Navajo Joe's Avatar SS Forum Moderator
    Join Date
    May 2008
    Location
    England
    Posts
    4,182

    Default Re: Missing Unit Card

    Great find, but what unit was it?





    'Proud to be patronised by cedric37(My Father and My Guardian)

  3. #3

    Default Re: Missing Unit Card

    Looks to me like either you modified your files or downloaded a submod. Janissary Heavy Infantry should not be available to the Moors, which is why there is no unit card.

    Edit: There probably isn't a battle model either. If you want to make them available to the Moors, I wrote a short guide to doing that.

    http://www.twcenter.net/forums/showt...5#post11536965
    Last edited by PapaRosario; October 24, 2012 at 11:37 AM.

  4. #4
    Laetus
    Join Date
    May 2012
    Location
    Australia
    Posts
    20

    Default Re: Missing Unit Card

    How can I remove that unit from that faction, or should I just make it so they are available?

    I am using the 6.4 version and I have downloaded a sub mod which optimizes the script to make the end turns faster. Also I have not modified any files of the game, and you're right when there is no battle model for them.

    Optimized Scripting (OS) 1.0 - http://www.twcenter.net/forums/showthread.php?t=423009

  5. #5

    Default Re: Missing Unit Card

    Just checked the campaign_script for that submod, and yeah, it's a mistake they made.

    Spoiler Alert, click show to read: 
    spawn_army
    faction moors
    character random_name, named character, age 30, x 44, y 119, family
    traits LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1 , Royal_Blood_Moorish 1 , BiologicalSon 1
    unit ME Bodyguard exp 2 armour 1 weapon_lvl 0
    unit Sipahis exp 2 armour 0 weapon_lvl 0
    unit Arab Cavalry exp 2 armour 0 weapon_lvl 0
    unit Arab Cavalry exp 4 armour 0 weapon_lvl 0
    unit Desert Archers exp 3 armour 0 weapon_lvl 0
    unit Desert Archers exp 4 armour 0 weapon_lvl 0
    unit Desert Archers exp 2 armour 0 weapon_lvl 0
    unit Desert Archers exp 4 armour 0 weapon_lvl 0
    unit Janissary Heavy Inf exp 4 armour 0 weapon_lvl 0
    unit Janissary Heavy Inf exp 3 armour 0 weapon_lvl 0
    unit Janissary Heavy Inf exp 2 armour 0 weapon_lvl 0
    unit Janissary Heavy Inf exp 2 armour 0 weapon_lvl 0

    unit Granadine Jinetes exp 1 armour 0 weapon_lvl 0
    unit Granadine Jinetes exp 1 armour 0 weapon_lvl 0

    You can fix the script, but you'd need to start a new campaign for the changes to take effect. If you want to keep playing your current campaign, the best course of action is to simply accommodate for Janissary Heavy Infantry for the Moors.
    Last edited by PapaRosario; October 24, 2012 at 05:34 PM.

  6. #6
    Laetus
    Join Date
    May 2012
    Location
    Australia
    Posts
    20

    Default Re: Missing Unit Card

    How would I fix this? Sorry I'm not sure what files are needed to be edited, thanks. Do I just edit the export_descr_unit.txt and add ownership to the Moors?

  7. #7

    Default Re: Missing Unit Card

    Check the link I gave in the third post.

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