Page 10 of 26 FirstFirst 1234567891011121314151617181920 ... LastLast
Results 181 to 200 of 536

Thread: Roma 2: Imperium Aquilarum

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by Fuzz View Post
    30 posts!

    That was embarrassing...

    But, yeah. 30 posts. The world bows before me.
    I believe splenyi has sent you a visitor message about joining the group

  2. #2
    Biggus Splenus's Avatar Primicerius
    Join Date
    Mar 2012
    Location
    South Australia
    Posts
    3,547

    Default Re: Roma 2: Imperia Antiqvitatis

    I wouldn't go so far as to say they were striped of their heritage, but you can definitely count on us to portray every peoples and culture as accurately from the period as we can
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  3. #3

    Default Re: Roma 2: Imperia Antiqvitatis

    YES! i can already tell this is going to be epic!

  4. #4

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by papoose View Post
    YES! i can already tell this is going to be epic!
    we sure hope so

  5. #5

    Default Re: Roma 2: Imperia Antiqvitatis

    Am I the only one that thinks that this actually is really sad and takes things a little too far?

  6. #6
    Sharpe's Avatar Praeses
    Join Date
    Jun 2008
    Location
    London
    Posts
    8,876

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by LemonySniffit View Post
    Am I the only one that thinks that this actually is really sad and takes things a little too far?
    I don't think its sad. I think its poorly thought through considering the actual game is pre-alpha and hardly any information on it has been revealed.

    Ye of little faith.

  7. #7

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by Sharpe View Post
    I don't think its sad. I think its poorly thought through considering the actual game is pre-alpha and hardly any information on it has been revealed.

    Ye of little faith.
    I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.

    It's just distasteful in my opinion and a bit disrespectful to the team working on Rome II, these are probably the same people who say "if the Seleucid Empire or Parthia are not playable factions I'm not buying the game, I swear!"

    Anyway, if I knew how to rep you I would, you always seem to be a voice of reason in the darkest fanboy threads and are generally a cool poster. Rhetorical rep to you Sharpe.

  8. #8
    Sharpe's Avatar Praeses
    Join Date
    Jun 2008
    Location
    London
    Posts
    8,876

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by LemonySniffit View Post
    I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.

    It's just distasteful in my opinion and a bit disrespectful to the team working on Rome II, these are probably the same people who say "if the Seleucid Empire or Parthia are not playable factions I'm not buying the game, I swear!"

    Anyway, if I knew how to rep you I would, you always seem to be a voice of reason in the darkest fanboy threads and are generally a cool poster. Rhetorical rep to you Sharpe.
    Haha this has made my day.

  9. #9

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by LemonySniffit View Post
    I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.

    It's just distasteful in my opinion and a bit disrespectful to the team working on Rome II, these are probably the same people who say "if the Seleucid Empire or Parthia are not playable factions I'm not buying the game, I swear!"

    Anyway, if I knew how to rep you I would, you always seem to be a voice of reason in the darkest fanboy threads and are generally a cool poster. Rhetorical rep to you Sharpe.
    lol whats with this "distasteful" Sharpe ass kissing.

  10. #10

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by ♅Sturm und Drang♅ View Post
    lol whats with this "distasteful" Sharpe ass kissing.
    Herp derp.

    Quote Originally Posted by Anna_Gein View Post
    You should look the other way.

    The game is not released yet and people are already motivated about it. Few games have an active community before their release.
    I don't think that's neccesarily a good thing if said people are already saying they're going to correct and improve the game before they've even interacted with it.

    Quote Originally Posted by Splenyi View Post
    We never called them errors. CA have made their choice on the orientation and representation of the period, and we clearly have a different perceptive, hence the mod.
    You said you are going to make the game more historically accurate and realistic, while none of you guys have played the game or actually seen how historically accurate it is.

    Quote Originally Posted by Splenyi View Post
    Like I said, we will be doing things the way WE want. I'm not saying Rome 2 will be low quality or in any way "a bad game", I know it will be amazing, but I know that it would be the way I, and I know a lot of of people, would like it. There is always room for improvement in a game, and saying otherwise is rather shallow-minded (PS. I'm not saying anyone is, just pointing it out).
    That's not what you said. The mod says "It is designed to give players the most historically accurate, realistic gaming experience possible with the Rome 2 game engine". You didn't say it was low quality, you said you would improve it, to make it 'the most', while you've never played it, or seen anything from the game itself save for footage from the pre-alpha and a few screenshots here and there.

    There is room for improvement sure, you however are claiming you are going to do better than the Creative Assembly, while you actually have no clue what the s actually happening in the game.

    Quote Originally Posted by Splenyi View Post
    So yeah, that is the reason for this mod. We have already noted what path CA have taken to creating and orientating their game, and our mod will provide an alternative, might I say, more realistic approach.
    But you really don't. All you know is that the Iceni are a playable tribe and the CA refuses to change the name of a unit to satisfy a few nerds. You have no clue what their approach is, hell you don't even have a concrete starting date.

    What you're doing now is not providing an alternative, realistic approach, it's just unwarranted arrogance.

    Quote Originally Posted by Splenyi View Post
    I hope that clears up a few things for the nay sayers
    Bear in mind when I say you I don't always specifically mean you, I mean the whole 'modding' team here.

  11. #11
    Anna_Gein's Avatar Primicerius
    Join Date
    Jul 2012
    Location
    Paris
    Posts
    3,666

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by Sharpe View Post
    I don't think its sad. I think its poorly thought through considering the actual game is pre-alpha and hardly any information on it has been revealed.

    Ye of little faith.
    Research work takes some times. And there is always different school in disagreement over one matter or an other.

    Quote Originally Posted by LemonySniffit View Post
    I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.

    It's just distasteful in my opinion and a bit disrespectful to the team working on Rome II, these are probably the same people who say "if the Seleucid Empire or Parthia are not playable factions I'm not buying the game, I swear!"
    You should look the other way.

    The game is not released yet and people are already motivated about it. Few games have an active community before their release.

  12. #12

    Default Re: Roma 2: Imperia Antiqvitatis

    Too many researchers, not enough content creators and not a single coder...the team doesn't look good. There is more than just units to model and texture.

    Ideally the visual artists should do the historical research, taking a faction or group of factions each. The visual artists should write the unit descriptions before they begin their work so they know they are completely familiar with what they are making, the unit description should be their brief. That's the fastest way to make lots of units for a diverse array of factions.

    Coders would be best as mod leaders, as coding already entails coordinating assets other people have created. Obviously the coders need a broad historical knowledge while checking people's work, and also a project manager's eye for good game design.

    Audio is the most fun, and requires the least research. Just some brave souls willing to say interesting things in obscure languages, and the occasional moan of agony or cheer of victory. There is plenty of audio on youtube and other places of swords clanging, shields clashing, horses neighing, wood breaking and stuff like that you can steal for the mod with noone noticing.

    The person/people who have the biggest influence on making the mod original are the animators, because in TW mods original animations are so often overlooked. Apart from all the immersion realistic movement and fighting animations add to a mod, animators get to add loads of embellishment. Trumpters sounding their instruments when orders are given. Variable idle general animations: perhaps a general with one trait takes out a telescope while standing idle in battle, while one with another prays to the Gods. Maybe soldiers stand a little straighter when experienced veterans are in their midst, or try to touch passing seige equipment for the luck. They can be so original. At the same time they have to make sure their embellishments don't become annoyingly repetitive, the bane of many an animator.
    Quote Originally Posted by Anna_Gein View Post
    Explain your opinion mate.
    The mod team doesn't currently inspire my confience either.
    Quote Originally Posted by Anna_Gein View Post
    We know CA will use colour coding. We know CA will not use native names.
    We also know thanks to the trailers that the speed movement of units will be similar to the previous title.

    Finally we can be more or less sure area such as casualties rates won't change since CA did not talked about it until now.
    Finally we know the engine allow us to create an unlimited number of unit and given the period of the game we can be sure to have room to add new troops. Why not a different unit for every italic tribe, one for every Illyrian tribe, one for every Anatolian tribe, etc ...

    Isn't it enough ? Personally I am sure that I won't stick one full year with the colour coding.
    I fancy making a mod as a hobby. I think it would be good to have a portfolio of mod work if I look for work in that area after I graduate college. Are you planning on putting a team together for a mod? I'd be interested. I can code.
    Last edited by removeduser_4536284751384; February 12, 2013 at 07:32 PM.

  13. #13

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by LemonySniffit View Post
    I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.

    It's just distasteful in my opinion and a bit disrespectful to the team working on Rome II, these are probably the same people who say "if the Seleucid Empire or Parthia are not playable factions I'm not buying the game, I swear!"

    Anyway, if I knew how to rep you I would, you always seem to be a voice of reason in the darkest fanboy threads and are generally a cool poster. Rhetorical rep to you Sharpe.
    You have no idea what the word fanboy means do you?

  14. #14
    DaciaJC's Avatar Semisalis
    Join Date
    Jun 2009
    Location
    Michigan, USA
    Posts
    424

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by LemonySniffit View Post
    I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.
    Similar situation to RTW. And the product of those, as you put it, "fanatical fanboys" was one of the most well-researched, immersive, and overall fun modifications for the game, namely Europa Barbarorum.

    So, no, I don't think this is sad at all. I find your post denigrating the vision and efforts of this passionate bunch far more pathetic.

  15. #15

    Default Re: Roma 2: Imperia Antiqvitatis

    I think that CA is going to do a great job with Rome 2 like they have done with the rest of there games

  16. #16
    Biggus Splenus's Avatar Primicerius
    Join Date
    Mar 2012
    Location
    South Australia
    Posts
    3,547

    Default Re: Roma 2: Imperia Antiqvitatis

    I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.
    We never called them errors. CA have made their choice on the orientation and representation of the period, and we clearly have a different perceptive, hence the mod.

    It's just distasteful in my opinion and a bit disrespectful to the team working on Rome II, these are probably the same people who say "if the Seleucid Empire or Parthia are not playable factions I'm not buying the game, I swear!"
    Like I said, we will be doing things the way WE want. I'm not saying Rome 2 will be low quality or in any way "a bad game", I know it will be amazing, but I know that it would be the way I, and I know a lot of of people, would like it. There is always room for improvement in a game, and saying otherwise is rather shallow-minded (PS. I'm not saying anyone is, just pointing it out).

    So yeah, that is the reason for this mod. We have already noted what path CA have taken to creating and orientating their game, and our mod will provide an alternative, might I say, more realistic approach.

    I hope that clears up a few things for the nay sayers
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  17. #17

    Default Re: Roma 2: Imperia Antiqvitatis

    Glad you're still doing this, Splenyi and co.
    Who would go to the trouble of modifying a game they didn't love?
    So no way it's 'distasteful' or 'disrespectful'
    Only someone who has not tasted of the fruit of modding could think that it was.

  18. #18

    Default Re: Roma 2: Imperia Antiqvitatis

    Spoiler Alert, click show to read: 

  19. #19

    Default Re: Roma 2: Imperia Antiqvitatis

    Quote Originally Posted by ♅Sturm und Drang♅ View Post
    Spoiler Alert, click show to read: 

  20. #20

    Default Re: Roma 2: Imperia Antiqvitatis

    Isn't it difficult to plan a mod for a game that is yet to be released?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •