Horaay! something has been accomplished!. Now what.
United we stand interenets! Nerdfighter.
Warcraft Total War!
Help Save a Wonderful mod that could
http://www.twcenter.net/forums/showthread.php?t=273449
You guys should register for the golden Symbol of Forum Oppression http://signup.europauniversalis4.com/r/89425f5ce60
Now we research Wowwars![]()
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
I think you mean avatar
But yea I love it, I wonder who made it, and yours too Sharpe![]()
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
you must include kingdom of kartli(wtf flag lol)
all hail the flying spaghetti monster!
Good luck to you guys, really wish you well, hopefully if you stick it out your going to have a great mod on your hands only a year or 2 after r2 release, thanks to the preparations.
Good luck, by toutatis your going to need it
Thanks Ultra123, and August, why would ca fully support mods for shogun 2 then not support them at all for rome 2 there biggest game ever?
My point merely was that it was too early to plan mods for a game we know nothing about (well... almost nothing, we do know it's pretty and it has Carthage). Nothing was said by me about potential modability.
In terms of preliminary research, I thiought everything that is to be done in this area was covered already in Roma Surrectum 2 and others? Redoing all the work seems... wasteful?
Umm, isn't it a bit silly to start a mod this early?
i think EB started early.
all hail the flying spaghetti monster!
Good research take time as stated in the OP![]()
I've spotted some "inaccuracies" of the units already (some would consider it accurate, but they are not right). And the pace at which those units can run at seems rather insane, especially considering the order of their formation while doing it! Further considering that these armies were only militia. I saw the Carthaginians keeping their formation at a sprint fairly well too.To be fair they had seen those history channel shows that used the Rome battles in them. They knew it was gonna be inaccurate.
On the other side though, the game looks AMAZING! Really looking forward to the navy battles![]()
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
No, RTW were restricted by faction and settlement limit. So they had to sacrifice factions and accurate provinces. Also merge cultures and lore
and many combat animation restrictions. In this Rome 2 there is no faction or provincal limit so we can with this version greatly extend historical accuracy and have better culture influence than previous games. This is why we're researching now from scrap bottom to make a enjoyable great mod for everyone. Of course we wont determine how settlements and system will work now when rome 2 isnt released. The best we can do is to begin research every iota of details and thus spares us the amount time of research needed to be done when r2tw is out.
So everything in this area are far from covered in older mods
Wrote from smartphone so im sorry for sh i tty grammar
Last edited by Timotheus; November 12, 2012 at 05:16 AM.
"See that they are well supplied with beverages, with their drink avidity satisfied by giving them as much beverages they want. Then they will easily get defeated by their lust of yeast as by roman arms" Tacitus, Germania 23
IF you guys will release this mod before they do with game ROme 2, you guys rock
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"See that they are well supplied with beverages, with their drink avidity satisfied by giving them as much beverages they want. Then they will easily get defeated by their lust of yeast as by roman arms" Tacitus, Germania 23
you already prepare a mod long before the game actually released? you guys really thinking far ahead