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Thread: Modding rebels?

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  1. #1

    Default Modding rebels?

    Due to increased size of garrisons i find that i might have to mod rebel army sizes (and quality) to make them a factor again (other than raiding buildings before they die).

    I've looked all over and only thing i can find is a table listing types of units they get (and thats it).

    Any help modifying rebel forces would be appreciated =)

  2. #2

    Default Re: Modding rebels?

    That's all I've found as well.

  3. #3

    Default Re: Modding rebels?

    Well i read somewhere you could increase the rebel "stacks" with scripts.
    Apparently there's a value deciding how powerful rebels is.

    Problem is no site/guide/forum etc says where exactly these "scripts" is located nor how to extract/edit them >.< as far as i managed to google anyway
    dont even know what the scripts are called

  4. #4

    Default Re: Modding rebels?

    there are a lot of scripts inside data.pack. Export it using ToolDataBuilder. I think the script you would be looking for however, is inside campaigns/jap_shogun/scripting.lua.

  5. #5

    Default Re: Modding rebels?

    Quote Originally Posted by JSQuareD View Post
    there are a lot of scripts inside data.pack. Export it using ToolDataBuilder. I think the script you would be looking for however, is inside campaigns/jap_shogun/scripting.lua.
    Oh thanks i'll have a look

    just had a look at the scripting.lua, wrong one ^^ mostly about the shogun variables and starting missions + starting rebels (not rebels appearing later) ^^
    thanks though, i got pointed in a direction so ill keep looking =)
    Last edited by zhiphius; October 26, 2012 at 05:43 AM.

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