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Thread: Beta test ended 10/08/06 updated.Tks all who participated

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  1. #1

    Default Beta test ended 10/08/06 updated.Tks all who participated

    ----Updated----Removed 10/8/06

    Tks to all who have participated....although I expected more of you....you have failed me...but not for the last time ok :wink:

    Again New formations for RTW and BI for you to test.
    -corrected an offset problem for barbaric onslaught after being reported.
    -corrected a roman formation issue
    -general polish
    -New internal powerful wedge attack formation for barbarians = raw power!


    ....really more added in the meantime...you will see in final version

    Really improve the general AI behaviour...give me feedback!

  2. #2
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: (Beta test 1) the future standalone Darth Formations

    Ok, Darth I'll test it
    “Great empires are not maintained by timidity.” ― Tacitus

  3. #3

    Default Re: (Beta test 1) the future standalone Darth Formations

    I though you would! Give reports of as many battles you can...field, bridge whatever.
    Tell me if you see a difference comparing to standard DM_8.0 formations.

    I have formations for Arthurian, Chivalry, Fourth Age + All mod Standalone to finish and will need these new settings so as to implement them actually

  4. #4
    The Black Reaper's Avatar Hell's Gate
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    Default Re: (Beta test 1) the future standalone Darth Formations

    i need to do a bridge battle with the regular files then ill test the beta...

    CPU: AMD Phenom II X4 965 @ 4.0 GHz | CPU Cooling: Coolermaster Hyper 212 + | Mobo: Asus m4a79xtd evo
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  5. #5
    imthefrgt10's Avatar Senator
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    Default Re: (Beta test 1) the future standalone Darth Formations

    so do you want us to test it out with any specific factions or just as many as we can?


    <HonorGlory> You weren't here when the deal between me and Octavian took place.
    <Aristocrat> deal?
    <Aristocrat> Ill leave that alone actually
    <Evariste> No I wasn't. Corrupt bargain eh? Maybe it's better to leave the past in the past.

  6. #6

  7. #7
    imthefrgt10's Avatar Senator
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    Default Re: (Beta test 1) the future standalone Darth Formations

    ok ive done one battle, not bad, its a start. i got a screen of the results on veryhard i actually lost men!

    crap sorry ill fix that right away


    <HonorGlory> You weren't here when the deal between me and Octavian took place.
    <Aristocrat> deal?
    <Aristocrat> Ill leave that alone actually
    <Evariste> No I wasn't. Corrupt bargain eh? Maybe it's better to leave the past in the past.

  8. #8

    Default Re: (Beta test 1) the future standalone Darth Formations

    Darth test bridge battles
    played in original darth 8.0 custom battles moon river: difficulty M

    - roman -- carthage
    Start:
    elephants in front line
    spearmen building a defensive line


    Buildup:
    spearmen continue building line
    elephants firing


    Attack:
    carthage stays defensiv
    I attack (roman)
    elephants block me and firing
    infantries blocks me
    enemy archers going to the river border and firing
    enemy missile cavalry stays behind and fires


    Clash:
    all are stuck and fighting at the enemy side of the bridge
    some enemy cavallry crossed secretly the river somewhere and attacked me from behind
    More analys



    Looks good darth
    More analysis later

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  9. #9
    imthefrgt10's Avatar Senator
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    Default Re: (Beta test 1) the future standalone Darth Formations

    its def better than a normal bridge battle where i would lose up to 20 men now im losing close to 500. one suggestion make archers move a little closer to the banks of the river when they form up


    <HonorGlory> You weren't here when the deal between me and Octavian took place.
    <Aristocrat> deal?
    <Aristocrat> Ill leave that alone actually
    <Evariste> No I wasn't. Corrupt bargain eh? Maybe it's better to leave the past in the past.

  10. #10
    The Black Reaper's Avatar Hell's Gate
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    Default Re: (Beta test 1) the future standalone Darth Formations

    the problem is i lag like a mofo on bridge battles..... i can fight with high numbers on the plains but on the bridge battles its hard to play...

    CPU: AMD Phenom II X4 965 @ 4.0 GHz | CPU Cooling: Coolermaster Hyper 212 + | Mobo: Asus m4a79xtd evo
    Ram: Corsair XMS3 2x4GB DDR3 1333 MHz | PSU: Antec Truepower 650W | GPU: Evga Geforce GTX 580

    Under the Patronage of the Honorable Nicholas Rush


  11. #11
    imthefrgt10's Avatar Senator
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    Default Re: (Beta test 1) the future standalone Darth Formations

    eh i do about 3k troops with some lag


    <HonorGlory> You weren't here when the deal between me and Octavian took place.
    <Aristocrat> deal?
    <Aristocrat> Ill leave that alone actually
    <Evariste> No I wasn't. Corrupt bargain eh? Maybe it's better to leave the past in the past.

  12. #12

    Default Re: (Beta test 1) the future standalone Darth Formations

    Thanks all keep it up!
    Also try to see if these internal new bridge formations per faction actually enhance field battles since I see AI less searching for available formations, so less hesitance.
    Maybe I am wrong...

  13. #13
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: (Beta test 1) the future standalone Darth Formations

    Hi Darth!

    Today I played many custom bridge battles of various cultures (gauls, julii, parthians, seleucids, etc.)

    Havent got any campaign bridge battle yet though so dont know if there is a difference.

    Played on hard level, Darth:river and Nile bridge battles mostly

    Here are the things I noticed in a couple of words (sorry no screenies forgot about that):

    1) barbarians don't taunt when crossing the bridge anymore - it gave them a huge bonus earlier
    2) slow enemy deployment - they just walk like in a park getting shot down by missiles :hmmm:
    3) many times over-eager general (for barbs) gets to the bottleneck of bridge and gets killed :tooth:
    4) AI archers, missiles deploy slowly and sometimes don't shoot at all
    5) the enemy doesn't wait while their archers have shot at least 2/3 of their arrows and advance through bridge too early, although they have missile superiority
    6) on defence the enemy doesn't rush their troops to bottleneck to not let me cross the bridge. I can sometimes easily cross and even lineup my troops. That happens mostly when I have missile superiority, but the enemy shouldn't be afraid about missiles hitting their heavy inf from front. What do you think?
    7) Few times the enemy even didn't try to hold the bridge but deployed far in the back of map, like it was a normal battle
    8) AI's artillery is deployed too far

    That's it for now, will report more...
    Btw, is there any way to upload battle replays in these forums? I've saved quite a few
    Last edited by Grand Duke Vytautas; July 27, 2006 at 10:08 AM.
    “Great empires are not maintained by timidity.” ― Tacitus

  14. #14

    Default Re: (Beta test 1) the future standalone Darth Formations

    Darth test bridge battles
    played in original darth 8.0 custom battles moon river: difficulty M

    parthia --germans
    Start:
    germans put spearman in frontline, approaching bridge,
    the hordes behind


    Attack:
    germans attack aggressivly
    crossing the bridge, spearman in front
    enemy archer stay behind


    clash:
    archers at the river boarder stay asleep
    second line is firing correctly
    horses are pushing from behind


    roman -- greek
    start:
    phalanx line (line form) approaching river
    horses left + right


    buildup:
    phalanx (now column) approaching bridge
    onagers move to the river boarder and start firing


    slow_attack:
    phalanx move slowly over the bridge
    cavalry behind


    onager stop shooting and fall in idle/ reform modus
    archers still fire


    its to hot for the missile cavaly and they drown themselves in the river


    at the end the non missile horses are massive crashing over the bridge


    resume:
    so except for the little bumps (could be normal rtw problems) for me the bridge battles are now good
    its a question of style
    - sinuhets bridge formation (only one) builds a long column beginning at the river side going inland and then attacks the bridge: positive its more difficult for player long range weapons to target them
    - darth is creating first a densive line and switches then to into attack modus (what I have seen). Different culture specific defensive/offensive behaviour
    ---> I haven't tested the different behaviour in field and siege battles


    In my mod BBW the new darth bridge formations are working fine, except for the same erratic onager behaviour as above.
    ---> i will switch to 14
    ---> testing formations is tiring, no analytical theorie, so playing with parameters and comparing battle behaviour is difficult
    ---> i have done some quick field battles (roman --gauls) with darth 14, darth 13 and 10.5 (all complete version): with the oldest version 10.5 I got the highest lost for me in battle....??
    ---> maybe having having to many formations with changing sizes/forms dependent on status all the time confuses the AI: software overkill
    the time the AI change size/form it can't kill so we have better tactic but less kill ratio at the end. Don't know maybe better to go back to simple hurrrahh attack AI....confusion :hmmm:

    repman
    Last edited by repman; July 27, 2006 at 10:15 AM.

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  15. #15

    Default Re: (Beta test 1) the future standalone Darth Formations

    Thank you also Grand Duke and Repman

    Really helpful.

    Do you see in field battles any differences?

  16. #16

    Default Re: (Beta test 1) the future standalone Darth Formations

    here are some impressions using sinuhets bridge formation with my mod

    roman -- greek difficulty M
    start


    buildup
    long column: palanx in the front, elephants/horses in the back, archers/onagers to the river


    approach
    archers at the river start firing, column nearly in position


    attack
    archers/onager at the river continue firing, column runs as a block over the bridge


    elephants start running, little mess on the bridge


    elephants crash in to my troops on my side
    archers/onager still firing all the time, except the archers staying behind


    i have added the Ai formation file including the sinuhet bridge formation

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  17. #17
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: (Beta test 1) the future standalone Darth Formations

    Sinuhets bridge formations does look good repman The best thing I like is that archers and missiles fire continously while the enemy allows them to run nearly out of ammo and then advances quicly en mass :original:
    “Great empires are not maintained by timidity.” ― Tacitus

  18. #18

    Default Re: (Beta test 1) the future standalone Darth Formations

    Very interesting...I will try to test with sinuhet mix to see if it gets better.

    But I want some of you to tell me if you differences in non-bridge battles = field battles.

  19. #19

    Default Re: (Beta test 2) the future standalone Darth Formations

    Updated check first post and take action ASAP. I need this urgently!

  20. #20

    Default Re: (Beta test 2) the future standalone Darth Formations

    @to all
    4000 downloads for darth mod now and nearly nobody except Duke, me + .... wants to help darth in testing his formations which is of importance for his mod and other mods...???

    So let us stop developping schnick-schnack addons to darth mod and concentrate on the important stuff.

    We need testruns for several factions in field, siege and bridge battles in comparison to the older darth formations
    - killing rates at the end
    - moving behaviour of the troops
    - charging behaviour of the troops
    - melee behaviour
    -....

    important is the comparison to the older formations !!

    So before darth goes for his earned holidays let see some results......!!!!!!!

    @darth
    you have added the purposes march/ crossing assault force to the other purposes as attack, defense
    Any analytical reasons for this or just empirical better behaviour ?
    i think it means less swapping of the formations..

    first feedback
    - bridge battles: roman - carthage: test in my mod BBW 7.0)
    archers going left/right to the border (stay a little away) + firing all the time
    ongager group split and firing all the time
    infantry attacks over bridge
    cavalry sneeks for another crossing and fall in my back
    ---> looks good

    repman
    Last edited by repman; August 02, 2006 at 11:10 AM.

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

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