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Thread: Roma 2: Imperium Aquilarum

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  1. #1

    Default Re: Roma 2: Imperia Antiquitas

    IE 64 bit , no problems.

  2. #2
    Anna_Gein's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    Mozilla Firefox. Works fine.

    Didn't mind the lack of colour. In fact I prefer it personally. I saw both the late legionaries wallpaper and the map wallpaper.
    I think the map is great and would be a perfect wallpaper. I think the name of the mod would be better than the "SPQR" as logo.

    The rest is fine if not excellent. I think the colour coding is excellent. Not too dark and it present a somehow serious appearance.
    But you should consider an other colour for links as red is difficult to see given the colour of the map. Maybe black ?

  3. #3

    Default Re: Roma 2: Imperia Antiquitas

    I know that I said I liked it but Anna_Gein is right about using the mod name rather than the SPQR as a logo, after all it's empires (plural) of antiquity whereas 'SPQR' suggests that it's all about Rome.
    I'm still not too keen on the grey colour but I love the map that's behind it- have you tried a transparent white? it would help with the red links by providing more contrast, also look clean and fresh and the map would look good through it as well.
    It's good to see research content increasing, nice to see that there is progress.

  4. #4

    Default Re: Roma 2: Imperia Antiquitas

    Come and vote for the starting date for the main campaign!

    http://www.learnmyself.com/poll5917x54FD47Cf-1

  5. #5
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    Can you guys do us a favour and remove AI bonuses. So the AI actually goes bankrupt and we can kill them realistically.
    On normal difficulty, there will be no bonuses or negatives for the AI, that's why it's called normal.

    For harder difficulty there will be bonuses, to compensate for the retarded AI (this is only assuming the AI will be retarded, which in my opinion it wont be). For easy difficulty, the AI will get negatives.
    After the battle of Teutoberg Forest there were a number of Germanic warriors wearing Roman Lorica Hamata and Lorica Segmentata.
    After any victory in this time period, long before it and long after it, victorious armies salvaged the fallen's equipment. But this is unlikely it can be implemented into Rome 2.
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    Default Re: Roma 2: Imperia Antiquitas

    Quote Originally Posted by Splenyi View Post
    On normal difficulty, there will be no bonuses or negatives for the AI, that's why it's called normal.

    For harder difficulty there will be bonuses, to compensate for the retarded AI (this is only assuming the AI will be retarded, which in my opinion it wont be). For easy difficulty, the AI will get negatives.

    After any victory in this time period, long before it and long after it, victorious armies salvaged the fallen's equipment. But this is unlikely it can be implemented into Rome 2.
    As I've said in your Paradox thread they need to make this game harder without bonuses. Make the AI harder to defeat on different settings. Give us the option on whether or not to implement bonuses to give the AI more flavour if WE choose.

  7. #7
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    Quote Originally Posted by Dan113112 View Post
    As I've said in your Paradox thread they need to make this game harder without bonuses. Make the AI harder to defeat on different settings. Give us the option on whether or not to implement bonuses to give the AI more flavour if WE choose.
    Then chose normal difficulty

    The harder difficulty only gives the AI bonuses, that's the only reason why it's harder
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  8. #8
    Durnaug's Avatar Campidoctor
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    Default Re: Roma 2: Imperia Antiquitas

    "The Europa Barbarorum project began in January 2004, eight months before Rome: Total War's release"

    Fairenoughski. I applaud your preparedness - the trait of a good commander! Good luck with this mod.

  9. #9
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    Default Re: Roma 2: Imperia Antiquitas

    Quote Originally Posted by Splenyi View Post
    Then chose normal difficulty

    The harder difficulty only gives the AI bonuses, that's the only reason why it's harder
    I'm sorry if I'm sounding to forceful. I'm also not sure if you get what I mean. I meant that you shouldn't have to give the AI an attack or defense bonus in a campagin on a hard difficulty to make them hard to beat. The reason I don't play on normal is that in every TW game to date the AI is stupid and not a very good competitor for a human player. Especially for those that are not new to the TW series. I always find that I'm putting a TW game on hard or very hard from the start. Even when I first buy it. They really need to fix normal at the very least. And it would be good to see CA make the AI bonuses a toggle on/off feature. As in the AI could be really, really hard to compete with on a basic level on hard or very hard but if you want it even harder toggle on the bonuses. I'm not bashing your mod ideas at all. Sorry if you thought that.

  10. #10
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    I know exactly what you meant at the start, no need to clarify.

    What I am trying to say is that when you put the game on harder, the game doesn't actually get "harder" in your view (smarter and more challenging AI). The AI just gets bonuses. Nothing else to it. So if we take those bonuses away on harder difficulty, then the AI doesn't get any more challenging, it stays the exact same.

    Do you get what I mean now?
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  11. #11
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    Default Re: Roma 2: Imperia Antiquitas

    Quote Originally Posted by Splenyi View Post
    I know exactly what you meant at the start, no need to clarify.

    What I am trying to say is that when you put the game on harder, the game doesn't actually get "harder" in your view (smarter and more challenging AI). The AI just gets bonuses. Nothing else to it. So if we take those bonuses away on harder difficulty, then the AI doesn't get any more challenging, it stays the exact same.

    Do you get what I mean now?
    Yes, I know what you mean and the way that most Total War games have that suck. Have you ever played with the Grim Reality Mod (or whatever its called) in Stainless Steel? Depending on the type of AI you choose you have the AI either performing or not performing certain tasks. Or not acting in a backstabbing or aggressive manner. If you're in a battle the AI either does or doesn't do certain things. Like not defending against flanking maneuvers, being suicidal, or being too passive. I'm sure if you'd count those as bonuses (or are they?).

    Edit: Or maybe they should include an AI option like the Grim Reality Mod so you can select what kind of AI behaviour you want and then select a difficulty you want.
    Last edited by Dan113112; October 31, 2012 at 08:10 AM.

  12. #12
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitas

    They are not up to us to decide if they're in the game or not. That will be hard-coded, therefore up to CA.
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  13. #13

    Default Re: Roma 2: Imperia Antiquitas

    Simple, future will show off
    "See that they are well supplied with beverages, with their drink avidity satisfied by giving them as much beverages they want. Then they will easily get defeated by their lust of yeast as by roman arms" Tacitus, Germania 23



  14. #14

    Default Re: Roma 2: Imperia Antiquitas

    Quote Originally Posted by Timotheus View Post
    Simple, future will show off
    Btw, I have added you to the team list like you asked

  15. #15

    Default Re: Roma 2: Imperia Antiquitatis

    Giving latin names is so ub3r$5 1337#

  16. #16
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitatis

    The starting date for the mod is 275 BCE
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    Default Re: Roma 2: Imperia Antiquitatis

    Quote Originally Posted by Splenyi View Post
    The starting date for the mod is 275 BCE
    I died a little inside. I would think 280 B.C. would have been better. I would like to fight Pyrrus.

  18. #18

    Default Re: Roma 2: Imperia Antiquitatis

    Quote Originally Posted by Dan113112 View Post
    I died a little inside. I would think 280 B.C. would have been better. I would like to fight Pyrrus.
    We might make it an option cuz might want to as well

  19. #19
    Biggus Splenus's Avatar Primicerius
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    Default Re: Roma 2: Imperia Antiquitatis

    Quote Originally Posted by Dan113112 View Post
    I died a little inside. I would think 280 B.C. would have been better. I would like to fight Pyrrus.
    Pyrrus will be included, he didn't die until 272. At our starting date, the Battle of Beneventum is just about to take way, so you, the player, will have a great role in the outcome of the war.

    The Battle of Beneventum was the final battle of the Pyrrhic War when the outnumbered Romans inflicted heavy casualties on the defeated Greeks, while sustaining heavy casualties there self. This was a very good victory for Rome, because they were outnumbered in infantry, cavalry, and the Greeks also had Elephants.

    So, this will be good for the player, because if they cannot reproduce such a vital victory, the that might spell the end for Rome, or the war might go on for years to come.

    The date 275 also works very well in the Hellenistic world, because a lot of nations are currently been formed in that area, including some Celtic ones, and a lot of events are about to unfold, which will give the player a colourful experience.

    So yes, you will still see your Pyrrus

    EDIT: More about Pyrrus. We will not make his death fixed on 272; he only died because a city stealth assault went terribly wrong. We will definitely try to make Pyrrus' gameplay great; the war with Rome, succession over the Makedonian throne, installing Cleonymus on the Spartan throne; all in 10 years.

    EDIT AGAIN: Because Pyrrus was "the last of the military adventurers" he will have a lot more options, events and possibilities than other nation rulers
    Last edited by Biggus Splenus; November 04, 2012 at 07:32 PM.
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  20. #20

    Default Re: Roma 2: Imperia Antiquitatis

    I had Phyrrus survive well into the 250s BC in EB.
    FREE THE NIPPLE!!!

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