Results 1 to 7 of 7

Thread: improve sieges

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    atila9000's Avatar Decanus
    Join Date
    Apr 2011
    Location
    Argentina
    Posts
    516

    Default improve sieges

    as most of us have seen, james russel, during his gameplay commentary video, he explained that the city has been sieged for a long time, to show us why there where those assaulting defenses.
    i think siege battles would have to be redone, maybe this would be difficult to implement. but still a good idea.
    what if, siege battles, instead of just one final battle, there is minimum 2 battles to represent how long it took to capture a settlement and to defend it. each battle would take 20 minutes aprox. and, when this time finishes, the battle ends. the faction who kills the most takes the day. then, another day, the attacker might assault another section of the city, just not to be repetitive.
    LOS PIOJOS
    TODO LO DEMAS NO ES NADA

    ROCK NACIONAL

  2. #2
    Laetus
    Join Date
    Oct 2012
    Location
    Manchester, UK
    Posts
    8

    Default Re: improve sieges

    I think the idea about assaulting different parts of the city would be good for epic cities (like Carthage and Rome) but it wouldn't work as well for anything smaller than that really. Plus, I've never really liked the idea of timed battles, I hate it, I would much prefer having unlimited time to do what I want so I can plan carefully to minimise my losses and to maximise enemy losses.

    I'm not sure a killcount would work to decide the victor either, when I'm sieging cities I prefer to not actually start a fight, I'm happier forcing them to surrender (or just amassing a huge army and scare them into surrendering).

  3. #3
    atila9000's Avatar Decanus
    Join Date
    Apr 2011
    Location
    Argentina
    Posts
    516

    Default Re: improve sieges

    well the killcount was just to say that the faction who kills the most is the winner
    LOS PIOJOS
    TODO LO DEMAS NO ES NADA

    ROCK NACIONAL

  4. #4

    Default Re: improve sieges

    Maybe as an option for people who don't check "no battle time limit", because I don't like timed battles, it makes the game feel short.

  5. #5

    Default Re: improve sieges

    It wouldn't be difficult to implement. Remember when you're attacking a city and your army runs from the battle but still have the number to fight again and it retreads? Why to retread in this situation? They could give us the option of retreading or keeping the siege to attack again later. It'd be an easy and more realistic way.

  6. #6
    atila9000's Avatar Decanus
    Join Date
    Apr 2011
    Location
    Argentina
    Posts
    516

    Default Re: improve sieges

    i dont like timed battles neither, but i think that would be the only way to implement my idea
    LOS PIOJOS
    TODO LO DEMAS NO ES NADA

    ROCK NACIONAL

  7. #7

    Default Re: improve sieges

    welp...this ties in pretty well with the other thread of saving battles midway and some people thought of ideas like this and with what i've seen this are awesome ideas.. i like the thing of having to capture many different points and once you capture those positions you get an option to save or continue the attack if you save then once you attack again those positions you captures are yours and you start from there as your base of operations and lead another effort to other parts of the city and that will keep going until the city is yours but this'll only work for big cities like the capitols for every major regions perhaps ? and each time you re-new your attack it will appear to be on a different day and maybe perhaps like this you get the feel of a siege taking months or years to capture like it happen in the real world
    Quote Originally Posted by George Orwell
    “Shall the common man be pushed back into the mud, or shall he not? I myself believe, perhaps on insufficient grounds, that the common man will win his fight sooner or later, but I want it to be sooner and not later—some time within the next hundred years, say, and not some time within the next ten thousand years. That was the real issue of the Spanish war, and of the last war, and perhaps of other wars yet to come.”

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •