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  1. #1
    Sun Jetzu's Avatar Vicarius
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    Default Mod 1st, Game after

    How about this time we get the mod first and the game after lol. I know that's impossible because you need the game to make a mod. But what im saying is that they should really get everything that comes in a mod in the original version. Every mod has added awesomeness and revival to each game that has come out. I would much rather pay for the full version instead of having to wait to get the better one. I mean seriously after a decade of have modders out-do the games they have created, they should really have taken a few pointers or even hired some of them. And even tho we wont be seeing darthmod working for total war directly or at all anymore, I think that they should have really picked up this prime recruit back in Rome 1! Anyway, please i hope they take everything we've been saying here and the features of every mod so far and just create a great game right out the gate. Please total war team, that's all we ask.
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  2. #2

    Default Re: Mod 1st, Game after

    Since most mods fix what's "broken" in the original game - meaning most of it really isn't broken, it's just not lined up with most peoples' preference - I get what you're saying, but it's not possible. People will always find things they dislike and would like to change in a mod, even with a "perfect" game. Each Total War title is good enough at release, that's why people buy it. But as with every game, there are things that could be changed or improved, and that's where mods come in.

  3. #3
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Mod 1st, Game after

    Quote Originally Posted by Davidicus II View Post
    Each Total War title is good enough at release,
    Have you played ETW at the first days after it's release?
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  4. #4
    Sun Jetzu's Avatar Vicarius
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    Default Re: Mod 1st, Game after

    Yea I understand what your saying but things that are being improved are always the same thing over and over again in each game. More historically acurate factions, better AI, expanded map and much others even different skins and stuff like that. After so many games these thing seem like something that should be included in th OG package. That way misdeed can stop modding the same stuff and worry on completely different areas of the game that have never been touched. It just seems that it would be better to have a game start out on the same level of other total war mods and then then have modders just add extra things for flavor. Honestly I never seriously get into a total war game unless its a modded version anymore .
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  5. #5
    Col. Tartleton's Avatar Comes Limitis
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    Default Re: Mod 1st, Game after

    Quote Originally Posted by Sun Jetzu View Post
    Yea I understand what your saying but things that are being improved are always the same thing over and over again in each game. More historically acurate factions, better AI, expanded map and much others even different skins and stuff like that. After so many games these thing seem like something that should be included in th OG package. That way misdeed can stop modding the same stuff and worry on completely different areas of the game that have never been touched. It just seems that it would be better to have a game start out on the same level of other total war mods and then then have modders just add extra things for flavor. Honestly I never seriously get into a total war game unless its a modded version anymore .
    We haven't even seen the game yet...
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  6. #6
    Sun Jetzu's Avatar Vicarius
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    Default Re: Mod 1st, Game after

    I'm metaphorically talking to CA because I believe they read this and take advice from these forums
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  7. #7

    Default Re: Mod 1st, Game after

    No matter what game it is I always play vanilla first, then I look for mods to enhance the experience.

  8. #8
    magpie's Avatar Artifex
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    Default Re: Mod 1st, Game after

    Given the development time and budget of the new ROME II TW.
    I suspect that many lessons have been learned regarding its content.
    The development team will I am sure given the constraint,s of Warscape try to produce a reasonably authentic portrayal of Ancient Rome and the world of those times.
    Regarding mods or modding beware!
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  9. #9
    Biggus Splenus's Avatar Primicerius
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    Default Re: Mod 1st, Game after

    I agree. buuuuut....

    Quote Originally Posted by Sun Jetzu View Post
    And even tho we wont be seeing darthmod working for total war directly or at all anymore
    I personally do not care. Darthmods are overrated and totally unrealistic. He always puts "MOST REALISTIC GAME EXPERIENCE TO DATE!" or "OVERHAULED COMPLETELY FOR A REALISTIC REPRESENTATION!" Armies were far too big, unit sizes were ridiculous and made for people who have a massive-amount-of-men-on-the-field-killing-each-other fetish. All the dynamics and kill rates were completely out of wack and the opposite to realistic. To people that have no idea what warfare was actually like, these mods might appear realistic. But when you actually have a good idea of how the battlefield flowed, then you realise what mess Darthmods are by stating its realistic.

    Anyways, yeah. CA should hire some of the modders here, they do better jobs than the studio themselves, and there only one man. Imagine if they didn't have to work, and they spent all their time making stuff for Total War, with the motivation of being payed, and a massive team working with them. Then, only then, would Total War truly evolve into a much greater experience, because these guys also know what the community wants.
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  10. #10

    Default Re: Mod 1st, Game after

    Quote Originally Posted by Splenyi View Post
    I agree. buuuuut....



    I personally do not care. Darthmods are overrated and totally unrealistic. He always puts "MOST REALISTIC GAME EXPERIENCE TO DATE!" or "OVERHAULED COMPLETELY FOR A REALISTIC REPRESENTATION!" Armies were far too big, unit sizes were ridiculous and made for people who have a massive-amount-of-men-on-the-field-killing-each-other fetish. All the dynamics and kill rates were completely out of wack and the opposite to realistic. To people that have no idea what warfare was actually like, these mods might appear realistic. But when you actually have a good idea of how the battlefield flowed, then you realise what mess Darthmods are by stating its realistic.
    Can someone make a dislike button just for this comment ? Darth is the best of the best, end of ing story !

  11. #11

    Default Re: Mod 1st, Game after

    Quote Originally Posted by The dead one View Post
    Can someone make a dislike button just for this comment ? Darth is the best of the best, end of ing story !
    Darthmods are basically other people's works copied and slammed into one place, some AI tweaks one could live without combined with his boasting of "THE BEST MOD EVER!, LOOK HOW AWESOME AND COOL I AM!" or "THIS MOD WAS MADE ONLY BY ME AND IT IS SUPER REALISTIC!" End of the ing story.

  12. #12
    Stath's's Avatar Protector Domesticus
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    Default Re: Mod 1st, Game after

    Quote Originally Posted by Augustus Scipius View Post
    Darthmods are basically other people's works copied and slammed into one place, some AI tweaks one could live without combined with his boasting of "THE BEST MOD EVER!, LOOK HOW AWESOME AND COOL I AM!" or "THIS MOD WAS MADE ONLY BY ME AND IT IS SUPER REALISTIC!" End of the ing story.


  13. #13
    Sun Jetzu's Avatar Vicarius
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    Default

    Alright splenyi, sometimes i would agree, but darthmod is th most popular mod around for these games, and im sorry but its far more realistic to have huge unit sizes than the pathetic small skirmishes that most total war games have. I'm sorry but i must disagree. I dont think you know how war was actually like, their were large killing field with thousands of men. You really need to pick up a history book before you start saying stuff that dont make sense

    And your rightthis thread isnt about mods. Its about putting into vanella, everything they've learned from the mods, that way we can see new and interesting things from moders instead of the same ole, improve AI, larger unit sizes that we see every mod
    Last edited by The Dutch Devil; October 13, 2012 at 03:15 PM. Reason: Double post
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  14. #14

    Default Re: Mod 1st, Game after

    Quote Originally Posted by Sun Jetzu View Post
    im sorry but its far more realistic to have huge unit sizes than the pathetic small skirmishes that most total war games have.
    He was talking about unit sizes, not army sizes... There were thousands of troops in an army, yes. Not thousands of men in a single unit. TW has the unit sizes mostly right. Back in the classical antiquity most units' strength ranged from 80 to 500 men depending on the culture in question. Almost all later armies have had approximately 50 to 200 men in an unit. Those aforementioned 500-man formatons were mostly phalanxes, which are largely immobile and stationary. We all know(?) what happens when a phalanx is flanked or attacked into its rear. That's why most cultures fought in smaller formations.

    Imagine leading a formation of say, 400 men into combat. Not only would issuing orders be laborous and almost impossible, but the formation would be inflexible and tenuous as hell. That's why super huge units of doom are historically inaccurate and unrealistic, not to mention impractical. I'm afraid you are the one who should read a few books on the matter.

    As for your question, how are you going to mod a game not yet released? You need the base game in order to do so, hence the name mod, which stands for modification (of the original game that has been released). If they would include "mods" on release, they would not really be mods, now would they? No one would have had modified the released game yet. They would simply be either DLCs or just normal files included at the game's release. Asking for a mod into a nonexistent game is like asking a movie based on a book to be published five years in the future.

  15. #15
    vietanh797's Avatar Domesticus
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    Default Re: Mod 1st, Game after

    if I recalled it right Lusted was a modder
    Empire II and Medieval III pls

  16. #16

    Default Re: Mod 1st, Game after

    Mods fix what the modder views as either "broken" or they add things that the modder thinks the game should have. To some people, they don't need these "REALISTIC" options and the "HARDER AI" or something. I don't buy Total War because I want to play factions that look like someone mashed random keys on their keyboard for "authenticity". I play Total War because I want to try and conquer people and fight out cool battles. If I wanted realism and historical accuracy, I'd go play Crusader Kings or Europa Universalis.

  17. #17

    Default Re: Mod 1st, Game after

    Quote Originally Posted by krisslanza View Post
    Mods fix what the modder views as either "broken" or they add things that the modder thinks the game should have. To some people, they don't need these "REALISTIC" options and the "HARDER AI" or something. I don't buy Total War because I want to play factions that look like someone mashed random keys on their keyboard for "authenticity". I play Total War because I want to try and conquer people and fight out cool battles. If I wanted realism and historical accuracy, I'd go play Crusader Kings or Europa Universalis.
    why not, it can be realistic and fun.


    OOT, what's up with darth mod? I never use one since I'm still playing M2TW and darth mod was and still is nothing compared to the bigger M2TW mods so I never bothered with it.

    I only played shogun 2 vanilla for about 10 hours before pissed off and I never played NTW/ETW either so I don't experience darth mod

    so what's up with darth mod and why so much hatred here suddenly?
    Last edited by napoleonic; October 15, 2012 at 02:55 AM.

  18. #18
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: Mod 1st, Game after

    Quote Originally Posted by napoleonic View Post
    why not, it can be realistic and fun.


    OOT, what's up with darth mod? I never use one since I'm still playing M2TW and darth mod was and still is nothing compared to the bigger M2TW mods so I never bothered with it.

    I only played shogun 2 vanilla for about 10 hours before pissed off and I never played NTW/ETW either so I don't experience darth mod

    so what's up with darth mod and why so much hatred here suddenly?

    Well, the best way to explain it to someone who doesn't know, would be to say it's basically a giant, unofficial patch. It fixes bugs, enhances various points of gameplay, makes the AI react to things better, and it also has many graphical enhancements. It also adds some new units, I think.


    Personally, I like it. It's quite a good mod, certainly one of my favorites for ETW and NTW. But it's highly overrated. Most of his fans view it as the only mod, superiour to all others, which simply is not true.

    It's a great mod, don't get me wrong, but it's not so good that it dwarfs all the other ones.\

    If you want an enhanced vanilla, use Darthmod. If you want new gameplay, or a new setting, or groundbreaking features, pick something else.



    There's a lot of hating on Darth, and Darthmod in general, lately, but that goes into talking about a member, and that's against the rules.
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  19. #19
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Mod 1st, Game after

    This thread is not about Darthmod... Anyway it's not like Darthmod is the most revolutionary, but you got to give him credit for usually being first out with his mods.
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  20. #20
    Sir Furlong's Avatar Ordinarius
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    Default Re: Mod 1st, Game after

    The development team would rarely have the time nor the resources to make the base game as detailed as some of the mods. The developers have a budget and a schedule, where as a modder can spend as much time as he or she wishes on every little detail. Look at darthmod for Empire then for example, this has been worked on for over 3 years and it has only got to where it is at. I do like to see game being released at some point.
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