Sons of the North
Late Era , StainlessSteel 6.4 Hotseat
Settings:Spoiler Alert, click show to read:
So i decided to make up a similiar hotseat as the BHaT HS because there were still people who wanted to join a fast paced action based hotseat. Rules are similiar! I wanted to expand the map towards the british isles but i decided that it was better to play without england as it would steamroller scotland and it would have the best starting position of all plus would be the strongest faction. therefore i decided that scotland would be available but limited in expansion on the isles. denmark and poland are both strong but right in the middle so i guess that is quite balanced. at least i hope ;-)
Winning Conditions:
1. You have to conquer 30 regions in addition to those cities you begin your campaign with.
~~ HOT SEAT RULES ~~
Basic Rules:
- EVERYONE BE SURE TO READ THIS:
It is your responsibility to pay attention to the rules. If a new rule has been made, I will post it in the thread first and discuss it with the players.
- You are allowed to reload your saves as many times you want to.
- Turns must be played within 24 hours or you will be auto-subbed by an admin. If you fail to do your turn more than three times, without notifying anyone, you will be removed from the hotseat.
- Once you have finished your turn and uploaded the save, please PM and leave a Visitor message for the next person.
- If you suspect one of the players have broken any rules or cheated, please contact the Admin and ask him to check it.
- You are not allowed to expand beyond the white border shown on the map above.
Battle Rules:
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Attacking defeated armies the following turn is allowed.
- Its ALLOWED to use seige equipment to attack city straight instead of waiting siege equipment to construct.Siege equipment must be shown on a battle proof image.
- All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, and any Units/Agents/Regions not involved in the attack is fine).
- No surrounding enemy armies with one stack armies, solely to deny any survivors a retreat. Blocks of landbridge ,bridges or similar, to cut the retreat is allowed
if not in contact with the enemy army (which means the red zone around the enemy army)
-No attacking ships inside a port.You cannot leave a blocked port without fighting the enemy ships first. If a player keeps an army inside a fleet inside a port,
other players are allowed to attack that fleet even if it's inside a port (if you don't know how, ask Invicta).
-you can build only two forts per region max (it is meant per faction, so if faction A builttwo forts in region 1 ,also faction B can build his fort in the same region). There is no difference if the forts are empty or not. 2 forts per province maximum. If you wish to build a fort elsewhere you have to wait until the fort is gone after emptying the turn before.
Building Rules:
- You may not gift a region to another faction if the city is at risk of capture.
-You cannot level a city to the ground
-No destroying of any buildings if city is at risk of capture
-Only Inns/Guilds can be destroyed if a person captures a city
- You are not allowed to exterminate a city. You must either sack it or occupy it. This is to prevent huge cities from turning into villages.
Crusades and Jihads Rules:
- Crusades are banned from the Hotseat.
You are not allowed to join a crusade.
Diplomacy rules
-No allying Pope
-No giving provinces in war zone to a faction controlled by the AI (it means regions bordering-by land- with a faction you're at war with).It's ok giving it to a human-controlled faction.
-Any new player taking command of a faction previously held by another player cannot attack a faction he's officially allied with for at least 5 turns, or until the allies of that faction break the deal.
- Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly!
Agents Rules:
- Spies aren't allowed to spread plague.
- Spies can open gates of settlements and forts, but you need 2 spies in the city/fort to be allowed to attack AND both have to have a min. of 60% chance to succed in their action. (must be shown by screenshot)
- Assassins can sabotage everywhere. BUT they have to have a min. of 60% chance to succed in their action. (must be shown by screenshot)
- Assassins can only kill:"Priests/imams/spies/assassins/merchants/generals". BUT they have to have a min. of 60% chance to succed in their action. (must be shown by screenshot)
- The use of Agents against AI factions is legitimate without any restrictions and the need of screenshots.
- No exploiting merchants in the form of merchant stack - (Putting several
merchants in an army or fort/military-unit securing a resource).
~~~~Campaign Information~~~~~
Campaign Length: Long
Campaign Difficulty: Hard
Battle Difficulty: Hard
Manage All Cities: Yes
Password: Yes
Leaders and Admins of the Hotseat: Stouff
Neutral Admin: TBA
~~~~~Factions~~~~~
Kingdom of Denmark - Peanut2bigforyou
Kingdom of Scotland - StOuFf
Kingdom of Norway- Dr Mac
Kingdom of Poland - KingRussell - DEFEATED BY TEUTONIC ORDER AND LITHUANIA
Teutonic Order - CROPrasec
Duchy of Lithuania - Mithridate
Map Updates: We will have map updates every 10 turn to see the progress. Every map update will have a 5 turn delay!







Reply With Quote








