Tied in with army feeding and supply lines.
While looting the land outside cities in past TW games had some bad effect on the defending faction's economy, it was relatively minor, so defenders (especially AI) would normally let armies advance all the way to their walls. And it had little significance for the attacking faction's economy, especially compared to the benefits of just taking the region's city. If pillaging had a much bigger economic effect, for both the attackers (gain much more money) and the defenders (lose more money/growth/happiness), and the campaign AI was programmed to take it into account, the following would be true:
-Encourages land battles outside cities, as defenders will want to kill attackers if they can before their economy is ruined too much. Aggressive armies could pick the ground they want to fight on.
-Makes small scale raids viable and fun - who cares if you lose most of a small army eventually if you can plunder a significant amount of gold/resources first.
-Encourages tactical deployment of defending forces (forts) to guard key areas of the map to counter raids/advancing armies.
-A successful war might no longer just be about how much landgrabbing you can do as quickly as possible. You could also try to bleed a faction dry in the longer term by clever raiding of key resources, while you turtle for a secondary push.
As far as realism goes, armies on the march need feeding, something missing in past games. Improved pillaging, maybe along with simple supply lines, could represent that. Stationary camped armies in foreign soil would run out of stuff to pillage and start to lose numbers to hunger/disease/angry locals.
To balance gameplay, I would include disadvantageous secondary effects of too much raiding, such as diplo penalties ("your raiding is barbaric!"), penalties to happiness in home cities/with senate when you lose troops, etc. Maybe make it more viable for certain 'barbaric' factions (Germanic/Gallic tribes) than 'civilised' ones (Rome, Greece etc).




Reply With Quote









