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Thread: Changing the range or rate of fire for Legionnaries' pilum

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  1. #1

    Default Changing the range or rate of fire for Legionnaries' pilum

    Ever since I downloaded the new patches, the Roman legions get charged by units before they can throw their pilum.

    Especially with berskers because they can easily kill off a few before my men even throws the weapons.

    And that kind of thing annoys me, because that kinda defeats the purpose of pilums.

    I tried to increase the pilum's attack range and the units' charging distance in the export_descr_units folder but that doesn't seem to work because they always attack from the same distance even with modifications. Any suggestions?

    I was thinking of reducing the other unit's charging distance from 40 to just 30, but that is too many units to change.

  2. #2

    Default Re: Changing the range or rate of fire for Legionnaries' pilum

    try using S1's animations pack - he revamped the javelin animation so that it is faster and more efficient.



  3. #3

    Default Re: Changing the range or rate of fire for Legionnaries' pilum

    Where can I get that?

  4. #4

    Default Re: Changing the range or rate of fire for Legionnaries' pilum

    http://www.twcenter.net/downloads/db/index.php?mod=464

    Very simple to install. Just back up your animations folder, overwrite your animations folder with his, and then change skeletons to use different animations (I dont think you need to change anything for the javalin).
    Also, dont worry about ctd with this as it includes all of the original animations as well



  5. #5

    Default Re: Changing the range or rate of fire for Legionnaries' pilum

    I don't want to be of much trouble or anything, but my knowledge about modding is very minimal. I consider myself below newbie level, because I don't know how to modify anything from changing unit and building stats.

    How do I change the skeletons?

  6. #6
    Vanquisher's Avatar Campidoctor
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    Default Re: Changing the range or rate of fire for Legionnaries' pilum

    If I remember rightly, there is a readme that explains where to change the text in the files like this:

    "Go into descr_model_battle.txt and change which units use which skeletons (i.e. give fs_s1_hc_archer to Parthian horse archers, change Roman infantry from fs_javelinman, fs_swordsman to fs_javelinman, fs_s1_gladius, etc)."

    You will find the txt. file in your rometotalwar\data folder, open it and scroll down to where it says say, roman hastati and under you will see "Skeleton" change "swordsman on this line to gladius as above and repeat as he says... here is a pic to help you along.

    The range is underneath [correct me if i am wrong] but you need to change that on the export_unit file too, will tell you how if you ask.

    Anyway, I also hate the problem where a unit is about to throw pila, but then gets charged, but still waits for x amount of time before deciding that it would be a good idea to actualy throw them instead of waving them above their heads and watching their comrades die. Is there any way of stopping this from happening, it is one of the most annoying thing about RTW for me.
    Last edited by Vanquisher; July 28, 2006 at 09:28 PM.

  7. #7
    magpie's Avatar Artifex
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    Default Re: Changing the range or rate of fire for Legionnaries' pilum

    Hail Royal Guard,

    The pilum problem was bugging me I changed the roman units charge distance from 40 to 60 its not perfect but most times they get the throw in before the enemy hit them.

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