This mini tweak aims to make the game more dynamic and to allow for more epic battles from the very beginning but still giving the feeling of developing your realm.

WHAT
- Recruitment centers give very limited access to next tier units with units replenishing usually 1/4 of their replenishment rate at their original tier. 4th tier units will still need to build 3rd tier barracks and, etc,
- AOR units available from the beginning (but very rare and you have to remember that they may ruin your economy if recruited on sight)
- Most of the tier 2-4 units take 1 more turn to train, to balance their availability so early,
- Pelargir Marines are now available in all of the coastal provinces but half as often as in Pelargir; in Pelargir they get significant exp bonuses, depending of the barracks level,
- Exp. bonuses are also given to Dragon Regiment's soldiers if recruited in a province with gold,
- Three variants of the tweak, one normal and two that take back most of the bonuses AI gets, one for each side. Unfortunately, I am no scripter, so I had to do this for good and evil factions in separate files (shame on me).

WHY
- From my own experience it looks that all important battles are fought during the early game with militia units and general bodyguards only and the game does not really gives the choice for anything else. This tweak allows to employ some more advanced units early on, not so many to flood the battlefield but enough to give more strategical possibilities. In some ways, TATW is more violent than vanilla M2TW, as it throws the player into the very war without any time to choose alliances and fortify. Thus, I believe my idea reflects the war in Middle Earth more,
- Pelargir Marines are too important unit when fighting against Harad to be only available in one city,
- As for the challenge-making variants, I found out that removing bonuses from your ally does not affect them very much in the early game but thanks to this they will not do all the dirty work for you in the mid game (which was constantly happening in all my games). Of course there is still a EDB file without this extra help removed from your allies.

HOW
Firstly, if backuping is not your habit, make it. Then choose if you want the EDB tweak in normal version or in one weakening an alignment and copy it over your original EDB file in TA directory. I recommend copying also EDU file which should help balance the game with its longer recruiting time but it is not necessary.

IN CASE OF BUGS, PLEASE LET ME KNOW

TWCENTER is full of wonderful people, helpful, friendly and wise as Gandalf himself but unfortunately as whole internetz it has its worse sides. So, in before:

THIS TWEAK DOES NOT PRETEND TO BE A BIG TIME MOD. I published it in hope that it may change somebody's game experience in plus and maybe it will inspire someone who will make a valid submod of it?

MUCH THANKS to KK and the team for making a better TW game than all of the original ones combined (always wanted to say this)