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Thread: [RELEASED] Sea People Wrath - Submod

  1. #41

    Default Re: [RELEASED] Sea People Wrath - Submod

    Quote Originally Posted by Elkar View Post
    Do you have Windows Vista or 7? Because in Windows XP it works perfect.

    Rome Total War was designed for XP, so in Vista and 7 it has many compatibility problems.
    i have windows xp when i start the campaign it crashes,i install and unistall it again and again.

  2. #42
    Elkar's Avatar Libertus
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    Default Re: [RELEASED] Sea People Wrath - Submod

    Quote Originally Posted by Dengizich View Post
    i have windows xp when i start the campaign it crashes,i install and unistall it again and again.
    Have you deleted the "map.rwm" file from the "TTW\Data\world\maps\base" folder?

    If the answer is no, delete it and try again.

  3. #43

    Default Re: [RELEASED] Sea People Wrath - Submod

    Quote Originally Posted by Elkar View Post
    Have you deleted the "map.rwm" file from the "TTW\Data\world\maps\base" folder?

    If the answer is no, delete it and try again.
    i followed all the steps again and again the vanilla Troy Total War plays without crash the submod not.

  4. #44

    Default Re: [RELEASED] Sea People Wrath - Submod

    I have no intention of of uninstalling this submod but just incase I ever need to how would I? Would it just be a matter of deleting the TTW folder?

    "The Pope?... How many divisions does he have?"
    - Joseph Stalin(attributed)

  5. #45
    z3n's Avatar State of Mind
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    Default Re: [RELEASED] Sea People Wrath - Submod

    All mods can be uninstalled in such a way since they do not create registry entries, uninstalling games properly through installation executable are mostly for the purpose of removing those entries.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
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    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  6. #46
    inquisitor's Avatar Semisalis
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    Default Re: [RELEASED] Sea People Wrath - Submod

    I tried everything you said.....i also turned of the read only function,still it wont work. I use win 7
    Alexander the great reported in 326BC india,that his men where afraid to go into the caves...because of the dragons living there
    Even Herodotus wrote...that he saw wingend serpents in arabia.
    The word Dinosaur wasn't in the english dictonary untill 1860...WHY??
    Because now we question the existence of god...Thats exactly what the elite(nwo,bohemian club,bilderberg group and all the other sunworhippers) want.
    Hollywood,the music and game industry are now ruled by the illuminati.Just check how many times you see a pyramid(satanic symbol),or 1 eye(the all-seeing eye of horus=satanic symbol),a checkered black and white floor or walls(masonic floor) in games,movies and cd covers.They hide messages in there products.
    And dont accept the FEMA chip....its the mark of the beast

  7. #47

    Default Re: [RELEASED] Sea People Wrath - Submod

    I have the same problem... I have Win XP, and the mod was okay, without ctd. But after istalling your mod, TTW doesn't start a campagne game. I followed your steps, too. Can you help us, please!

  8. #48

    Default Re: [RELEASED] Sea People Wrath - Submod

    submod is not working properly.

  9. #49
    Emperor Caesar's Avatar Ordinarius
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    Default Re: [RELEASED] Sea People Wrath - Submod

    Yeah when I try to start a campaign (as Troy of course) it crashes although custom battles work fine.
    Avatar courtesy of Joar.

  10. #50

    Icon4 Re: [RELEASED] Sea People Wrath - Submod

    link is dead (broken), only link is actually malware:

    tries to install file with correct name, but wrong file size ("38.3 KB")

    file is not mod, but is a variants of "SaveNet"

    variant may appear as "Save On" (as in this case),
    or "SO.Booster or "SO.Sustainer 1.80"
    in some instances might be digitally signed by "Daneil Jemoch"
    ---------
    the file is a rootkit hook, writes to numerous files to registry
    installs multiple programs (too many to list, and are variants too)
    installs BHOs, add-ons, and extensions to all web browsers
    inserts ad links while you browse
    ---------
    resetting browsers will not remove BHOs/add-ons
    programs (certainly, many elements) will not be removed by "uninstall"
    ---------
    will require time and removal apps to remove

    ---------
    too bad.
    maybe author will re-up to better host site? (requested)

  11. #51
    Elkar's Avatar Libertus
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    Default Re: [RELEASED] Sea People Wrath - Submod

    Ok, I'm going to answer all the recent questions about my mod:

    Yes, the downloading link in the first page is dead, I was going to put another link with a new and very improved version of my mod by last year February but some unexpected problems happened. First the hard disk of my computer stopped working, the most part of the data about my mod was fortunately saved but I lost six month before I had my computer repaired. Then I worked hard improving many aspects of the mod and introducing lots of new amazing features, as I'm not a professional modder I had to use many tutorials and guides while I was working in my mod so the rhythm of development was slow but when I finally was going to release a nearly complete version, something gone terribly bad. The game stopped working for unknown reasons. I couldn’t find the error, I undo many of my recent changes but it didn’t work. It was really strange, like if the game decide not working by itself. As I’m doing this mod alone without any help, after breaking my head in vain searching the reason, I decided to left for a while and do other things but I admit it’s a shame not finish it so I will do a check again on it and meanwhile I will upload the unworking version for if someone is interested in helping me to find what’s wrong.

    Thanks for your patience.

  12. #52
    z3n's Avatar State of Mind
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    Default Re: [RELEASED] Sea People Wrath - Submod

    Yes that sometimes happens with mods for some reason when you're working on them. What I can fix it is implement things from the old mod folder into a new mod folder.
    The AI Workshop Creator
    Europa Barbaroum II AI/Game Mechanics Developer
    The Northern Crusades Lead Developer
    Classical Age Total War Retired Lead Developer
    Rome: Total Realism Animation Developer
    RTW Workshop Assistance MTW2 AI Tutorial & Assistance
    Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)

  13. #53

    Default Re: [RELEASED] Sea People Wrath - Submod

    Quote Originally Posted by Elkar View Post
    ...when I finally was going to release a nearly complete version, something gone terribly bad. The game stopped working for unknown reasons. I couldn’t find the error, I undo many of my recent changes but it didn’t work. It was really strange, like if the game decide not working by itself...
    funny and not funny. sympathy!

    Quote Originally Posted by Elkar View Post
    ...meanwhile I will upload the unworking version for if someone is interested in helping me to find what’s wrong. Thanks for your patience.
    thank you too! that will be great. maybe someone can find problem!

  14. #54

    Default Re: [RELEASED] Sea People Wrath - Submod

    Quote Originally Posted by Elkar View Post
    ...when I finally was going to release a nearly complete version, something gone terribly bad. The game stopped working for unknown reasons. I couldn’t find the error, I undo many of my recent changes but it didn’t work. It was really strange, like if the game decide not working by itself...
    funny and not funny. sympathy!

    Quote Originally Posted by Elkar View Post
    ...I will upload the unworking version...
    Quote Originally Posted by spartiates 'oplites View Post
    ...maybe someone can find problem!
    if you upload i will look also

  15. #55
    King_Z's Avatar Foederatus
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    Default Re: [RELEASED] Sea People Wrath - Submod

    Quote Originally Posted by Elkar View Post


    DOWNLOAD LINK:

    .


    Hi there does not appear to be a download link I did read some of the other comments and I was wondering if you (or anyone else) has the download for this submod, from what if read it sounds like its more of an unofficial next version rather than a sub mod.

    I would just like to add, The Sea Peoples sounds like some scary monsters from Scooby doo lol

  16. #56
    AntonioHundangir's Avatar Tiro
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    Default Re: [RELEASED] Sea People Wrath - Submod

    link? pleaase

  17. #57

    Default Re: [RELEASED] Sea People Wrath - Submod

    Thanks for Elkar! I talked to him and he make Sea People Wrath upload again!

    Here is a link to download it: TTW-SPW

    Optional link on ModDB: https://www.moddb.com/mods/troy-tota...ple-wrath-v095
    Last edited by l5c4sl3m0s; February 23, 2022 at 10:00 AM.
    Fall of the Republic & Rise of the Empire: https://www.twcenter.net/forums/show...FRRE-mod-links

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