
Originally Posted by
herb0815
Before getting the Realm Divide in FotS I tend to have one medium fleet, that presses to the enemy main harbour and prevent them to send fleets to my ports, while i boost my income by raiding their trade routes, right in front of their harbour. In the case I start to invade their lands with my land army, or there are no routes worth raiding, I start to bombard their infrastructure and arm I use some gunboats to hunt down ships that break through and to transport my units.
After the Realm Divide I try to secure the harbours and trading routes of my allies and my own, by blockading choke points with my fleet, as there are to many enemies to neutralizes all their main harbours.
For tech I advice you to go for the explosive shells vs wooden ships, makes things much easier. If you go for the foreign ironclads, you donīt have to research the plating tech tree. But beware that 1 or 2 ironclads couldnīt be enough, my wooden + french Ironclad navy just got sunk in my current game by an overwhelming force of chopper + wooden ships, that used explosive rounds. (Using DM) Now I try to augment my Ironclad with some torpedo boats.
I have a question btw: Does someone know If the general skills that lower the naval fire support radius and the number of shells per volley work for the general, if he is on the battlefield, or does he have to command the fleet that gives fire support?