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  1. #1

    Default Cavalry formation bug

    I am having this weird bug that causes the yellow formation triangles that appear on the ground when you right click and drag a unit to set its formation for cavalry to be absolutely HUGE, almost bigger than the triangles for elephants, which makes it really hard to position cavalry since the yellow formation triangles take up 90% of the screen. Is there any way to fix this? I am using darthmod v8.0 by the way.

  2. #2
    Average British Student
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    Default Re: Cavalry formation bug

    Did you install Darthmod on clean 1.5 RTW and never heard of that whole time playing RTW since the day it came out

  3. #3

    Default Re: Cavalry formation bug

    Yes i installed it on a clean copy of 1.5. I'll take a screenshot so you can see for yourself.

  4. #4
    Average British Student
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    Default Re: Cavalry formation bug

    Please Do

  5. #5

    Default Re: Cavalry formation bug




    There. As you can see the triangles are MUCH bigger than usual. When you have multiple cavalry units selected and you are zoomed in fairly close, it makes it extremely difficult to position them since they're so big and they take up most of the screen. I don't know if this is related to the triangles or not, but after i position my cavalry they start to "glide" apart as if they were too big to fit in such a tight formation, even though they're not that close together. This doesn't happen in loose formation though (the gliding apart, the huge yellow triangles still happens in both loose and tight formation).

  6. #6

  7. #7

    Default Re: Cavalry formation bug

    Well it's never happened before and it only started happening after i installed the darthmod on a clean 1.5 installation of RTW. But even if it has nothing to do with your mod, do any of you know of a way to fix it? Apart from this bug the mod is working fine...

  8. #8

    Default Re: Cavalry formation bug

    I know that you can turn the green triangles off, which are the ones that appear underneath units when they're selected. But I'm not so sure about these click-and-drag formation triangles.

    Have a look in the preferences text file, located @ C:\Program Files\Activision\Rome - Total War\preferences directory.
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  9. #9
    The Lacedaemonian's Avatar Biarchus
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    Default Re: Cavalry formation bug

    its a bit of a bug. what he means is when you make lines the triangles for cavalry are big.
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  10. #10
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    Default Re: Cavalry formation bug

    Quote Originally Posted by The Lacedaemonian
    its a bit of a bug. what he means is when you make lines the triangles for cavalry are big.
    Well it's certainly don't make much of a difference for me as long as I can see how many ranks are there when I 'drag'
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  11. #11

    Default Re: Cavalry formation bug

    I've found that the more mass a unit hass, the bigger it's triangles are. I think, correct me if I'm wrong, that Darth has modified the mass and many other attributes of cavalry and I think this explains the "bug" you've encountered. I know for instance, that when a horseman dies, his falling horse clears the area around it just as an elephant does, so I'm fairly sure the mass settings are the cause.

  12. #12

    Default Re: Cavalry formation bug

    Maybe you're right, seven. I'll check it out and report back.

  13. #13

    Default Re: Cavalry formation bug

    Ok, i am seriously going insane over this. I decided to reinstall RTW and DM yesterday after getting tired of waiting for the MTW2 patch, and the same thing is happening. It HAS to be something with DM. I've also noticed that when cavalry die, they clear a HUGE radius of ground around them that soldiers can't pass through, just like elephants do when they die, like seven, the previous poster, remarked. It has to be something with the mass of the units or the size of their models, because they behave just like elephants. They have the huge triangles just like elephants, they "glide" apart when they stand still in tight formation as if they are actually bigger than they look and can't fit together in such a tight formation, and they clear huge areas of ground around them when they die just like elphants. Cav also behave like elephants in general. They can mow through soldiers with no problems and send them flying everywhere just like elephants. This is happening on a COMPLETELY pristine, UN-TOUCHED, CLEAN version of 1.5 as soon as i install darthmod. I tried playing it before i installed DM just to see if it happened without DM, and it didn't. It only happened AFTER installing DM. I also tried playing 8.0 before installing 8.1 patch to see if there was any difference between them, and there wasn't, so it HAS to be something with DM, and not the regular game. Seriously, what did you do darth? Please, can someone tell me how i can fix this as it is driving me quite insane. Seriously, i can't be the ONLY one experiencing this. Please, someone else tell me they're also getting this problem.


    Thank you.




    P.S. Sorry for digging up a really old thread, but this is really driving me up the wall. I HAVE to find a way to fix it!
    Last edited by Serben; December 08, 2006 at 02:56 AM.

  14. #14

    Default Re: Cavalry formation bug

    The balance of DarthMod mechanics includes the cavalry mass settings of this you mentioned together with others.
    By lowering it, cavalry will become weaker than it is now for sure, and the realistic chaos of DarthMod battle will be also weakened.

    With these settings, cavalry mass is important and can break formations to pieces if used correctly.
    They do not become elephants as you say but have a mass effect around them, pushing away the soldiers and creating dead radius as they fall dead.

    With these settings, cavalry mass is not paper as before but a true fact.

    There are some issues you mentioned however but the compensation is larger I think.

    Try your battles and tell me what you think.

  15. #15

    Default Re: Cavalry formation bug

    I hear and OBEY Master Vader...........

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  16. #16

    Default Re: Cavalry formation bug

    I didn't change their mass, i changed the radius of their skeletons. The mass for mounts in your mod is actually lower than normal RTW, so i changed them back to their original, higher, values. I did however notice that my legionary and praetorian cavalry were pathetically weak. They were hardly able to rout a unit of missile troops. But i fixed that by doubling all their attack and defence values. Maybe it screwed up the balance, but i don't really care. I'd rather have normal cavalry that don't have triangles the size small countries than perfect game balance.

  17. #17

    Default Re: Cavalry formation bug

    The mass in DarthMod is relatively bigger because I lowered the mass of infantry with variance according to unit type to create certain character of units.
    Whatever you have changed may be well misbalancing the game but if you are satisfied now so am I.

  18. #18
    Tankbuster's Avatar Analogy Nazi
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    Default Re: Cavalry formation bug

    Just quick question...

    Am I right you've tweaked the cavalry yourself?
    On your screenshot your equites unit has 108 men, while I play on huge and don't get more than 88?
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  19. #19
    happyho's Avatar chillipies
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    Default Re: Cavalry formation bug

    That would be because he did what I did at one point, he changed the unit value form 22 to 27 export_descr_unit.text file. It's better to play DM with the units balanced the way they were intended to be. That way you get no unexpected bugs and CTDs, in DM I haven't had a single crash except for the ones I caused by modding too much of the game myself. Plus if you have an un-modded version that's up to date with the latest formations package (16.2) here http://www.twcenter.net/forums/showthread.php?t=62465. You get much better gameplay from the AI and can announce yourself here http://www.twcenter.net/forums/showthread.php?t=56623 in the forums if your looking for an online battle.
    Last edited by happyho; December 15, 2006 at 02:31 PM.

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