Results 1 to 18 of 18

Thread: About auto resolving battles

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default About auto resolving battles

    I think it should be like this: a fair calculation and no luck envolved. If you lose a easy battle in auto-resolve you will load right after so it's kind pointless to have luck, or you can auto-resolve many times until you win and this is a bad way to exploit the game. Before you auto-resolve the battle you know exactly what will happen, so you decide if you are willing to fight or not.

    What do you guys think?

  2. #2

    Default Re: About auto resolving battles

    Pompei would love this option. He auto-resolved the battle of Pharsalus and lost his life. Too bad he forgot to save the game before battle.

  3. #3

    Default Re: About auto resolving battles

    Hmm...... I say your game your play

    Exploit or not, its your own game
    Its easy to make war with others, its never been easy when we need a peace.



    My holy damn simple tactic; Strike First, Strike HARD and SHOW NO MERCY.

  4. #4

    Default Re: About auto resolving battles

    Pointless. You already can see the balance of the two armies before a fight. On very hard difficulty, you only get one quicksave anyway. Besides even CA themselves encourage you to exploit the game. "It is always wise to save the game before an important battle." I wonder why...

  5. #5

    Default Re: About auto resolving battles

    That's not a exploit, on very hard the lost of a entire stack often means the lost of the campaign, there is no point to keep playing a campaign that you know you are going to lose.

  6. #6
    Sharpe's Avatar Praeses
    Join Date
    Jun 2008
    Location
    London
    Posts
    8,876

    Default Re: About auto resolving battles

    Leave the loading to casuals, its a matter of preference. I personally semi-role play so never reload after a battle.

  7. #7
    Irishman's Avatar Let me out of my mind
    Join Date
    Nov 2004
    Posts
    2,850

    Default Re: About auto resolving battles

    They should remove some of the weight against the player in autoresolving. The worst was Naval battles in Shogun, where they were so boring to play but you would lose if you autoresolve even with 3/4 the power balance.

    Autoresolve should be a fair computer battle, not weighted against the player.

    As for the reloading, I tend not to do that.
    The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days...

    Under the perspicacious and benevolent patronage of the great and honorable Rez and a member of S.I.N


    He who joyfully marches to music rank and file, has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice. This disgrace to civilization should be done away with at once. Heroism at command, how violently I hate all this, how despicable and ignoble war is; I would rather be torn to shreds than be a part of so base an action. It is my conviction that killing under the cloak of war is nothing but an act of murder.

  8. #8

    Default Re: About auto resolving battles

    Happened to me today on Napoleon. I won against a enemy siege, so after that I send my army to destroy the rest of the enemy troops... the simulation manage to lost with 1400 man against 300 of them. I didn't save because I never would thought it was necessary, I destroyed the majority of their troops right before.

    This is what happens when a system is based on pure luck.

  9. #9
    Irishman's Avatar Let me out of my mind
    Join Date
    Nov 2004
    Posts
    2,850

    Default Re: About auto resolving battles

    Quote Originally Posted by Nowascki View Post
    Happened to me today on Napoleon. I won against a enemy siege, so after that I send my army to destroy the rest of the enemy troops... the simulation manage to lost with 1400 man against 300 of them. I didn't save because I never would thought it was necessary, I destroyed the majority of their troops right before.

    This is what happens when a system is based on pure luck.
    The problem is that it isn't luck. The auto-resolve actually works against you. It artificially boosts the enemy because you aren't commanding personally.
    The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days...

    Under the perspicacious and benevolent patronage of the great and honorable Rez and a member of S.I.N


    He who joyfully marches to music rank and file, has already earned my contempt. He has been given a large brain by mistake, since for him the spinal cord would surely suffice. This disgrace to civilization should be done away with at once. Heroism at command, how violently I hate all this, how despicable and ignoble war is; I would rather be torn to shreds than be a part of so base an action. It is my conviction that killing under the cloak of war is nothing but an act of murder.

  10. #10
    ccllnply's Avatar Tribunus
    Join Date
    Jan 2007
    Location
    Ireland
    Posts
    7,360

    Default Re: About auto resolving battles

    Quote Originally Posted by Nowascki View Post
    Happened to me today on Napoleon. I won against a enemy siege, so after that I send my army to destroy the rest of the enemy troops... the simulation manage to lost with 1400 man against 300 of them. I didn't save because I never would thought it was necessary, I destroyed the majority of their troops right before.

    This is what happens when a system is based on pure luck.
    What?

    You're clearly still angry about losing that battle. The auto-resolve isn't based on luck at all. It's all calculated. This is a computer we're talking about, it doesn't understand luck. CA didn't programme some guy into the game who just sits around in his underwear eating chips and every now and then changes the outcome of a battle


  11. #11

    Default Re: About auto resolving battles

    It works much better on newests total wars, back in Rome you had to fight all battles because the auto battle was always lose.

  12. #12

    Default Re: About auto resolving battles

    Quote Originally Posted by ccllnply View Post
    CA didn't programme some guy into the game who just sits around in his underwear eating chips and every now and then changes the outcome of a battle
    I imagined how this guy in the game would be

    To me it doesn't matter. I just autoresolve battles when I see it's very very very very easy. I like the taste of a fight!

  13. #13

    Default Re: About auto resolving battles

    Quote Originally Posted by totaltotalwar View Post
    I imagined how this guy in the game would be

    To me it doesn't matter. I just autoresolve battles when I see it's very very very very easy. I like the taste of a fight!
    I like the taste of Ice-Cream.

    (and raisins )
    falnk with cavlary. stay a way from muder hoels.

  14. #14

    Default Re: About auto resolving battles

    Quote Originally Posted by ccllnply View Post
    What?

    You're clearly still angry about losing that battle. The auto-resolve isn't based on luck at all. It's all calculated. This is a computer we're talking about, it doesn't understand luck. CA didn't programme some guy into the game who just sits around in his underwear eating chips and every now and then changes the outcome of a battle
    It is a random calculation that can result in many ways, I call it luck. And why this method is better than actually telling the player what is gonna to happen and let he decide if he wants to play or not? To make suspense? Please.

  15. #15
    ♘Top Hat Zebra's Avatar Praepositus
    Join Date
    Jun 2010
    Location
    That place you go to when the world becomes too much? I'm in the world. I'm why it's too much.
    Posts
    5,659

    Default Re: About auto resolving battles

    Quote Originally Posted by Nowascki View Post
    It is a random calculation that can result in many ways, I call it luck. And why this method is better than actually telling the player what is gonna to happen and let he decide if he wants to play or not? To make suspense? Please.

    Because that doesn't make sense? You don't know what's going to happen when you go and play it yourself, either, even though you have a pretty good hunch. When you autoresolve, you take a risk of losing, just like in any battle. Even if the odds are heavily in your favor, it's possible to lose.
    "Rajadharma! The Duty of Kings. Know you: Kingship is a Trust. The King is the most exalted and conscientious servant of the people."

  16. #16

    Default Re: About auto resolving battles

    The autoresolve in Empire and Napoleon isn't working at ALL. I have tried both vanilla and normal and it's so stupid when you have an army of 6500 men lose 3000 to an enemy army consisting of 1 unit of line infantry and 1 unit of artillery. Shogun 2 is sort of fair, even though it seems to really think that archers>all. Ship Battles..it's not enough that naval in Shogun2 is goddamn atrociously boring, you -cannot- autores because you will lose.

  17. #17

    Default Re: About auto resolving battles

    I'd like to point out naval auto resolves always think ships are one shot one kill.

  18. #18

    Default Re: About auto resolving battles

    Quote Originally Posted by Nowascki View Post
    Before you auto-resolve the battle you know exactly what will happen, so you decide if you are willing to fight or not.
    So in other words, auto-resolve already shows whether or not you would win or lose, eliminates the feeling of uncertainty, and thus the only time you would ever choose auto-resolve is if you know you'd win? Sounds boring.

    The auto-resolve in Shogun2 was much improved- you still had a chance of winning but risk losing a lot of men.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •