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  1. #1

    Default Mortar

    I noticed that two mortars enough to win a siege defense against an almost unlimited number of attackers . The only condition is that the opponents have no siege guns etc..
    Ram or siege towers can shoot with the Motars over the walls. Conductors do not come up on the walls since the carriers simply do not have time to replace the losses in order to lift it again and storm the walls to. If there was a possibility the siege equipment by Mortars can not be shot? or this is intentional?

    cheers

  2. #2

    Default Re: Mortar

    In my experience, mortars are rarely accurate enough to stop a wave of siege engines without bumping up the accuracy, even if there's two of them.

    The number of ladders, siege towers, and rams that are directed at you in a full stack of predominantly infantry is just overwhelming, especially if the units carrying the ladders are one of the fast moving ones.

  3. #3

    Default Re: Mortar

    Oh I realized my mistake especially when I lost my city almost. I had not played the new version, now it is no longer possible. about a year ago it was still possible (with the Dwarfs) because the Ai had problems stand still in battle. Nice Mod

  4. #4
    Foederatus
    Join Date
    Jan 2012
    Location
    Finland
    Posts
    46

    Default Re: Mortar

    Because ReallyBadAi has been included into this mod in spring 2012.

  5. #5

    Default Re: Mortar

    oh yeah, before the Really Bad Ai, it was a Sunday stroll, but now it is a Challenge. I love to play with the dark elves that requires all my Total War Skills right now. Love this Mod like a Dark Elf Sorceress

    cheers

  6. #6

    Default Re: Mortar

    I still found that sieges are a little easy on a multi-level city. How do I know if I have the right patch?

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