I wouldn't go so far as to say they were striped of their heritage, but you can definitely count on us to portray every peoples and culture as accurately from the period as we can![]()
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
YES! i can already tell this is going to be epic!
Am I the only one that thinks that this actually is really sad and takes things a little too far?
I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.
It's just distasteful in my opinion and a bit disrespectful to the team working on Rome II, these are probably the same people who say "if the Seleucid Empire or Parthia are not playable factions I'm not buying the game, I swear!"
Anyway, if I knew how to rep you I would, you always seem to be a voice of reason in the darkest fanboy threads and are generally a cool poster. Rhetorical rep to you Sharpe.![]()
Herp derp.
I don't think that's neccesarily a good thing if said people are already saying they're going to correct and improve the game before they've even interacted with it.
You said you are going to make the game more historically accurate and realistic, while none of you guys have played the game or actually seen how historically accurate it is.
That's not what you said. The mod says "It is designed to give players the most historically accurate, realistic gaming experience possible with the Rome 2 game engine". You didn't say it was low quality, you said you would improve it, to make it 'the most', while you've never played it, or seen anything from the game itself save for footage from the pre-alpha and a few screenshots here and there.
There is room for improvement sure, you however are claiming you are going to do better than the Creative Assembly, while you actually have no clue what thes actually happening in the game.
But you really don't. All you know is that the Iceni are a playable tribe and the CA refuses to change the name of a unit to satisfy a few nerds. You have no clue what their approach is, hell you don't even have a concrete starting date.
What you're doing now is not providing an alternative, realistic approach, it's just unwarranted arrogance.
Bear in mind when I say you I don't always specifically mean you, I mean the whole 'modding' team here.
Research work takes some times. And there is always different school in disagreement over one matter or an other.
You should look the other way.
The game is not released yet and people are already motivated about it. Few games have an active community before their release.
Too many researchers, not enough content creators and not a single coder...the team doesn't look good. There is more than just units to model and texture.
Ideally the visual artists should do the historical research, taking a faction or group of factions each. The visual artists should write the unit descriptions before they begin their work so they know they are completely familiar with what they are making, the unit description should be their brief. That's the fastest way to make lots of units for a diverse array of factions.
Coders would be best as mod leaders, as coding already entails coordinating assets other people have created. Obviously the coders need a broad historical knowledge while checking people's work, and also a project manager's eye for good game design.
Audio is the most fun, and requires the least research. Just some brave souls willing to say interesting things in obscure languages, and the occasional moan of agony or cheer of victory.There is plenty of audio on youtube and other places of swords clanging, shields clashing, horses neighing, wood breaking and stuff like that you can steal for the mod with noone noticing.
The person/people who have the biggest influence on making the mod original are the animators, because in TW mods original animations are so often overlooked. Apart from all the immersion realistic movement and fighting animations add to a mod, animators get to add loads of embellishment. Trumpters sounding their instruments when orders are given. Variable idle general animations: perhaps a general with one trait takes out a telescope while standing idle in battle, while one with another prays to the Gods. Maybe soldiers stand a little straighter when experienced veterans are in their midst, or try to touch passing seige equipment for the luck. They can be so original. At the same time they have to make sure their embellishments don't become annoyingly repetitive, the bane of many an animator.
The mod team doesn't currently inspire my confience either.
I fancy making a mod as a hobby. I think it would be good to have a portfolio of mod work if I look for work in that area after I graduate college. Are you planning on putting a team together for a mod? I'd be interested. I can code.
Last edited by removeduser_4536284751384; February 12, 2013 at 07:32 PM.
Similar situation to RTW. And the product of those, as you put it, "fanatical fanboys" was one of the most well-researched, immersive, and overall fun modifications for the game, namely Europa Barbarorum.
So, no, I don't think this is sad at all. I find your post denigrating the vision and efforts of this passionate bunch far more pathetic.
I think that CA is going to do a great job with Rome 2 like they have done with the rest of there games
We never called them errors. CA have made their choice on the orientation and representation of the period, and we clearly have a different perceptive, hence the mod.I think it is, I mean, the Creative Assembly says they refuse to rename the shield bearers to 'hypaspists' and you immediately get a group of I daresay fanatical fanboys here assembling a team to improve all the 'errors' the CA is GOING to make, while like you said the game isn't even in alpha yet.
Like I said, we will be doing things the way WE want. I'm not saying Rome 2 will be low quality or in any way "a bad game", I know it will be amazing, but I know that it would be the way I, and I know a lot of of people, would like it. There is always room for improvement in a game, and saying otherwise is rather shallow-minded (PS. I'm not saying anyone is, just pointing it out).It's just distasteful in my opinion and a bit disrespectful to the team working on Rome II, these are probably the same people who say "if the Seleucid Empire or Parthia are not playable factions I'm not buying the game, I swear!"
So yeah, that is the reason for this mod. We have already noted what path CA have taken to creating and orientating their game, and our mod will provide an alternative, might I say, more realistic approach.
I hope that clears up a few things for the nay sayers![]()
| R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |
Glad you're still doing this, Splenyi and co.
Who would go to the trouble of modifying a game they didn't love?
So no way it's 'distasteful' or 'disrespectful'
Only someone who has not tasted of the fruit of modding could think that it was.
Spoiler Alert, click show to read:
Isn't it difficult to plan a mod for a game that is yet to be released?