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Thread: Sons of the North - LateEra - SS6.4 [Full]

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  1. #1
    Dr Mac's Avatar Vicarius
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    Denmark up very very very very very sorry for lateness.
    Last edited by Dr Mac; November 13, 2012 at 10:50 AM.

  2. #2
    StOuFf's Avatar Protector Domesticus
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    KingRussel you broke the defeated army rule again. This means i have to fine you and as you do not have any money left which i could take, i have to freeze your armies for your next turn. I think this is appropriate but i would like to hear a few opinions/suggestions.

  3. #3
    CROPrasec's Avatar Decanus
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    excellent choice . Jokes asaid, it's again excellent choice

  4. #4
    KingRussell's Avatar Tiro
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    That is ok, as Mithrate broke a rule so, and there was not any Punnishment.
    But, the rule is clear, i broke that, the punnishment is wellcomed.

  5. #5
    StOuFf's Avatar Protector Domesticus
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    what rule did Mith break?

  6. #6

    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    Quote Originally Posted by StOuFf View Post
    what rule did Mith break?
    Remember the fort incident?

    I had multiple forts, only 2 are allowed per region and i had... was it 3 or 4?
    Only 2 where ever manned but they still counted
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  7. #7
    KingRussell's Avatar Tiro
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    The no important building more than 2 fort per region.
    I did not break the rule, intentional.
    But all this is past, i boke the rule and the punnishment is necessary.

  8. #8

    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    I am claiming authority over all of the Baltic Sea. My superior naval force will halt any captain who doesn't oblige to this most righteous claim. There is no need for the Baltic states to create a navy, whilst the regions off of the mainland Scandinavia requires me to have one.
    The Teutonic Order has a small navy off of my coasts and must be disbanded soon. I realize the ships may be doing a small mission, but may only carry out the mission they were made for, just this once.
    Woe to those who do not heed my most fair warning.

    Scotland's up

  9. #9
    StOuFf's Avatar Protector Domesticus
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    We got a serious problem with the save i guess.

    4 of my 5 generals have a huge lack of movement points. two can only move one step anf the others can not move as far as normal infantry could.

    here are some screen. the generals were not moved from the beginning of the turn.

    does anyone know a workaround?
    maybe this occured in a preceding turn already i dont know. and maybe we can fix it with modifying traits etc.
    does anyone know a man who might be able to deal with such modifying

  10. #10
    KingRussell's Avatar Tiro
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    Quote Originally Posted by StOuFf View Post
    We got a serious problem with the save i guess.

    4 of my 5 generals have a huge lack of movement points. two can only move one step anf the others can not move as far as normal infantry could.

    here are some screen. the generals were not moved from the beginning of the turn.

    does anyone know a workaround?
    maybe this occured in a preceding turn already i dont know. and maybe we can fix it with modifying traits etc.
    does anyone know a man who might be able to deal with such modifying

    Check if the general got injurred in some war and got some negative point to whole army wich he controls.
    Some times happens.

  11. #11
    Loose Cannon's Avatar Primicerius
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    Quote Originally Posted by StOuFf View Post
    We got a serious problem with the save i guess.

    4 of my 5 generals have a huge lack of movement points. two can only move one step anf the others can not move as far as normal infantry could.

    here are some screen. the generals were not moved from the beginning of the turn.

    does anyone know a workaround?
    maybe this occured in a preceding turn already i dont know. and maybe we can fix it with modifying traits etc.
    does anyone know a man who might be able to deal with such modifying
    Congratulations on contracting the Stainless Steel movement bug. There is no known cure. Usually if affects HRE, France, or the Moors. See AoC1, AoC2,. The only way of avoiding it is to give all Scotish lands to France (or another AI controlled faction) and vice-verse. Recreate new armies for the new French faction and then carry on. Why do you think Poland was big in AoC2? Because they became the HRE. It's a tremendous amount of work for the admin. Have fun. Or you can carry on without using Generals in battles. All will freeze in place soon.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  12. #12
    StOuFf's Avatar Protector Domesticus
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    its only the 4 generals the armies are fine. there are no wound traits or anything

  13. #13

    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    Quote Originally Posted by StOuFf View Post
    its only the 4 generals the armies are fine. there are no wound traits or anything
    If this mod is anything like DLV, then the generals might have gotten a "lazy" attribute.

    If that isn't a problem, I can redo my turn and repost it to see if the problem is fixed.

  14. #14

    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    I suggest trying my solution, much less work should it work

    Will be nice to see if its a working solution too
    Basically, retrace the steps and eliminate the faulty save
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  15. #15
    StOuFf's Avatar Protector Domesticus
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    i tried to solve the problem with giving traits and ancillariies but this didnt work.
    has anyone experience with giving traits?
    maybe the damage can be reduced to a minimum by giving some movement traits....

  16. #16

    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    Throw a pm to pinkie pie, or perhaps dux

    I also urge you to try my solution
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  17. #17
    CROPrasec's Avatar Decanus
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    just fix it somehow, lets playyyyyyyyyyyyy

  18. #18
    Vipman's Avatar Protector Domesticus
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    Re-edited because I was wrong: A possible solution is to give to the Scottish royal blood trait +x movement points, but someone will have to do a lot of testing to find out how much is needed...

    Did you by any chance use the "allow_validation_failures=false" line in the cfg when making the hotseat?
    I strongly suggest everyone to really check if the config of SS is good and have no submod or any change and to replay from some turns before your generals started to lose mov.p.

    If you still want to continue I'd suggest you try this instead (or along with the solution above). Select a FM then in the console put these:
    give_ancillary this black_stallion

    Then instead of blackstalion use these: caravan_driver (I'm not sure if this one works but anyway), intrepid_explorer , quartermaster , drillmaster (problem is this gives 10% cheaper units too, not so fair to use it...)

    Do this for each FM and try to balance those who have some mov.p. and who has almost 0 to get them almost equal...
    By any chance, did they suffer big loss in loyalty from some turns ago?
    Last edited by Vipman; November 18, 2012 at 01:09 PM.

  19. #19

    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    As far as i know, 5% is 1 square, plain and simple and it is non-cumilative

    But im no modder, so i could be wrong tho it definetly looks that way
    At any rate, im sure its non-cumilative. Hope it helps^^

    tried finding the corrupt save and skipping it yet?
    Don't be a prick, don't be a whiny little child - Stop White Genocide and Praise Jesus.

    Very nice, Getting a good picture everybody? So we look nice and handsome and thin? Thank you. -The God Emperor, creating world peace and unforgettable memes
    https://twitter.com/RitaPanahi/statu...48737210662912 <-- Unforgettable face.

  20. #20
    KingRussell's Avatar Tiro
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    Default Re: Sons of the North - LateEra - SS6.4 [Full]

    All thease happens becouse those inocent people we killed in this HS. especiallly polish ones.
    Confess and regret. and leave those paganism. we all live in pease and peace under polish kingdom.

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