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  1. #1

    Default New Interview!

    http://www.computerandvideogames.com....php?id=143296

    It talks about Historical battles and Eras on the Campaign!
    "Luck is what happens when preparation meets opportunity." -Seneca

  2. #2
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: New Interview!

    Hmm pretty much the same stuff from other interviews. Though atleast we got some info on the multiplayer and historical battles. I wonder if they'll bring the historical campiagns back.(basicely a list of historical battles that you could fight i.e Barbarossa's campaigns, the second crusade, hundred years war ect.)
    Under the patronage of Basileos Leandros I

  3. #3

    Default Re: New Interview!

    Quote Originally Posted by MC Bob Smith
    We're also bringing back the choice of "eras" form the original Medieval. So if you pick the early period you'll get games dominated by chain mail and swords and axes, high will be about knights in shining armour, and the late period will of course bring in guns
    WOW THEY ACTUALLY LISTENED TO PEOPLE!

    That's certainly a step in the right direction, Era's FTW.

  4. #4
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: New Interview!

    Quote Originally Posted by Chuffy
    WOW THEY ACTUALLY LISTENED TO PEOPLE!

    That's certainly a step in the right direction, Era's FTW.
    Note that they meant in Multiplayer, not in the SP campiagn. :hmmm:
    Under the patronage of Basileos Leandros I

  5. #5
    Lord Tomyris's Avatar Cheshire Cat
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    Default Re: New Interview!

    Yeah, the era choices are for Multiplayer battles.


    Ex-Quaestor of TWC: Resigned 7th May 2004

  6. #6

    Default Re: New Interview!

    Quote Originally Posted by Lord Tomyris
    Yeah, the era choices are for Multiplayer battles.
    Maybe they aren't going in the right direction then.



    Sigh...

  7. #7
    Lord Tomyris's Avatar Cheshire Cat
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    Default Re: New Interview!

    We have made some big technical advancements with Medieval 2 which, as well as making the game look amazing, really increase the player's immersion in the game. After all, the more realistically we can depict things, the more it feels like a real world, and the easier it is for player's to understand what's going on, and how their actions affect it.
    Hmm, doesn't quite hold true with the turn system!


    Ex-Quaestor of TWC: Resigned 7th May 2004

  8. #8

    Default Re: New Interview!

    The choice of eras is certainly good news.

  9. #9

    Default Re: New Interview!

    KScott!!! Kscott!!!! ahoy!!!! Kscott!!! NOW THEY WILL HAVE TO INCLUDE LITHUANIA!!! THEY BRINGING ERAS BACK!!! hip hip hooray!!!!!!
    Lithuania rules!!!! Bohemia too!!!

  10. #10
    smoke's Avatar Positively positive
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    Default Re: New Interview!

    Quote Originally Posted by Giurza
    KScott!!! Kscott!!!! ahoy!!!! Kscott!!! NOW THEY WILL HAVE TO INCLUDE LITHUANIA!!! THEY BRINGING ERAS BACK!!! hip hip hooray!!!!!!
    Lithuania rules!!!! Bohemia too!!!


    I was intrigued by the tidbit on how you can no longer have one-unit armies. Seems you have to make do sometimes.
    CAVE CANEM

    "CA forced me to buy RTW2. CA made my buy all DLC's. Even the free ones. CA made me push the button."

  11. #11

    Default Re: New Interview!

    Well, perhaps with luck it will beable to be modified into the campaigns..

  12. #12
    Lord Tomyris's Avatar Cheshire Cat
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    Default Re: New Interview!

    Hmm, would be better if they had years instead of turns, then include the eras.


    Ex-Quaestor of TWC: Resigned 7th May 2004

  13. #13

    Default Re: New Interview!

    The other is the new recruitment system that makes it more difficult to build armies composed entirely of one or two types units. So now the player will have a realistic mix of troops in battle so they'll really have to figure out how to use those lighter cavalry or peasant spearmen within their tactics on the battlefield.

    How?
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  14. #14
    Lord Tomyris's Avatar Cheshire Cat
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    Default Re: New Interview!

    Quote Originally Posted by Markas
    The other is the new recruitment system that makes it more difficult to build armies composed entirely of one or two types units. So now the player will have a realistic mix of troops in battle so they'll really have to figure out how to use those lighter cavalry or peasant spearmen within their tactics on the battlefield.

    How?
    Hmm...reminds me of Age of Mythology, where it greyed out houses, fortresses and towers after you'd built a certain number of each. Maybe it will be the same in M2TW; units will be greyed out and unbuildable for a set number of turns after a certain number has already been built? Or that you can only recruit them on alternate turns or something...


    Ex-Quaestor of TWC: Resigned 7th May 2004

  15. #15
    Slaxx Hatmen's Avatar This isn't the crisis!
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    Default Re: New Interview!

    Quote Originally Posted by Lord Tomyris
    Hmm...reminds me of Age of Mythology, where it greyed out houses, fortresses and towers after you'd built a certain number of each. Maybe it will be the same in M2TW; units will be greyed out and unbuildable for a set number of turns after a certain number has already been built? Or that you can only recruit them on alternate turns or something...
    Makes sense to me:There are only so many knights and so many horses in York. :wink:
    Under the patronage of Basileos Leandros I

  16. #16

    Default Re: New Interview!

    Quote Originally Posted by Lord Tomyris
    Hmm...reminds me of Age of Mythology, where it greyed out houses, fortresses and towers after you'd built a certain number of each. Maybe it will be the same in M2TW; units will be greyed out and unbuildable for a set number of turns after a certain number has already been built? Or that you can only recruit them on alternate turns or something...
    Oh geez a unit cap... surely a better way is to make money less numerous so you have to have a cost-effective force.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  17. #17

    Default Re: New Interview!

    Quote Originally Posted by Markas
    Oh geez a unit cap... surely a better way is to make money less numerous so you have to have a cost-effective force.
    when I think of it... I guess it has its reasoning, you couldn't recruit just that much knights... there was always a limited number of those "arse racking sheep shaggers" pardon my french.
    so I am all for it...
    but on the other hand it cripples gameplay just a bit... but still I think it is reality will should be after so hooray for that one...

  18. #18

    Default Re: New Interview!

    As i put in another thread, I think they said that each unit will be assigned to a class and each class will only have a limited number of men per turn.

    This is an excellent idea IMHO and will force the player to make use of units they'd otherwise avoid.

    Hopefully this will apply to retraining as well.

  19. #19

    Default Re: New Interview!

    Quote Originally Posted by Markas
    The level of difficulty could limit the amount of income and pillage-funds. Feudalism should mean that a certain amount of peasantry and yeomanry be in your army. I know when I play MTW I wouldn't take any peasants even as arrow-fodder as they'd demolilise my army when they fled.

    So much so I start thinking what a great Feudal Lord I'd make-

    'Peasants, I've been thinking about my campaign recently and none of you need to come. Frankly, you're a bunch of smelly arse-racking sheep-shaggers with a tendancy towards mass death so stay here and tend the fields. And no stealing from my castle whilst I'm gone'.
    :tooth:
    yeah! I would say same thing... and be sure I won't use any of those dratted peasants... yack... my noble soul jumps up my heart when I remmember visiting one of villages owned by me... the smell... and that terrible sheep beeee coming from all possible corners...
    :tooth:

  20. #20

    Default Re: New Interview!

    I'm very pleased with that interview and it has really increased my hopes that M2:TW will become a great game.

    Concerning the army composition and how it is achieved. I don't think there will be an artificial unit cap, rather it will have something to do with recruitment pools for eacht unit.

    I tried to summarize my informations regarding that topic in my Unofficial FAQ over at the .com and will quote it here:

    QUESTION: Can we recruit multiple units per turn?

    Short answer : Yes!

    Long answer : As many have noticed in the new video depending on castle size you can recruit a varying amount of units per turn. These units are taken out of troop pools, similar to the mercenarie system of R:TW. Cheaper units like Peasants or Militia have larger pools and probably replenish faste than Templars or Knights. This will cause a more historical army composition as uber-units will be rare.

    QUESTION: What's up wit the 'realistic army composition'?

    Short Answer : Read below...

    Long Answer : The new recruitment system does not only allow you to produce more units per turn but also restricts the recruiting of high class units, making them rare on the battlefield, while at the same time forcing you to utilize somewhat 'weaker' units too. As explained in the answer above every unit will have its own pool of recruitable entities, which will replenish faster for 'weaker' units and slower for stronger units, thus regulating the appearance of high class units in favour of more balanced armies. Hopefully this will also be true for Multiplayer.
    Cheers!

    Ituralde

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