I shall begin by declaring myself to have a niche interest, for I cannot at all say the same of the rest of you, I mean that the only appeal you truly have left in a game is multiplayer. No matter how much time is invested into an AI, 'tis still an AI. I enjoy those multiplayer experiences where I know that I am competing with other human beings, capable of being moved by reasoning and emotion. When I conceive of devoting an eight hour period of time to playing a game like this against an AI, it is not something truly fulfilling, but it is something I've done countless times, and I'm now really just practicing things I've done before. Though with human players it is always a different experience, because you're actually doing something significant and which feels that way.
It is for this reason that I only really enjoy playing shooters nowadays, because I'm competing against other human beings. Although this genre [RTS / RTT] appeals to me, its use has been shriveling up, and wilting away without my having an ability to stop it. I believe that our technology is at the state where we can create seamless world instances that will actively have both a battle map as well as a campaign map and both of them can be accessed simultaneously.
If that is possible then I suggest the following: there would exist several servers for a parallel worlds of the game and they would be divided into specific teams or factions; those factions would be divided into one or more governors, and one or more generals, perhaps even a faction leader. This means that there would be 2+ people playing the Roman faction, 2+ playing Seleucids, etc. A general would be a person who exclusively devotes himself to fighting the faction's battles; the governor would manage all the settlements and do the micromanaging in general. If there was a faction leader, he would guide both of these things, have exclusive ability to oversee it all, be the only one capable of authorizing changes or new legislation, etc.
I have always felt it to be unreal from an immersion point of view that we have full control over the entirety of our faction. How can we reconcile the fact that generals refer to us as king when we are the very ones controlling the generals? What civilization or nation exists in which all the parts work seamlessly together and are fully controlled by an omnipotent God-like controller? Sometimes I want to merely manage an economy, and don't at all wish to deal with the things military; sometime I want to merely fight battles, and don't at all want to manage an economy. 'Tis a frustrating thing in these games to fully throw oneself at a large variety of tasks, which things require specialization and concentration if they are all to be done splendidly.
This idea will not be realized anytime soon, but when I accept that Honesty to myself which only the most true & faithful minds can enjoy, I understand that it is not at all a war against artificially "intelligent" factions which I want, but to realistically pit a empire comprised of me and fellow human beings against another similarly comprised. It would be due to our ability to do our respective tasks and really excel for the sake of our faction that we would win, and not because we're like those Starcraft players, who spend hours training their fingers to press buttons the fastest, because 'tis not quick-clicking or typing I have an interest in, but the struggles of nations.
Thus:
- Fully emphasized multiplayer campaign
- World exists in parallel across a numerous amount of servers like the Battlenet
- World is divided into factions
- Factions are teams comprised of 2+ people who function as either generals, governors, and/or one faction leader
- Battles happen concurrently with the campaign map, and there is no transition between the two
- Real time
- Ability for all to agree to pause for a few hours or so, and return back with everything exactly as it was
Only through this can I, as a niche player, be ever satisfied. Why Total War, do you ask? Why this series instead of others which might better work towards this format? Because I like it and its format. I think that even a Total War / Mount & Blade / Civilization crossover would be the best game. Civilization is by far the best economically; M&B with Total War's style of commanding armies is the best combat; and Total War's world map and overall style is the most superior.
Despite this's impossibility, I must say it. Thank you.