Was just watching the new scripted demo battle of Carthage. I noticed the siege of that city looked like it would take hours a 1x speed to complete.
What annoyed me though is that the devs seemed to think they needed to "pretend" the city had been under siege and many assaults and siege weapons had already been built.
Waiting for siege weapons is fine... but if it is going to be years before you can build a siege engine and assault the city, why not be able to use tactics and play the battle the every turn. HArrassing
and preparing for the assault?
I remember medieval2 sieges with three walls taking forever. Its fun the first couple of times around..... but after that can be a chore.
What I want to see to alleviate this is one of three things:
* Allow us to save the battles mid way through whenever we want
This would mean your forces would be frozen in time until you return. They start from exactly the same positions.
* Make siege battles timed and instead of winning or losing on the
bell as it was in previous total wars, simply have the tactical game frozen and saved until the next turn is played.
This simulates the limited time to play each turn and will prevent the siege getting stale.
* Enable the player to ask the enemy for a truce like in close combat to pause the action until next turn.
A truce would mean both forces would hunker down and fortify and perhaps allow some changes in battle order and\or troop placement.
Essentially allowing for a change of tactics.
I guess a little like sword of the stars with the player determining the time limit. Perhaps 30mins to 3hrs.
I am really hoping that siege mechanics are more interesting this time around. I am pleased that their is more focus on allowing armies to avoid fortresses.
However if we are to do this then rome2 will need a supply mechanic to indicate that an enemy strong point has been left in the rear and probably affecting supply.





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