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  1. #1

    Default campanian cavalry in 2.5 patch

    Hi, a upgrade my RS II (2.1a) to 2.5, and I can't train Campanian cavalry in Capua now, How can I make them available?

  2. #2

    Default Re: campanian cavalry in 2.5 patch

    Build more stuff. Trust me, it's recruitable. They've been mopping up Iberian troops left and right.

  3. #3

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by Sukiyama View Post
    Build more stuff. Trust me, it's recruitable. They've been mopping up Iberian troops left and right.
    I built client state Barracks but campanian cavalry still not available
    Last edited by Budkyns; October 21, 2012 at 04:26 PM.

  4. #4

    Default Re: campanian cavalry in 2.5 patch

    Thats because Campanian is not Allied Troops, they come from the Oppidum.

  5. #5

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by Kilithaza View Post
    Thats because Campanian is not Allied Troops, they come from the Oppidum.
    Thanks I hope it is as you say

  6. #6

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by Budkyns View Post
    Thanks I hope it is as you say
    I May be wrong but I think I read somewhere that they can't be trained anymore after a certain period because this is not authentic.......

  7. #7

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by genghis_jap View Post
    I May be wrong but I think I read somewhere that they can't be trained anymore after a certain period because this is not authentic.......
    This applies to patch 2.6, I think

  8. #8

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by genghis_jap View Post
    I May be wrong but I think I read somewhere that they can't be trained anymore after a certain period because this is not authentic.......
    I find it strange the modders take that attitude. Remember that becomes the case because in real life during the 2nd Punic War the Romans kiiled off or enslaved the Capuans for their revolt when they recaptured the city. Romans always had a jealousy of their rivalry anyway. However what if we dont enslave and finsih off Capua when we recapture it? Then it would not be unrealistic for campanian cavalry to exist. I think they need to keep open the possibility that they would still be available if we make different choices then the romans did. They are legit at begining of the campaign so after that we decide how history goes. Much like we can make Sparta into a power.

    On a side not they should not have made Sparta so wealthy. It should have been a major challenge for them to conquer Greece but the modders thought Sparta should get a boost for balance reasons it seems. But during the campain some factions should be far more in dire straights then the others. Thats the chalenge of taking a smaller nation. Just my opinion. Not complaining at all just think that it would be nice if it was a bigger deal to succeed with the smaller nations. Syracuse is far too powerfull as well.
    Last edited by CatoTheYounger; October 26, 2012 at 08:31 AM.

  9. #9

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by genghis_jap View Post
    I May be wrong but I think I read somewhere that they can't be trained anymore after a certain period because this is not authentic.......
    Yeah.

    Besides, pre 2.5, you could basically just recruit lots of campanian cavalry and just roll the game on any difficulty.

  10. #10

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by Rushwithoutmercy View Post
    Yeah.

    Besides, pre 2.5, you could basically just recruit lots of campanian cavalry and just roll the game on any difficulty.
    Latin cavalry still rolls Gauls like pancakes.

  11. #11

    Default Re: campanian cavalry in 2.5 patch

    Cato, I think you make a very good point. With each game we create an alternate history. What if the Romans had decided that they liked campanian cav and wanted it for themselves? Just because that is not what happened does not mean it could not have happened.

  12. #12

    Default Re: campanian cavalry in 2.5 patch

    Cato, I think you make a very good point. With each game we create an alternate history. What if the Romans had decided that they liked campanian cav and wanted it for themselves? Just because that is not what happened does not mean it could not have happened.

  13. #13

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by Zom View Post
    Cato, I think you make a very good point. With each game we create an alternate history. What if the Romans had decided that they liked campanian cav and wanted it for themselves? Just because that is not what happened does not mean it could not have happened.
    The point is that, firstly, no normal cavalry should have the 'Frighten' ability (TBH the Praetorian Cav shouldn't either, nor really the rather incredible Exp+4 either).

    Secondly that the Campanian Cavalry were better than the Roman cavalry for just one campaign, and never again thereafter. So, during the Early Republic there should just be either Roman Cavalry or Allied cavalry and the extra unit just isn't needed.

    If we're into saving units, then the Latin Medium/Roman Extraordinarii could go too.

    The intent, as I understand it, is to allow a 'version' of history and be as realistic as is practicable - not a completely alternate timeline.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  14. #14

    Default Re: campanian cavalry in 2.5 patch

    Good point as always Lod Tedric. They are the coolest looking cav unit the romnas have though. Bummer to lose them. And Reading Livy's book 21-30 on the second Punic war they were mentioned many times. Ill miss them.

  15. #15

    Default Re: campanian cavalry in 2.5 patch

    Quote Originally Posted by CatoTheYounger View Post
    Good point as always Lod Tedric. They are the coolest looking cav unit the romnas have though. Bummer to lose them. And Reading Livy's book 21-30 on the second Punic war they were mentioned many times. Ill miss them.
    YEAH! Campanian Cavalry is easily the most awesome looking unit ever. The lack of the shield though... can't count how many times I had casualties due to missile fire. That's the only annoying thing about heavy cavalry. No shields on most of them man

  16. #16
    dvk901's Avatar Consummatum est
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    Default Re: campanian cavalry in 2.5 patch

    Play Capua, they have the Campanian cavalry as a main unit. But as Lord Tedric has said, our goal is to provide a fairly representative historical setting, and it really wouldn't be historical if Rome were to have the Campanians at their disposal. They were provided ONLY as an allied unit, and very shortly after the campaign starts, Capua sides with Hannibal and seals its fate.

    Yet another historical issue is that Rome during this era depended almost entirely on allied or mercenary cavalry if they wanted or even HAD any good cavalry. This was true up to and even including Imperial times. So the player...regardless of how pretty the unit is....would start with an unhistorical situation if his Romans were to have good cavalry by default, because Rome's cavalry never was much good.

    And finally, the rebellion of Capua is scripted into the campaign. So technically, in this instance, there is no way to have an 'alternate' history to that particular event.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  17. #17
    Visarion's Avatar Alexandros
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    Default Re: campanian cavalry in 2.5 patch

    yesss... Campanain cav is much better and should be more expansive then Latin cav but I'll tell you a secret about cav and the reason why they cost few... the Vanilla AI tends to recruit low cost units...

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