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  1. #1

    Default Changing building times & costs

    Great game!! Is there a way I can make building times and cost a little higher to have a little more challenge? I've been searching the text files but I can't find them... :-(
    Proud member of the SPQR TW community

  2. #2

    Default Re: Changing building times & costs

    Here is a guide to the relevant file. Also, below is an example of a building with the construction time and construction cost bolded.
    Spoiler Alert, click show to read: 
    c_mines castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and resource silver or resource gold or resource tin or resource iron or resource sulfur or resource marble or resource coal
    {
    convert_to 0
    capability
    {
    mine_resource 4 requires not event_counter is_the_ai 1
    mine_resource 7 requires event_counter is_the_ai 1
    }
    material wooden
    construction 4
    cost 2400
    settlement_min large_town
    upgrades
    {
    c_mines+1
    }
    }

    Edit: You might be better off going into descr_settlement_mechanics and simply lowering some of the income modifiers though. It would be a lot easier to just change a couple numbers with that rather than go through the entire buildings file.
    Last edited by PapaRosario; October 20, 2012 at 05:50 AM.

  3. #3

    Default Re: Changing building times & costs

    That wasn't much of a guide, haha.

    The file in question is export_descr_buildings.txt. "construction 4" means the building takes 4 turns to complete, and the cost is self-explanatory. If you go into settlement_mechanics, you will have to do some trial and error, whereas by changing things in the EDB you know exactly what you're setting things to. It will still involve trial and error, but less so, I think.

    http://www.twcenter.net/forums/showthread.php?t=221100
    http://www.twcenter.net/forums/showt...hp?t=221100%29
    http://www.twcenter.net/forums/showt...09#post5038609

  4. #4

    Default Re: Changing building times & costs

    The "Here" is a hyperlink. It's kind of hard to see though. I didn't mean my spoiler text was a guide.

  5. #5

  6. #6

    Default Re: Changing building times & costs

    It works!! :-) Thanks for the links
    Proud member of the SPQR TW community

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